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Diffstat (limited to 'doc/classes/Vector4i.xml')
-rw-r--r-- | doc/classes/Vector4i.xml | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index c2e03016bf..e6aa9ed720 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Vector4i" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Vector used for 4D math using integer coordinates. + A 4D vector using integer coordinates. </brief_description> <description> - 4-element structure that can be used to represent 4D grid coordinates or sets of integers. + A 4-element structure that can be used to represent 4D grid coordinates or any other quadruplet of integers. It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed. + [b]Note:[/b] In a boolean context, a Vector4i will evaluate to [code]false[/code] if it's equal to [code]Vector4i(0, 0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. </description> <tutorials> </tutorials> |