diff options
Diffstat (limited to 'drivers/d3d12/d3d12_context.h')
-rw-r--r-- | drivers/d3d12/d3d12_context.h | 133 |
1 files changed, 73 insertions, 60 deletions
diff --git a/drivers/d3d12/d3d12_context.h b/drivers/d3d12/d3d12_context.h index 31e75affd0..ec4bc832b6 100644 --- a/drivers/d3d12/d3d12_context.h +++ b/drivers/d3d12/d3d12_context.h @@ -34,20 +34,38 @@ #include "core/error/error_list.h" #include "core/os/mutex.h" #include "core/string/ustring.h" -#include "core/templates/rb_map.h" #include "core/templates/rid_owner.h" +#include "rendering_device_driver_d3d12.h" #include "servers/display_server.h" -#include "servers/rendering/rendering_device.h" +#include "servers/rendering/renderer_rd/api_context_rd.h" + +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wnon-virtual-dtor" +#pragma GCC diagnostic ignored "-Wshadow" +#pragma GCC diagnostic ignored "-Wswitch" +#pragma GCC diagnostic ignored "-Wmissing-field-initializers" +#pragma GCC diagnostic ignored "-Wimplicit-fallthrough" +#endif + +#if defined(AS) +#undef AS +#endif #include "d3dx12.h" #include <dxgi1_6.h> -#define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED -#include "D3D12MemAlloc.h" #include <wrl/client.h> + +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic pop +#endif + using Microsoft::WRL::ComPtr; -class D3D12Context { +#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) + +class D3D12Context : public ApiContextRD { public: struct DeviceLimits { uint64_t max_srvs_per_shader_stage; @@ -64,15 +82,6 @@ public: uint32_t supported_operations_flags_rd() const; }; - // Following VulkanContext definition. - struct MultiviewCapabilities { - bool is_supported; - bool geometry_shader_is_supported; - bool tessellation_shader_is_supported; - uint32_t max_view_count; - uint32_t max_instance_count; - }; - struct VRSCapabilities { bool draw_call_supported; // We can specify our fragment rate on a draw call level. bool primitive_supported; // We can specify our fragment rate on each drawcall. @@ -110,12 +119,13 @@ private: ComPtr<ID3D12Fence> fence; HANDLE fence_event = nullptr; UINT64 fence_value = 0; + RenderingDeviceDriverD3D12 *driver = nullptr; } md; // 'Main device', as opposed to local device. uint32_t feature_level = 0; // Major * 10 + minor. bool tearing_supported = false; SubgroupCapabilities subgroup_capabilities; - MultiviewCapabilities multiview_capabilities; + RDD::MultiviewCapabilities multiview_capabilities; VRSCapabilities vrs_capabilities; ShaderCapabilities shader_capabilities; StorageBufferCapabilities storage_buffer_capabilities; @@ -126,8 +136,6 @@ private: RenderingDevice::DeviceType adapter_type = {}; String pipeline_cache_id; - ComPtr<D3D12MA::Allocator> allocator; - bool buffers_prepared = false; DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; @@ -146,7 +154,8 @@ private: int width = 0; int height = 0; DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; - ComPtr<ID3D12DescriptorHeap> rtv_heap; + RenderingDeviceDriverD3D12::RenderPassInfo render_pass; + RenderingDeviceDriverD3D12::FramebufferInfo framebuffers[IMAGE_COUNT]; }; struct LocalDevice : public DeviceBasics { @@ -161,8 +170,8 @@ private: // Commands. - Vector<ID3D12CommandList *> command_list_queue; - int command_list_count = 1; + LocalVector<ID3D12CommandList *> command_list_queue; + uint32_t command_list_count = 1; static void _debug_message_func( D3D12_MESSAGE_CATEGORY p_category, @@ -187,59 +196,63 @@ protected: virtual bool _use_validation_layers(); public: - uint32_t get_feat_level_major() const { return feature_level / 10; }; - uint32_t get_feat_level_minor() const { return feature_level % 10; }; + virtual const char *get_api_name() const override final { return "D3D12"; }; + virtual RenderingDevice::Capabilities get_device_capabilities() const override final; const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; }; - const MultiviewCapabilities &get_multiview_capabilities() const { return multiview_capabilities; }; + virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const override final { return multiview_capabilities; }; const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; }; const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; }; const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; }; const FormatCapabilities &get_format_capabilities() const { return format_capabilities; }; - ComPtr<ID3D12Device> get_device(); - ComPtr<IDXGIAdapter> get_adapter(); - D3D12MA::Allocator *get_allocator(); - int get_swapchain_image_count() const; - Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, HWND p_window, HINSTANCE p_instance, int p_width, int p_height); - void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height); - int window_get_width(DisplayServer::WindowID p_window = 0); - int window_get_height(DisplayServer::WindowID p_window = 0); - bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0); - void window_destroy(DisplayServer::WindowID p_window_id); - CD3DX12_CPU_DESCRIPTOR_HANDLE window_get_framebuffer_rtv_handle(DisplayServer::WindowID p_window = 0); - ID3D12Resource *window_get_framebuffer_texture(DisplayServer::WindowID p_window = 0); - - RID local_device_create(); - ComPtr<ID3D12Device> local_device_get_d3d12_device(RID p_local_device); - void local_device_push_command_lists(RID p_local_device, ID3D12CommandList *const *p_lists, int p_count); - void local_device_sync(RID p_local_device); - void local_device_free(RID p_local_device); + ID3D12Device *get_device(); + IDXGIAdapter *get_adapter(); + virtual int get_swapchain_image_count() const override final; + + struct WindowPlatformData { + HWND window; + }; + virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final; + virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) override final; + virtual int window_get_width(DisplayServer::WindowID p_window = 0) override final; + virtual int window_get_height(DisplayServer::WindowID p_window = 0) override final; + virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) override final; + virtual void window_destroy(DisplayServer::WindowID p_window_id) override final; + virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) override final; + virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) override final; + + virtual RID local_device_create() override final; + virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) override final; + virtual void local_device_sync(RID p_local_device) override final; + virtual void local_device_free(RID p_local_device) override final; DXGI_FORMAT get_screen_format() const; - DeviceLimits get_device_limits() const; + const DeviceLimits &get_device_limits() const; - void set_setup_list(ID3D12CommandList *p_command_list); - void append_command_list(ID3D12CommandList *p_command_list); + virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final; + virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final; void resize_notify(); - void flush(bool p_flush_setup = false, bool p_flush_pending = false); - void prepare_buffers(ID3D12GraphicsCommandList *p_command_list); - void postpare_buffers(ID3D12GraphicsCommandList *p_command_list); - Error swap_buffers(); - Error initialize(); - - void command_begin_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color); - void command_insert_label(ID3D12GraphicsCommandList *p_command_list, String p_label_name, const Color p_color); - void command_end_label(ID3D12GraphicsCommandList *p_command_list); + virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false) override final; + virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final; + virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final; + virtual Error swap_buffers() override final; + virtual Error initialize() override final; + + virtual void command_begin_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final; + virtual void command_insert_label(RDD::CommandBufferID p_command_buffer, String p_label_name, const Color &p_color) override final; + virtual void command_end_label(RDD::CommandBufferID p_command_buffer) override final; void set_object_name(ID3D12Object *p_object, String p_object_name); - String get_device_vendor_name() const; - String get_device_name() const; - RenderingDevice::DeviceType get_device_type() const; - String get_device_api_version() const; - String get_device_pipeline_cache_uuid() const; + virtual String get_device_vendor_name() const override final; + virtual String get_device_name() const override final; + virtual RDD::DeviceType get_device_type() const override final; + virtual String get_device_api_version() const override final; + virtual String get_device_pipeline_cache_uuid() const override final; + + virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) override final; + virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const override final; - void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode); - DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const; + virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) override final; D3D12Context(); virtual ~D3D12Context(); |