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Diffstat (limited to 'drivers/d3d12/rendering_device_driver_d3d12.cpp')
-rw-r--r--drivers/d3d12/rendering_device_driver_d3d12.cpp25
1 files changed, 14 insertions, 11 deletions
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp
index fb278a4d56..ca2b392e66 100644
--- a/drivers/d3d12/rendering_device_driver_d3d12.cpp
+++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp
@@ -51,6 +51,12 @@
#pragma GCC diagnostic ignored "-Wshadow"
#pragma GCC diagnostic ignored "-Wswitch"
#pragma GCC diagnostic ignored "-Wmissing-field-initializers"
+#elif defined(__clang__)
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wnon-virtual-dtor"
+#pragma clang diagnostic ignored "-Wstring-plus-int"
+#pragma clang diagnostic ignored "-Wswitch"
+#pragma clang diagnostic ignored "-Wmissing-field-initializers"
#endif
#include "dxil_validator.h"
@@ -63,6 +69,8 @@ extern "C" {
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
+#elif defined(__clang__)
+#pragma clang diagnostic pop
#endif
#if defined(_MSC_VER)
@@ -96,11 +104,6 @@ static const D3D12_RANGE VOID_RANGE = {};
static const uint32_t ROOT_CONSTANT_REGISTER = GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER * (RDD::MAX_UNIFORM_SETS + 1);
static const uint32_t RUNTIME_DATA_REGISTER = GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER * (RDD::MAX_UNIFORM_SETS + 2);
-#ifdef DEV_ENABLED
-//#define DEBUG_COUNT_BARRIERS
-#define CUSTOM_INFO_QUEUE_ENABLED 0
-#endif
-
/*****************/
/**** GENERIC ****/
/*****************/
@@ -1462,7 +1465,7 @@ RDD::TextureID RenderingDeviceDriverD3D12::_texture_create_shared_from_slice(Tex
uav_desc.Format = RD_TO_D3D12_FORMAT[p_view.format].general_format;
}
- if (p_slice_type != -1) {
+ if (p_slice_type != (TextureSliceType)-1) {
// Complete description with slicing.
switch (p_slice_type) {
@@ -1560,7 +1563,7 @@ RDD::TextureID RenderingDeviceDriverD3D12::_texture_create_shared_from_slice(Tex
tex_info->states_ptr = owner_tex_info->states_ptr;
tex_info->format = p_view.format;
tex_info->desc = new_tex_resource_desc;
- if (p_slice_type == -1) {
+ if (p_slice_type == (TextureSliceType)-1) {
tex_info->base_layer = owner_tex_info->base_layer;
tex_info->layers = owner_tex_info->layers;
tex_info->base_mip = owner_tex_info->base_mip;
@@ -1741,7 +1744,7 @@ RDD::SamplerID RenderingDeviceDriverD3D12::sampler_create(const SamplerState &p_
slot = 1;
} else {
for (uint32_t i = 1; i < samplers.size(); i++) {
- if (samplers[i].Filter == INT_MAX) {
+ if ((int)samplers[i].Filter == INT_MAX) {
slot = i;
break;
}
@@ -2703,6 +2706,8 @@ D3D12_UNORDERED_ACCESS_VIEW_DESC RenderingDeviceDriverD3D12::_make_ranged_uav_fo
uav_desc.Texture3D.MipSlice = mip;
uav_desc.Texture3D.WSize >>= p_mipmap_offset;
} break;
+ default:
+ break;
}
return uav_desc;
@@ -4094,7 +4099,6 @@ RDD::UniformSetID RenderingDeviceDriverD3D12::uniform_set_create(VectorView<Boun
{
uniform_set_info->resource_states.reserve(resource_states.size());
- uint32_t i = 0;
for (const KeyValue<ResourceInfo *, NeededState> &E : resource_states) {
UniformSetInfo::StateRequirement sr;
sr.resource = E.key;
@@ -4102,7 +4106,6 @@ RDD::UniformSetID RenderingDeviceDriverD3D12::uniform_set_create(VectorView<Boun
sr.states = E.value.states;
sr.shader_uniform_idx_mask = E.value.shader_uniform_idx_mask;
uniform_set_info->resource_states.push_back(sr);
- i++;
}
}
@@ -6635,7 +6638,7 @@ Error RenderingDeviceDriverD3D12::_initialize_frames(uint32_t p_frame_count) {
D3D12MA::ALLOCATION_DESC allocation_desc = {};
allocation_desc.HeapType = D3D12_HEAP_TYPE_DEFAULT;
- CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
+ //CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT);
uint32_t resource_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame");
uint32_t sampler_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_sampler_descriptors_per_frame");
uint32_t misc_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_misc_descriptors_per_frame");