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Diffstat (limited to 'drivers/d3d12/d3d12_context.h')
-rw-r--r-- | drivers/d3d12/d3d12_context.h | 261 |
1 files changed, 0 insertions, 261 deletions
diff --git a/drivers/d3d12/d3d12_context.h b/drivers/d3d12/d3d12_context.h deleted file mode 100644 index b6551d798d..0000000000 --- a/drivers/d3d12/d3d12_context.h +++ /dev/null @@ -1,261 +0,0 @@ -/**************************************************************************/ -/* d3d12_context.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef D3D12_CONTEXT_H -#define D3D12_CONTEXT_H - -#include "core/error/error_list.h" -#include "core/os/mutex.h" -#include "core/string/ustring.h" -#include "core/templates/rid_owner.h" -#include "rendering_device_driver_d3d12.h" -#include "servers/display_server.h" -#include "servers/rendering/renderer_rd/api_context_rd.h" - -#if defined(__GNUC__) && !defined(__clang__) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wnon-virtual-dtor" -#pragma GCC diagnostic ignored "-Wshadow" -#pragma GCC diagnostic ignored "-Wswitch" -#pragma GCC diagnostic ignored "-Wmissing-field-initializers" -#pragma GCC diagnostic ignored "-Wimplicit-fallthrough" -#endif - -#if defined(AS) -#undef AS -#endif - -#include "d3dx12.h" -#include <dxgi1_6.h> - -#include <wrl/client.h> - -#if defined(__GNUC__) && !defined(__clang__) -#pragma GCC diagnostic pop -#endif - -using Microsoft::WRL::ComPtr; - -#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) - -class D3D12Context : public ApiContextRD { -public: - struct DeviceLimits { - uint64_t max_srvs_per_shader_stage; - uint64_t max_cbvs_per_shader_stage; - uint64_t max_samplers_across_all_stages; - uint64_t max_uavs_across_all_stages; - uint64_t timestamp_frequency; - }; - - struct SubgroupCapabilities { - uint32_t size; - bool wave_ops_supported; - uint32_t supported_stages_flags_rd() const; - uint32_t supported_operations_flags_rd() const; - }; - - struct VRSCapabilities { - bool draw_call_supported; // We can specify our fragment rate on a draw call level. - bool primitive_supported; // We can specify our fragment rate on each drawcall. - bool primitive_in_multiviewport; - bool ss_image_supported; // We can provide a density map attachment on our framebuffer. - uint32_t ss_image_tile_size; - bool additional_rates_supported; - }; - - struct ShaderCapabilities { - D3D_SHADER_MODEL shader_model; - bool native_16bit_ops; - }; - - struct StorageBufferCapabilities { - bool storage_buffer_16_bit_access_is_supported; - }; - - struct FormatCapabilities { - bool relaxed_casting_supported; - }; - -private: - enum { - FRAME_LAG = 2, - IMAGE_COUNT = FRAME_LAG + 1, - }; - - ComPtr<ID3D12DeviceFactory> device_factory; - ComPtr<IDXGIFactory2> dxgi_factory; - ComPtr<IDXGIAdapter> gpu; - DeviceLimits gpu_limits = {}; - struct DeviceBasics { - ComPtr<ID3D12Device> device; - ComPtr<ID3D12CommandQueue> queue; - ComPtr<ID3D12Fence> fence; - HANDLE fence_event = nullptr; - UINT64 fence_value = 0; - RenderingDeviceDriverD3D12 *driver = nullptr; - } md; // 'Main device', as opposed to local device. - - uint32_t feature_level = 0; // Major * 10 + minor. - bool tearing_supported = false; - SubgroupCapabilities subgroup_capabilities; - RDD::MultiviewCapabilities multiview_capabilities; - VRSCapabilities vrs_capabilities; - ShaderCapabilities shader_capabilities; - StorageBufferCapabilities storage_buffer_capabilities; - FormatCapabilities format_capabilities; - - String adapter_vendor; - String adapter_name; - RenderingDevice::DeviceType adapter_type = {}; - String pipeline_cache_id; - - bool buffers_prepared = false; - - DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; - uint32_t frame = 0; - ComPtr<ID3D12Fence> frame_fence; - HANDLE frame_fence_event = nullptr; - - struct Window { - HWND hwnd = nullptr; - ComPtr<IDXGISwapChain3> swapchain; - UINT swapchain_flags = 0; - UINT sync_interval = 1; - UINT present_flags = 0; - ComPtr<ID3D12Resource> render_targets[IMAGE_COUNT]; - uint32_t current_buffer = 0; - int width = 0; - int height = 0; - DisplayServer::VSyncMode vsync_mode = DisplayServer::VSYNC_ENABLED; - RenderingDeviceDriverD3D12::RenderPassInfo render_pass; - RenderingDeviceDriverD3D12::FramebufferInfo framebuffers[IMAGE_COUNT]; - }; - - struct LocalDevice : public DeviceBasics { - bool waiting = false; - HANDLE fence_event = nullptr; - UINT64 fence_value = 0; - }; - - RID_Owner<LocalDevice, true> local_device_owner; - - HashMap<DisplayServer::WindowID, Window> windows; - - // Commands. - - LocalVector<ID3D12CommandList *> command_list_queue; - uint32_t command_list_count = 1; - - static void STDMETHODCALLTYPE _debug_message_func( - D3D12_MESSAGE_CATEGORY p_category, - D3D12_MESSAGE_SEVERITY p_severity, - D3D12_MESSAGE_ID p_id, - LPCSTR p_description, - void *p_context); - - Error _initialize_debug_layers(); - void _init_device_factory(); - - Error _select_adapter(int &r_index); - void _dump_adapter_info(int p_index); - Error _create_device(DeviceBasics &r_basics); - Error _get_device_limits(); - Error _check_capabilities(); - - Error _update_swap_chain(Window *window); - - void _wait_for_idle_queue(ID3D12CommandQueue *p_queue); - -protected: - virtual bool _use_validation_layers(); - -public: - virtual const char *get_api_name() const override final { return "D3D12"; }; - virtual RenderingDevice::Capabilities get_device_capabilities() const override final; - const SubgroupCapabilities &get_subgroup_capabilities() const { return subgroup_capabilities; }; - virtual const RDD::MultiviewCapabilities &get_multiview_capabilities() const override final { return multiview_capabilities; }; - const VRSCapabilities &get_vrs_capabilities() const { return vrs_capabilities; }; - const ShaderCapabilities &get_shader_capabilities() const { return shader_capabilities; }; - const StorageBufferCapabilities &get_storage_buffer_capabilities() const { return storage_buffer_capabilities; }; - const FormatCapabilities &get_format_capabilities() const { return format_capabilities; }; - - ID3D12Device *get_device(); - IDXGIAdapter *get_adapter(); - virtual int get_swapchain_image_count() const override final; - - struct WindowPlatformData { - HWND window; - }; - virtual Error window_create(DisplayServer::WindowID p_window_id, DisplayServer::VSyncMode p_vsync_mode, int p_width, int p_height, const void *p_platform_data) override final; - virtual void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) override final; - virtual int window_get_width(DisplayServer::WindowID p_window = 0) override final; - virtual int window_get_height(DisplayServer::WindowID p_window = 0) override final; - virtual bool window_is_valid_swapchain(DisplayServer::WindowID p_window = 0) override final; - virtual void window_destroy(DisplayServer::WindowID p_window_id) override final; - virtual RDD::RenderPassID window_get_render_pass(DisplayServer::WindowID p_window = 0) override final; - virtual RDD::FramebufferID window_get_framebuffer(DisplayServer::WindowID p_window = 0) override final; - - virtual RID local_device_create() override final; - virtual void local_device_push_command_buffers(RID p_local_device, const RDD::CommandBufferID *p_buffers, int p_count) override final; - virtual void local_device_sync(RID p_local_device) override final; - virtual void local_device_free(RID p_local_device) override final; - - DXGI_FORMAT get_screen_format() const; - const DeviceLimits &get_device_limits() const; - - virtual void set_setup_buffer(RDD::CommandBufferID p_command_buffer) override final; - virtual void append_command_buffer(RDD::CommandBufferID p_command_buffer) override final; - void resize_notify(); - virtual void flush(bool p_flush_setup = false, bool p_flush_pending = false, bool p_sync = true) override final; - virtual Error prepare_buffers(RDD::CommandBufferID p_command_buffer) override final; - virtual void postpare_buffers(RDD::CommandBufferID p_command_buffer) override final; - virtual Error swap_buffers() override final; - virtual Error initialize() override final; - - void set_object_name(ID3D12Object *p_object, String p_object_name); - - virtual String get_device_vendor_name() const override final; - virtual String get_device_name() const override final; - virtual RDD::DeviceType get_device_type() const override final; - virtual String get_device_api_version() const override final; - virtual String get_device_pipeline_cache_uuid() const override final; - - virtual void set_vsync_mode(DisplayServer::WindowID p_window, DisplayServer::VSyncMode p_mode) override final; - virtual DisplayServer::VSyncMode get_vsync_mode(DisplayServer::WindowID p_window = 0) const override final; - - virtual RenderingDeviceDriver *get_driver(RID p_local_device = RID()) override final; - virtual bool is_debug_utils_enabled() const override final; - - D3D12Context(); - virtual ~D3D12Context(); -}; - -#endif // D3D12_CONTEXT_H |