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Diffstat (limited to 'doc/translations/it.po')
-rw-r--r-- | doc/translations/it.po | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/translations/it.po b/doc/translations/it.po index 35c7ac50bb..39cab0c2ed 100644 --- a/doc/translations/it.po +++ b/doc/translations/it.po @@ -2266,7 +2266,7 @@ msgid "" "- 1.0: Linear\n" "- Greater than 1.0 (exclusive): Ease in\n" "[/codeblock]\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n" "See also [method smoothstep]. If you need to perform more advanced " "transitions, use [method Tween.interpolate_value]." @@ -2284,7 +2284,7 @@ msgstr "" "- 1.0: Lineare\n" "- Maggiore di 1.0 (esclusi): Ease out\n" "[/codeblock]\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "ease_cheatsheet.png]cheatsheet per valori curve di ease()[/url]\n" "Vedi anche [method smoothstep]. Se hai bisogno di eseguire transizioni più " "avanzate, usa [Tween.interpolate_value]." @@ -3382,7 +3382,7 @@ msgid "" "smoothstep] returns the smoothest possible curve with no sudden changes in " "the derivative. If you need to perform more advanced transitions, use [Tween] " "or [AnimationPlayer].\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, " "-1.6521) return values[/url]" msgstr "" @@ -3405,7 +3405,7 @@ msgstr "" "[method smoothstep] restituisce la curva più regolare possibile senza " "improvvisi cambiamenti sulla derivata. Se hai bisogno di effettuare " "transizioni più avanzate, usa [Tween] o [AnimationPlayer].\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/3.5/img/" "smoothstep_ease_comparison.png]Confronto dei valori di ritorno tra " "smoothstep() e ease(x, -1.6521)[/url]" @@ -19883,14 +19883,14 @@ msgstr "" msgid "" "Returns [code]true[/code] if the given position is behind the camera (the " "blue part of the linked diagram). [url=https://raw.githubusercontent.com/" -"godotengine/godot-docs/master/img/camera3d_position_frustum.png]See this " +"Redot-Engine/redot-docs/master/img/camera3d_position_frustum.png]See this " "diagram[/url] for an overview of position query methods.\n" "[b]Note:[/b] A position which returns [code]false[/code] may still be outside " "the camera's field of view." msgstr "" "Restituisce [code]true[/code] se la posizione indicata è dietro la telecamera " "(la parte blu del diagramma collegato). [url=https://raw.githubusercontent." -"com/godotengine/godot-docs/master/img/camera3d_position_frustum.png]Vedi " +"com/Redot-Engine/redot-docs/master/img/camera3d_position_frustum.png]Vedi " "questo diagramma[/url] per una panoramica dei metodi di richiesta della " "posizione.\n" "[b]Nota:[/b] Una posizione che restituisce [code]false[/code] potrebbe essere " @@ -19899,13 +19899,13 @@ msgstr "" msgid "" "Returns [code]true[/code] if the given position is inside the camera's " "frustum (the green part of the linked diagram). [url=https://raw." -"githubusercontent.com/godotengine/godot-docs/master/img/" +"githubusercontent.com/Redot-Engine/redot-docs/master/img/" "camera3d_position_frustum.png]See this diagram[/url] for an overview of " "position query methods." msgstr "" "Restituisce [code]true[/code] se la posizione data è all'interno del tronco " "della telecamera (la parte verde del diagramma collegato). [url=https://raw." -"githubusercontent.com/godotengine/godot-docs/master/img/" +"githubusercontent.com/Redot-Engine/redot-docs/master/img/" "camera3d_position_frustum.png]Vedi questo diagramma[/url] per una panoramica " "dei metodi di richiesta della posizione." @@ -22088,7 +22088,7 @@ msgid "" "[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/" "code] if it is equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). " "Otherwise, a Color will always evaluate to [code]true[/code].\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "color_constants.png]Color constants cheatsheet[/url]" msgstr "" "Un colore rappresentato in formato RGBA da un componente rosso ([member r]), " @@ -22107,7 +22107,7 @@ msgstr "" "[b]Nota:[/b] In un contesto booleano, un colore sarà valutato come " "[code]false[/code] se è uguale a [code]Color(0, 0, 0, 1)[/code] (nero opaco). " "Altrimenti, un colore sarà sempre valutato come [code]true[/code].\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "color_constants.png]Foglio riassuntivo delle costanti di colore[/url]" msgid "Tween Interpolation Demo" @@ -50856,11 +50856,11 @@ msgstr "Moltiplica la scala attuale per il vettore [param ratio]." msgid "" "Returns the angle between the node and the [param point] in radians.\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "node2d_get_angle_to.png]Illustration of the returned angle.[/url]" msgstr "" "Restituisce l'angolo tra il nodo e il punto [param point] in radianti.\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "node2d_get_angle_to.png]Illustrazione dell'angolo restituito.[/url]" msgid "Returns the [Transform2D] relative to this node's parent." @@ -99076,7 +99076,7 @@ msgid "" "beginning, the end, or both). If you don't know which transition and easing " "to pick, you can try different [enum TransitionType] constants with [constant " "EASE_IN_OUT], and use the one that looks best.\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "tween_cheatsheet.webp]Tween easing and transition types cheatsheet[/url]\n" "[b]Note:[/b] Tweens are not designed to be re-used and trying to do so " "results in an undefined behavior. Create a new Tween for each animation and " @@ -99220,7 +99220,7 @@ msgstr "" "allentamento scegliere, puoi provare le diverse costanti [enum " "TransitionType] con [constant EASE_IN_OUT] e usare quella che sembra " "migliore.\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "tween_cheatsheet.webp]Foglio riassuntivo sui tipi di transizione e di " "allentamento dei Tween[/url]\n" "[b]Nota:[/b] I Tween non sono progettati per essere riutilizzati e tentare di " @@ -100908,7 +100908,7 @@ msgid "" "[code]Vector2.DOWN.angle()[/code] will return [code]PI / 2[/code] (a quarter " "turn, or 90 degrees), and [code]Vector2(1, -1).angle()[/code] will return " "[code]-PI / 4[/code] (a negative eighth turn, or -45 degrees).\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "vector2_angle.png]Illustration of the returned angle.[/url]\n" "Equivalent to the result of [method @GlobalScope.atan2] when called with the " "vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]." @@ -100919,18 +100919,18 @@ msgstr "" "DOWN.angle()[/code] restituirà [code]PI / 2[/code] (un quarto di giro, o 90 " "gradi), e [code]Vector2(1, -1).angle()[/code] restituirà [code]-PI / 4[/code] " "(un ottavo di giro negativo, o -45 gradi).\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "vector2_angle.png]Illustrazione dell'angolo restituito.[/url]\n" "Equivalente al risultato di [method @GlobalScope.atan2] quando chiamato con " "[member y] e [member x] del vettore come parametri: [code]atan2(y, x)[/code]." msgid "" "Returns the angle to the given vector, in radians.\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "vector2_angle_to.png]Illustration of the returned angle.[/url]" msgstr "" "Restituisce l'angolo rispetto al vettore indicato, in radianti.\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "vector2_angle_to.png]Illustrazione dell'angolo restituito.[/url]" msgid "" @@ -100938,14 +100938,14 @@ msgid "" "in radians.\n" "[code]a.angle_to_point(b)[/code] is equivalent of doing [code](b - a).angle()" "[/code].\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "vector2_angle_to_point.png]Illustration of the returned angle.[/url]" msgstr "" "Restituisce l'angolo tra la linea che collega i due punti e l'asse X, in " "radianti.\n" "[code]a.angle_to_point(b)[/code] equivale a fare [code](b - a).angle()[/" "code].\n" -"[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/" +"[url=https://raw.githubusercontent.com/Redot-Engine/redot-docs/master/img/" "vector2_angle_to_point.png]Illustrazione dell'angolo restituito.[/url]" msgid "" |