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-rw-r--r--doc/translations/it.po40
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/translations/it.po b/doc/translations/it.po
index 35c7ac50bb..39cab0c2ed 100644
--- a/doc/translations/it.po
+++ b/doc/translations/it.po
@@ -2266,7 +2266,7 @@ msgid ""
"- 1.0: Linear\n"
"- Greater than 1.0 (exclusive): Ease in\n"
"[/codeblock]\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
"See also [method smoothstep]. If you need to perform more advanced "
"transitions, use [method Tween.interpolate_value]."
@@ -2284,7 +2284,7 @@ msgstr ""
"- 1.0: Lineare\n"
"- Maggiore di 1.0 (esclusi): Ease out\n"
"[/codeblock]\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"ease_cheatsheet.png]cheatsheet per valori curve di ease()[/url]\n"
"Vedi anche [method smoothstep]. Se hai bisogno di eseguire transizioni più "
"avanzate, usa [Tween.interpolate_value]."
@@ -3382,7 +3382,7 @@ msgid ""
"smoothstep] returns the smoothest possible curve with no sudden changes in "
"the derivative. If you need to perform more advanced transitions, use [Tween] "
"or [AnimationPlayer].\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
"-1.6521) return values[/url]"
msgstr ""
@@ -3405,7 +3405,7 @@ msgstr ""
"[method smoothstep] restituisce la curva più regolare possibile senza "
"improvvisi cambiamenti sulla derivata. Se hai bisogno di effettuare "
"transizioni più avanzate, usa [Tween] o [AnimationPlayer].\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/3.5/img/"
"smoothstep_ease_comparison.png]Confronto dei valori di ritorno tra "
"smoothstep() e ease(x, -1.6521)[/url]"
@@ -19883,14 +19883,14 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the given position is behind the camera (the "
"blue part of the linked diagram). [url=https://raw.githubusercontent.com/"
-"godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this "
+"Redot-Engine/redot-docs/master/img/camera3d_position_frustum.png]See this "
"diagram[/url] for an overview of position query methods.\n"
"[b]Note:[/b] A position which returns [code]false[/code] may still be outside "
"the camera's field of view."
msgstr ""
"Restituisce [code]true[/code] se la posizione indicata è dietro la telecamera "
"(la parte blu del diagramma collegato). [url=https://raw.githubusercontent."
-"com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]Vedi "
+"com/Redot-Engine/redot-docs/master/img/camera3d_position_frustum.png]Vedi "
"questo diagramma[/url] per una panoramica dei metodi di richiesta della "
"posizione.\n"
"[b]Nota:[/b] Una posizione che restituisce [code]false[/code] potrebbe essere "
@@ -19899,13 +19899,13 @@ msgstr ""
msgid ""
"Returns [code]true[/code] if the given position is inside the camera's "
"frustum (the green part of the linked diagram). [url=https://raw."
-"githubusercontent.com/godotengine/godot-docs/master/img/"
+"githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"camera3d_position_frustum.png]See this diagram[/url] for an overview of "
"position query methods."
msgstr ""
"Restituisce [code]true[/code] se la posizione data è all'interno del tronco "
"della telecamera (la parte verde del diagramma collegato). [url=https://raw."
-"githubusercontent.com/godotengine/godot-docs/master/img/"
+"githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"camera3d_position_frustum.png]Vedi questo diagramma[/url] per una panoramica "
"dei metodi di richiesta della posizione."
@@ -22088,7 +22088,7 @@ msgid ""
"[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/"
"code] if it is equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). "
"Otherwise, a Color will always evaluate to [code]true[/code].\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"color_constants.png]Color constants cheatsheet[/url]"
msgstr ""
"Un colore rappresentato in formato RGBA da un componente rosso ([member r]), "
@@ -22107,7 +22107,7 @@ msgstr ""
"[b]Nota:[/b] In un contesto booleano, un colore sarà valutato come "
"[code]false[/code] se è uguale a [code]Color(0, 0, 0, 1)[/code] (nero opaco). "
"Altrimenti, un colore sarà sempre valutato come [code]true[/code].\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"color_constants.png]Foglio riassuntivo delle costanti di colore[/url]"
msgid "Tween Interpolation Demo"
@@ -50856,11 +50856,11 @@ msgstr "Moltiplica la scala attuale per il vettore [param ratio]."
msgid ""
"Returns the angle between the node and the [param point] in radians.\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"node2d_get_angle_to.png]Illustration of the returned angle.[/url]"
msgstr ""
"Restituisce l'angolo tra il nodo e il punto [param point] in radianti.\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"node2d_get_angle_to.png]Illustrazione dell'angolo restituito.[/url]"
msgid "Returns the [Transform2D] relative to this node's parent."
@@ -99076,7 +99076,7 @@ msgid ""
"beginning, the end, or both). If you don't know which transition and easing "
"to pick, you can try different [enum TransitionType] constants with [constant "
"EASE_IN_OUT], and use the one that looks best.\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url]\n"
"[b]Note:[/b] Tweens are not designed to be re-used and trying to do so "
"results in an undefined behavior. Create a new Tween for each animation and "
@@ -99220,7 +99220,7 @@ msgstr ""
"allentamento scegliere, puoi provare le diverse costanti [enum "
"TransitionType] con [constant EASE_IN_OUT] e usare quella che sembra "
"migliore.\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"tween_cheatsheet.webp]Foglio riassuntivo sui tipi di transizione e di "
"allentamento dei Tween[/url]\n"
"[b]Nota:[/b] I Tween non sono progettati per essere riutilizzati e tentare di "
@@ -100908,7 +100908,7 @@ msgid ""
"[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter "
"turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return "
"[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"vector2_angle.png]Illustration of the returned angle.[/url]\n"
"Equivalent to the result of [method @GlobalScope.atan2] when called with the "
"vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]."
@@ -100919,18 +100919,18 @@ msgstr ""
"DOWN.angle()[/code] restituirà [code]PI / 2[/code] (un quarto di giro, o 90 "
"gradi), e [code]Vector2(1, -1).angle()[/code] restituirà [code]-PI / 4[/code] "
"(un ottavo di giro negativo, o -45 gradi).\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"vector2_angle.png]Illustrazione dell'angolo restituito.[/url]\n"
"Equivalente al risultato di [method @GlobalScope.atan2] quando chiamato con "
"[member y] e [member x] del vettore come parametri: [code]atan2(y, x)[/code]."
msgid ""
"Returns the angle to the given vector, in radians.\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"vector2_angle_to.png]Illustration of the returned angle.[/url]"
msgstr ""
"Restituisce l'angolo rispetto al vettore indicato, in radianti.\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"vector2_angle_to.png]Illustrazione dell'angolo restituito.[/url]"
msgid ""
@@ -100938,14 +100938,14 @@ msgid ""
"in radians.\n"
"[code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()"
"[/code].\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"vector2_angle_to_point.png]Illustration of the returned angle.[/url]"
msgstr ""
"Restituisce l'angolo tra la linea che collega i due punti e l'asse X, in "
"radianti.\n"
"[code]a.angle_to_point(b)[/code] equivale a fare [code](b - a).angle()[/"
"code].\n"
-"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/"
+"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/"
"vector2_angle_to_point.png]Illustrazione dell'angolo restituito.[/url]"
msgid ""