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Diffstat (limited to 'drivers/d3d12/d3d12_context.h')
-rw-r--r--drivers/d3d12/d3d12_context.h133
1 files changed, 73 insertions, 60 deletions
diff --git a/drivers/d3d12/d3d12_context.h b/drivers/d3d12/d3d12_context.h
index 31e75affd0..ec4bc832b6 100644
--- a/drivers/d3d12/d3d12_context.h
+++ b/drivers/d3d12/d3d12_context.h
@@ -34,20 +34,38 @@
#include "core/error/error_list.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
-#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
+#include "rendering_device_driver_d3d12.h"
#include "servers/display_server.h"
-#include "servers/rendering/rendering_device.h"
+#include "servers/rendering/renderer_rd/api_context_rd.h"
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
+#pragma GCC diagnostic ignored "-Wshadow"
+#pragma GCC diagnostic ignored "-Wswitch"
+#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+
+#if defined(AS)
+#undef AS
+#endif
#include "d3dx12.h"
#include <dxgi1_6.h>
-#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
-#include "D3D12MemAlloc.h"
#include <wrl/client.h>
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
using Microsoft::WRL::ComPtr;
-class D3D12Context {
+#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
+
+class D3D12Context : public ApiContextRD {
public:
struct DeviceLimits {
uint64_t max_srvs_per_shader_stage;
@@ -64,15 +82,6 @@ public:
uint32_t supported_operations_flags_rd() const;
};
- // Following VulkanContext definition.
- struct MultiviewCapabilities {
- bool is_supported;
- bool geometry_shader_is_supported;
- bool tessellation_shader_is_supported;
- uint32_t max_view_count;
- uint32_t max_instance_count;
- };
-
struct VRSCapabilities {
bool draw_call_supported; // We can specify our fragment rate on a draw call level.
bool primitive_supported; // We can specify our fragment rate on each drawcall.
@@ -110,12 +119,13 @@ private:
ComPtr<ID3D12Fence> fence;
HANDLE fence_event = nullptr;
UINT64 fence_value = 0;
+ RenderingDeviceDriverD3D12 *driver = nullptr;
} md; // 'Main device', as opposed to local device.
uint32_t feature_level = 0; // Major * 10 + minor.
bool tearing_supported = false;
SubgroupCapabilities subgroup_capabilities;
- MultiviewCapabilities multiview_capabilities;
+ RDD::MultiviewCapabilities multiview_capabilities;
VRSCapabilities vrs_capabilities;
ShaderCapabilities shader_capabilities;
StorageBufferCapabilities storage_buffer_capabilities;
@@ -126,8 +136,6 @@ private:
RenderingDevice::DeviceType adapter_type = {};
String pipeline_cache_id;
- ComPtr<D3D12MA::Allocator> allocator;
-
bool buffers_prepared = false;
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
@@ -146,7 +154,8 @@ private:
int width = 0;
int height = 0;
DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED;
- ComPtr<ID3D12DescriptorHeap> rtv_heap;
+ RenderingDeviceDriverD3D12::RenderPassInfo render_pass;
+ RenderingDeviceDriverD3D12::FramebufferInfo framebuffers[IMAGE_COUNT];
};
struct LocalDevice : public DeviceBasics {
@@ -161,8 +170,8 @@ private:
// Commands.
- Vector<ID3D12CommandList *> command_list_queue;
- int command_list_count = 1;
+ LocalVector<ID3D12CommandList *> command_list_queue;
+ uint32_t command_list_count = 1;
static void _debug_message_func(
D3D12_MESSAGE_CATEGORY p_category,
@@ -187,59 +196,63 @@ protected:
virtual bool _use_validation_layers();
public:
- uint32_t get_feat_level_major() const { return feature_level / 10; };
- uint32_t get_feat_level_minor() const { return feature_level % 10; };
+ virtual const char *get_api_name() const override final { return "D3D12"; };
+ virtual RenderingDevice::Capabilities get_device_capabilities() const override final;
const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; };
- const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; };
+ virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const override final { return multiview_capabilities; };
const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; };
const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; };
const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; };
const FormatCapabilities &get_format_capabilities() const { return format_capabilities; };
- ComPtr<ID3D12Device> get_device();
- ComPtr<IDXGIAdapter> get_adapter();
- D3D12MA::Allocator *get_allocator();
- int get_swapchain_image_count() const;
- Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height);
- void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
- int window_get_width(DisplayServer::WindowID p_window = 0);
- int window_get_height(DisplayServer::WindowID p_window = 0);
- bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0);
- void window_destroy(DisplayServer::WindowID p_window_id);
- CD3DX12_CPU_DESCRIPTOR_HANDLE window_get_framebuffer_rtv_handle(DisplayServer::WindowID p_window = 0);
- ID3D12Resource *window_get_framebuffer_texture(DisplayServer::WindowID p_window = 0);
-
- RID local_device_create();
- ComPtr<ID3D12Device> local_device_get_d3d12_device(RID p_local_device);
- void local_device_push_command_lists(RID p_local_device, ID3D12CommandList *const *p_lists, int p_count);
- void local_device_sync(RID p_local_device);
- void local_device_free(RID p_local_device);
+ ID3D12Device *get_device();
+ IDXGIAdapter *get_adapter();
+ virtual int get_swapchain_image_count() const override final;
+
+ struct WindowPlatformData {
+ HWND window;
+ };
+ virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final;
+ virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) override final;
+ virtual int window_get_width(DisplayServer::WindowID p_window = 0) override final;
+ virtual int window_get_height(DisplayServer::WindowID p_window = 0) override final;
+ virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) override final;
+ virtual void window_destroy(DisplayServer::WindowID p_window_id) override final;
+ virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) override final;
+ virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) override final;
+
+ virtual RID local_device_create() override final;
+ virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) override final;
+ virtual void local_device_sync(RID p_local_device) override final;
+ virtual void local_device_free(RID p_local_device) override final;
DXGI_FORMAT get_screen_format() const;
- DeviceLimits get_device_limits() const;
+ const DeviceLimits &get_device_limits() const;
- void set_setup_list(ID3D12CommandList *p_command_list);
- void append_command_list(ID3D12CommandList *p_command_list);
+ virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final;
+ virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final;
void resize_notify();
- void flush(bool p_flush_setup = false, bool p_flush_pending = false);
- void prepare_buffers(ID3D12GraphicsCommandList *p_command_list);
- void postpare_buffers(ID3D12GraphicsCommandList *p_command_list);
- Error swap_buffers();
- Error initialize();
-
- void command_begin_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color);
- void command_insert_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color);
- void command_end_label(ID3D12GraphicsCommandList *p_command_list);
+ virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) override final;
+ virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final;
+ virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final;
+ virtual Error swap_buffers() override final;
+ virtual Error initialize() override final;
+
+ virtual void command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final;
+ virtual void command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final;
+ virtual void command_end_label(RDD::CommandBufferID p_command_buffer) override final;
void set_object_name(ID3D12Object *p_object, String p_object_name);
- String get_device_vendor_name() const;
- String get_device_name() const;
- RenderingDevice::DeviceType get_device_type() const;
- String get_device_api_version() const;
- String get_device_pipeline_cache_uuid() const;
+ virtual String get_device_vendor_name() const override final;
+ virtual String get_device_name() const override final;
+ virtual RDD::DeviceType get_device_type() const override final;
+ virtual String get_device_api_version() const override final;
+ virtual String get_device_pipeline_cache_uuid() const override final;
+
+ virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) override final;
+ virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const override final;
- void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode);
- DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const;
+ virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) override final;
D3D12Context();
virtual ~D3D12Context();