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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
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d3d12
/
rendering_device_driver_d3d12.cpp
Commit message (
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[D3D12] Improve shader validation handling.
bruvzg
2024-02-13
1
-6
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+48
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-211
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+931
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Merge pull request #87570 from RandomShaper/d3d12_defensive
Rémi Verschelde
2024-02-12
1
-4
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+8
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Direct3D 12: Make format feature check more defensive
Pedro J. Estébanez
2024-01-25
1
-4
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+8
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Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
Rémi Verschelde
2024-02-02
1
-2
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+6
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Direct3D 12: Avoid terrible leak related to command allocators
Pedro J. Estébanez
2024-01-31
1
-2
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+6
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Merge pull request #87482 from RandomShaper/d3d12_spacey
Rémi Verschelde
2024-01-26
1
-10
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+6
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Direct3D 12: Let NIR runtime data and push constants use the same register sc...
Pedro J. Estébanez
2024-01-22
1
-10
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+6
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Merge pull request #87298 from RandomShaper/d3d12_qp
Yuri Sizov
2024-01-17
1
-1
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+1
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D3D12 RDD: Fix wrong argument when resolving timestamp queries
Pedro J. Estébanez
2024-01-17
1
-1
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+1
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Fix DX12 build on older MSVC versions, fix missing PIX include.
bruvzg
2024-01-15
1
-0
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+11
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-0
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+14
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-0
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+5491
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