diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/NavigationMeshSourceGeometryData2D.xml | 65 | ||||
-rw-r--r-- | doc/classes/NavigationPolygon.xml | 118 | ||||
-rw-r--r-- | doc/classes/NavigationRegion2D.xml | 19 | ||||
-rw-r--r-- | doc/classes/NavigationServer2D.xml | 30 |
4 files changed, 203 insertions, 29 deletions
diff --git a/doc/classes/NavigationMeshSourceGeometryData2D.xml b/doc/classes/NavigationMeshSourceGeometryData2D.xml new file mode 100644 index 0000000000..4bf5213da7 --- /dev/null +++ b/doc/classes/NavigationMeshSourceGeometryData2D.xml @@ -0,0 +1,65 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="NavigationMeshSourceGeometryData2D" inherits="Resource" is_experimental="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Container for parsed source geometry data used in navigation mesh baking. + </brief_description> + <description> + Container for parsed source geometry data used in navigation mesh baking. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_obstruction_outline"> + <return type="void" /> + <param index="0" name="shape_outline" type="PackedVector2Array" /> + <description> + Adds the outline points of a shape as obstructed area. + </description> + </method> + <method name="add_traversable_outline"> + <return type="void" /> + <param index="0" name="shape_outline" type="PackedVector2Array" /> + <description> + Adds the outline points of a shape as traversable area. + </description> + </method> + <method name="clear"> + <return type="void" /> + <description> + Clears the internal data. + </description> + </method> + <method name="get_obstruction_outlines" qualifiers="const"> + <return type="PackedVector2Array[]" /> + <description> + Returns all the obstructed area outlines arrays. + </description> + </method> + <method name="get_traversable_outlines" qualifiers="const"> + <return type="PackedVector2Array[]" /> + <description> + Returns all the traversable area outlines arrays. + </description> + </method> + <method name="has_data"> + <return type="bool" /> + <description> + Returns [code]true[/code] when parsed source geometry data exists. + </description> + </method> + <method name="set_obstruction_outlines"> + <return type="void" /> + <param index="0" name="obstruction_outlines" type="PackedVector2Array[]" /> + <description> + Sets all the obstructed area outlines arrays. + </description> + </method> + <method name="set_traversable_outlines"> + <return type="void" /> + <param index="0" name="traversable_outlines" type="PackedVector2Array[]" /> + <description> + Sets all the traversable area outlines arrays. + </description> + </method> + </methods> +</class> diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index fe28c5a468..e0ad6032de 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -1,44 +1,44 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationPolygon" inherits="Resource" is_experimental="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - A navigation polygon that defines traversable areas and obstacles. + A 2D navigation mesh that describes a traversable surface for pathfinding. </brief_description> <description> - There are two ways to create polygons. Either by using the [method add_outline] method, or using the [method add_polygon] method. - Using [method add_outline]: + A navigation mesh can be created either by baking it with the help of the [NavigationServer2D], or by adding vertices and convex polygon indices arrays manually. + To bake a navigation mesh at least one outline needs to be added that defines the outer bounds of the baked area. [codeblocks] [gdscript] - var polygon = NavigationPolygon.new() - var outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) - polygon.add_outline(outline) - polygon.make_polygons_from_outlines() - $NavigationRegion2D.navigation_polygon = polygon + var new_navigation_mesh = NavigationPolygon.new() + var bounding_outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) + new_navigation_mesh.add_outline(bounding_outline) + NavigationServer2D.bake_from_source_geometry_data(new_navigation_mesh, NavigationMeshSourceGeometryData2D.new()); + $NavigationRegion2D.navigation_polygon = new_navigation_mesh [/gdscript] [csharp] - var polygon = new NavigationPolygon(); - var outline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) }; - polygon.AddOutline(outline); - polygon.MakePolygonsFromOutlines(); - GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon; + var newNavigationMesh = new NavigationPolygon(); + var boundingOutline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) }; + newNavigationMesh.AddOutline(boundingOutline); + NavigationServer2D.BakeFromSourceGeometryData(newNavigationMesh, new NavigationMeshSourceGeometryData2D()); + GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = newNavigationMesh; [/csharp] [/codeblocks] - Using [method add_polygon] and indices of the vertices array. + Adding vertices and polygon indices manually. [codeblocks] [gdscript] - var polygon = NavigationPolygon.new() - var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) - polygon.vertices = vertices - var indices = PackedInt32Array([0, 1, 2, 3]) - polygon.add_polygon(indices) - $NavigationRegion2D.navigation_polygon = polygon + var new_navigation_mesh = NavigationPolygon.new() + var new_vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) + new_navigation_mesh.vertices = new_vertices + var new_polygon_indices = PackedInt32Array([0, 1, 2, 3]) + new_navigation_mesh.add_polygon(new_polygon_indices) + $NavigationRegion2D.navigation_polygon = new_navigation_mesh [/gdscript] [csharp] - var polygon = new NavigationPolygon(); - var vertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) }; - polygon.Vertices = vertices; - var indices = new int[] { 0, 1, 2, 3 }; - polygon.AddPolygon(indices); - GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon; + var newNavigationMesh = new NavigationPolygon(); + var newVertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) }; + newNavigationMesh.Vertices = newVertices; + var newPolygonIndices = new int[] { 0, 1, 2, 3 }; + newNavigationMesh.AddPolygon(newPolygonIndices); + GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = newNavigationMesh; [/csharp] [/codeblocks] </description> @@ -51,7 +51,7 @@ <return type="void" /> <param index="0" name="outline" type="PackedVector2Array" /> <description> - Appends a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use. + Appends a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. </description> </method> <method name="add_outline_at_index"> @@ -59,7 +59,7 @@ <param index="0" name="outline" type="PackedVector2Array" /> <param index="1" name="index" type="int" /> <description> - Adds a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use. + Adds a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. </description> </method> <method name="add_polygon"> @@ -106,6 +106,13 @@ Returns the number of outlines that were created in the editor or by script. </description> </method> + <method name="get_parsed_collision_mask_value" qualifiers="const"> + <return type="bool" /> + <param index="0" name="layer_number" type="int" /> + <description> + Returns whether or not the specified layer of the [member parsed_collision_mask] is enabled, given a [param layer_number] between 1 and 32. + </description> + </method> <method name="get_polygon"> <return type="PackedInt32Array" /> <param index="0" name="idx" type="int" /> @@ -125,10 +132,11 @@ Returns a [PackedVector2Array] containing all the vertices being used to create the polygons. </description> </method> - <method name="make_polygons_from_outlines"> + <method name="make_polygons_from_outlines" is_deprecated="true"> <return type="void" /> <description> Creates polygons from the outlines added in the editor or by script. + [i]Deprecated.[/i] This function is deprecated, and might be removed in a future release. Use [method NavigationServer2D.parse_source_geometry_data] and [method NavigationServer2D.bake_from_source_geometry_data] instead. </description> </method> <method name="remove_outline"> @@ -146,6 +154,14 @@ Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update. </description> </method> + <method name="set_parsed_collision_mask_value"> + <return type="void" /> + <param index="0" name="layer_number" type="int" /> + <param index="1" name="value" type="bool" /> + <description> + Based on [param value], enables or disables the specified layer in the [member parsed_collision_mask], given a [param layer_number] between 1 and 32. + </description> + </method> <method name="set_vertices"> <return type="void" /> <param index="0" name="vertices" type="PackedVector2Array" /> @@ -155,8 +171,52 @@ </method> </methods> <members> + <member name="agent_radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="10.0"> + The distance to erode/shrink the walkable surface when baking the navigation mesh. + </member> <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0"> The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map. </member> + <member name="parsed_collision_mask" type="int" setter="set_parsed_collision_mask" getter="get_parsed_collision_mask" default="4294967295"> + The physics layers to scan for static colliders. + Only used when [member parsed_geometry_type] is [constant PARSED_GEOMETRY_STATIC_COLLIDERS] or [constant PARSED_GEOMETRY_BOTH]. + </member> + <member name="parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" enum="NavigationPolygon.ParsedGeometryType" default="2"> + Determines which type of nodes will be parsed as geometry. See [enum ParsedGeometryType] for possible values. + </member> + <member name="source_geometry_group_name" type="StringName" setter="set_source_geometry_group_name" getter="get_source_geometry_group_name" default="&"navigation_polygon_source_geometry_group""> + The group name of nodes that should be parsed for baking source geometry. + Only used when [member source_geometry_mode] is [constant SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN] or [constant SOURCE_GEOMETRY_GROUPS_EXPLICIT]. + </member> + <member name="source_geometry_mode" type="int" setter="set_source_geometry_mode" getter="get_source_geometry_mode" enum="NavigationPolygon.SourceGeometryMode" default="0"> + The source of the geometry used when baking. See [enum SourceGeometryMode] for possible values. + </member> </members> + <constants> + <constant name="PARSED_GEOMETRY_MESH_INSTANCES" value="0" enum="ParsedGeometryType"> + Parses mesh instances as obstruction geometry. This includes [Polygon2D], [MeshInstance2D], [MultiMeshInstance2D], and [TileMap] nodes. + Meshes are only parsed when they use a 2D vertices surface format. + </constant> + <constant name="PARSED_GEOMETRY_STATIC_COLLIDERS" value="1" enum="ParsedGeometryType"> + Parses [StaticBody2D] and [TileMap] colliders as obstruction geometry. The collider should be in any of the layers specified by [member parsed_collision_mask]. + </constant> + <constant name="PARSED_GEOMETRY_BOTH" value="2" enum="ParsedGeometryType"> + Both [constant PARSED_GEOMETRY_MESH_INSTANCES] and [constant PARSED_GEOMETRY_STATIC_COLLIDERS]. + </constant> + <constant name="PARSED_GEOMETRY_MAX" value="3" enum="ParsedGeometryType"> + Represents the size of the [enum ParsedGeometryType] enum. + </constant> + <constant name="SOURCE_GEOMETRY_ROOT_NODE_CHILDREN" value="0" enum="SourceGeometryMode"> + Scans the child nodes of the root node recursively for geometry. + </constant> + <constant name="SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN" value="1" enum="SourceGeometryMode"> + Scans nodes in a group and their child nodes recursively for geometry. The group is specified by [member source_geometry_group_name]. + </constant> + <constant name="SOURCE_GEOMETRY_GROUPS_EXPLICIT" value="2" enum="SourceGeometryMode"> + Uses nodes in a group for geometry. The group is specified by [member source_geometry_group_name]. + </constant> + <constant name="SOURCE_GEOMETRY_MAX" value="3" enum="SourceGeometryMode"> + Represents the size of the [enum SourceGeometryMode] enum. + </constant> + </constants> </class> diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml index acd789cc22..e023d8dd7f 100644 --- a/doc/classes/NavigationRegion2D.xml +++ b/doc/classes/NavigationRegion2D.xml @@ -16,6 +16,13 @@ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link> </tutorials> <methods> + <method name="bake_navigation_polygon"> + <return type="void" /> + <param index="0" name="on_thread" type="bool" default="true" /> + <description> + Bakes the [NavigationPolygon]. If [param on_thread] is set to [code]true[/code] (default), the baking is done on a separate thread. + </description> + </method> <method name="get_avoidance_layer_value" qualifiers="const"> <return type="bool" /> <param index="0" name="layer_number" type="int" /> @@ -93,4 +100,16 @@ If enabled the navigation region will use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin. </member> </members> + <signals> + <signal name="bake_finished"> + <description> + Emitted when a navigation polygon bake operation is completed. + </description> + </signal> + <signal name="navigation_polygon_changed"> + <description> + Emitted when the used navigation polygon is replaced or changes to the internals of the current navigation polygon are committed. + </description> + </signal> + </signals> </class> diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index a52c9abefd..a25f048df3 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -182,6 +182,24 @@ Replaces the internal velocity in the collision avoidance simulation with [param velocity] for the specified [param agent]. When an agent is teleported to a new position far away this function should be used in the same frame. If called frequently this function can get agents stuck. </description> </method> + <method name="bake_from_source_geometry_data"> + <return type="void" /> + <param index="0" name="navigation_polygon" type="NavigationPolygon" /> + <param index="1" name="source_geometry_data" type="NavigationMeshSourceGeometryData2D" /> + <param index="2" name="callback" type="Callable" default="Callable()" /> + <description> + Bakes the provided [param navigation_polygon] with the data from the provided [param source_geometry_data]. After the process is finished the optional [param callback] will be called. + </description> + </method> + <method name="bake_from_source_geometry_data_async"> + <return type="void" /> + <param index="0" name="navigation_polygon" type="NavigationPolygon" /> + <param index="1" name="source_geometry_data" type="NavigationMeshSourceGeometryData2D" /> + <param index="2" name="callback" type="Callable" default="Callable()" /> + <description> + Bakes the provided [param navigation_polygon] with the data from the provided [param source_geometry_data] as an async task running on a background thread. After the process is finished the optional [param callback] will be called. + </description> + </method> <method name="free_rid"> <return type="void" /> <param index="0" name="rid" type="RID" /> @@ -579,6 +597,18 @@ Sets the outline vertices for the obstacle. If the vertices are winded in clockwise order agents will be pushed in by the obstacle, else they will be pushed out. </description> </method> + <method name="parse_source_geometry_data"> + <return type="void" /> + <param index="0" name="navigation_polygon" type="NavigationPolygon" /> + <param index="1" name="source_geometry_data" type="NavigationMeshSourceGeometryData2D" /> + <param index="2" name="root_node" type="Node" /> + <param index="3" name="callback" type="Callable" default="Callable()" /> + <description> + Parses the [SceneTree] for source geometry according to the properties of [param navigation_polygon]. Updates the provided [param source_geometry_data] resource with the resulting data. The resource can then be used to bake a navigation mesh with [method bake_from_source_geometry_data]. After the process is finished the optional [param callback] will be called. + [b]Note:[/b] This function needs to run on the main thread or with a deferred call as the SceneTree is not thread-safe. + [b]Performance:[/b] While convenient, reading data arrays from [Mesh] resources can affect the frame rate negatively. The data needs to be received from the GPU, stalling the [RenderingServer] in the process. For performance prefer the use of e.g. collision shapes or creating the data arrays entirely in code. + </description> + </method> <method name="query_path" qualifiers="const"> <return type="void" /> <param index="0" name="parameters" type="NavigationPathQueryParameters2D" /> |