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path: root/drivers/d3d12/rendering_device_driver_d3d12.cpp
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* | [D3D12] Improve shader validation handling.bruvzg2024-02-131-6/+48
* | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-121-211/+931
* | Merge pull request #87570 from RandomShaper/d3d12_defensiveRémi Verschelde2024-02-121-4/+8
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| * Direct3D 12: Make format feature check more defensivePedro J. Estébanez2024-01-251-4/+8
* | Merge pull request #87795 from RandomShaper/d3d12_dont_leak_pleaseRémi Verschelde2024-02-021-2/+6
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| * | Direct3D 12: Avoid terrible leak related to command allocatorsPedro J. Estébanez2024-01-311-2/+6
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* | Merge pull request #87482 from RandomShaper/d3d12_spaceyRémi Verschelde2024-01-261-10/+6
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| * | Direct3D 12: Let NIR runtime data and push constants use the same register sc...Pedro J. Estébanez2024-01-221-10/+6
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* | Merge pull request #87298 from RandomShaper/d3d12_qpYuri Sizov2024-01-171-1/+1
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| * D3D12 RDD: Fix wrong argument when resolving timestamp queriesPedro J. Estébanez2024-01-171-1/+1
* | Fix DX12 build on older MSVC versions, fix missing PIX include.bruvzg2024-01-151-0/+11
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* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-0/+14
* Split RenderingDevice into API-agnostic and RenderingDeviceDriver partsPedro J. Estébanez2023-12-201-0/+5491