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-rw-r--r--doc/classes/TextureRect.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml
index d18c4a1eee..ab268b6ea5 100644
--- a/doc/classes/TextureRect.xml
+++ b/doc/classes/TextureRect.xml
@@ -7,7 +7,7 @@
A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the [member stretch_mode] property. It can scale, tile, or stay centered inside its bounding rectangle.
</description>
<tutorials>
- <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
+ <link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/2755</link>
</tutorials>
<members>
<member name="expand_mode" type="int" setter="set_expand_mode" getter="get_expand_mode" enum="TextureRect.ExpandMode" default="0" experimental="Using [constant EXPAND_FIT_WIDTH], [constant EXPAND_FIT_WIDTH_PROPORTIONAL], [constant EXPAND_FIT_HEIGHT], or [constant EXPAND_FIT_HEIGHT_PROPORTIONAL] may result in unstable behavior in some [Container] controls. This behavior may be re-evaluated and changed in the future.">