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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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d3d12
/
rendering_device_driver_d3d12.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
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Use direct composition for d3d12 backend
0x0ACB
2024-11-26
1
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+35
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Merge commit godotengine/godot@6c05ec3d6732cac44cf85c91db7d3fd1075bcb23
Spartan322
2024-11-15
1
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+1
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Merge pull request #98975 from clayjohn/D3D12-event-timing
Thaddeus Crews
2024-11-13
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Move D3D12 fence SetEventOnCompletion call to fence_wait to avoid stalling on...
clayjohn
2024-11-08
1
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-0
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Add dependency detection improvements to the render graph.
Dario
2024-11-01
1
-0
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+2
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-3
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
1
-1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
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+1
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Merge pull request #98279 from Calinou/vulkan-d3d12-silence-using-present-mode
Clay John
2024-10-27
1
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Remove "Using present mode" verbose prints in Vulkan and Direct3D 12
Hugo Locurcio
2024-10-17
1
-2
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+0
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6d
Spartan322
2024-10-18
1
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+4
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Move transitions of textures initialized by transfer workers to the main grap...
Dario
2024-10-18
1
-0
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+4
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-2
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+7
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CI: Add MinGW/GCC build to Windows GHA
Thaddeus Crews
2024-10-10
1
-2
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+7
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
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+2
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-198
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+131
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CI: Update `clang-format` pre-commit hook to 19.1.0
Rémi Verschelde
2024-09-26
1
-1
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+1
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Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
1
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+9
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Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
Rémi Verschelde
2024-08-16
1
-6
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+17
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D3D12: Be explicit about all-resources texture barriers
Pedro J. Estébanez
2024-07-25
1
-6
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+17
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Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
Rémi Verschelde
2024-08-16
1
-10
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+25
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D3D12: Avoid validation warnings about zero-sized barrier groups
Dario
2024-07-25
1
-10
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+25
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D3D12: Avoid cases of redundant render target clears
Pedro J. Estébanez
2024-08-02
1
-0
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+1
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Merge pull request #94267 from RandomShaper/d3d12_db
Rémi Verschelde
2024-07-17
1
-6
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+27
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D3D12: Avoid enabling depth bounds test if unsupported
Pedro J. Estébanez
2024-07-15
1
-6
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+27
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D3D12: Get rid of DXIL.dll!
Pedro J. Estébanez
2024-07-11
1
-58
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+8
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D3D12: Use the right state for resources in certain heap types
Pedro J. Estébanez
2024-07-01
1
-2
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+5
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[LLVM/MinGW] Fix/suppress DX12 related warnings.
bruvzg
2024-06-19
1
-11
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+14
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Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Rémi Verschelde
2024-05-31
1
-325
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+597
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Add support for enhanced barriers in D3D12.
Dario
2024-05-20
1
-325
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+597
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[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
1
-0
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+19
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
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+4
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clang-tidy: Enforce `modernize-use-nullptr`
Thaddeus Crews
2024-03-12
1
-1
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+1
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Merge pull request #89209 from RandomShaper/padding_for_dummies
Rémi Verschelde
2024-03-06
1
-31
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+16
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Make shader binary alignment handling simpler and more robust
Pedro J. Estébanez
2024-03-06
1
-31
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+16
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Merge pull request #88496 from bruvzg/d3d12_dyn_load
Rémi Verschelde
2024-03-05
1
-5
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+14
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[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
bruvzg
2024-02-19
1
-5
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+14
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Direct3D 12: Fix shader model support check for devices not aware of the high...
Pedro J. Estébanez
2024-03-04
1
-9
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+33
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Direct3D 12: Implement proper fallback for format casting
Pedro J. Estébanez
2024-02-27
1
-253
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+317
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Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Rémi Verschelde
2024-02-27
1
-81
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+139
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Direct3D 12: Enhance management of texture data life cycle
Pedro J. Estébanez
2024-02-27
1
-81
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+139
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-1
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+1
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SCons: Add proper MinGW support to D3D12 deps install script
Rémi Verschelde
2024-02-23
1
-5
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+2
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Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
1
-25
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+21
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Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Rémi Verschelde
2024-02-15
1
-5
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+7
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Direct3D 12: Fix cubemap slicing
Pedro J. Estébanez
2024-02-12
1
-5
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+7
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