diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Environment.xml | 2 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 8c26509812..de3295fbe0 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -414,7 +414,7 @@ Linear tonemapper operator. Reads the linear data and passes it on unmodified. This can cause bright lighting to look blown out, with noticeable clipping in the output colors. </constant> <constant name="TONE_MAPPER_REINHARDT" value="1" enum="ToneMapper"> - Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code]. This avoids clipping bright highlights, but the resulting image can look a bit dull. + Reinhard tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color * (1 + color / (white * white)) / (1 + color)[/code]. This avoids clipping bright highlights, but the resulting image can look a bit dull. When [member tonemap_white] is left at the default value of [code]1.0[/code] this is identical to [constant TONE_MAPPER_LINEAR] while also being slightly less performant. </constant> <constant name="TONE_MAPPER_FILMIC" value="2" enum="ToneMapper"> Filmic tonemapper operator. This avoids clipping bright highlights, with a resulting image that usually looks more vivid than [constant TONE_MAPPER_REINHARDT]. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 144f78349f..4b2ce6f45e 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -5219,7 +5219,7 @@ Output color as they came in. This can cause bright lighting to look blown out, with noticeable clipping in the output colors. </constant> <constant name="ENV_TONE_MAPPER_REINHARD" value="1" enum="EnvironmentToneMapper"> - Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code]. This avoids clipping bright highlights, but the resulting image can look a bit dull. + Use the Reinhard tonemapper. Performs a variation on rendered pixels' colors by this formula: [code]color = color * (1 + color / (white * white)) / (1 + color)[/code]. This avoids clipping bright highlights, but the resulting image can look a bit dull. When [member Environment.tonemap_white] is left at the default value of [code]1.0[/code] this is identical to [constant ENV_TONE_MAPPER_LINEAR] while also being slightly less performant. </constant> <constant name="ENV_TONE_MAPPER_FILMIC" value="2" enum="EnvironmentToneMapper"> Use the filmic tonemapper. This avoids clipping bright highlights, with a resulting image that usually looks more vivid than [constant ENV_TONE_MAPPER_REINHARD]. |