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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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drivers
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d3d12
Commit message (
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Age
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Direct3D 12: Implement proper fallback for format casting
Pedro J. Estébanez
2024-02-27
2
-264
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+341
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Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
Rémi Verschelde
2024-02-27
2
-82
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+144
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Direct3D 12: Enhance management of texture data life cycle
Pedro J. Estébanez
2024-02-27
2
-82
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+144
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-1
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+1
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SCons: Add proper MinGW support to D3D12 deps install script
Rémi Verschelde
2024-02-23
2
-5
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+3
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Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
2
-27
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+22
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Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
Rémi Verschelde
2024-02-15
1
-5
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+7
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Direct3D 12: Fix cubemap slicing
Pedro J. Estébanez
2024-02-12
1
-5
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+7
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[D3D12] Improve shader validation handling.
bruvzg
2024-02-13
2
-6
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+50
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Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
7
-1637
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+1528
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Merge pull request #87570 from RandomShaper/d3d12_defensive
Rémi Verschelde
2024-02-12
1
-4
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+8
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Direct3D 12: Make format feature check more defensive
Pedro J. Estébanez
2024-01-25
1
-4
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+8
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Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-1
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+1
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Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
Rémi Verschelde
2024-02-02
1
-2
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+6
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Direct3D 12: Avoid terrible leak related to command allocators
Pedro J. Estébanez
2024-01-31
1
-2
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+6
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Merge pull request #87670 from RandomShaper/d3d12_16bit
Rémi Verschelde
2024-01-29
1
-0
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+7
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Direct3D 12: Query support for 16-bit operations
Pedro J. Estébanez
2024-01-28
1
-0
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+7
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Merge pull request #87624 from bruvzg/dx12_old_mingw
Rémi Verschelde
2024-01-29
2
-3
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+5
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[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...
bruvzg
2024-01-26
2
-3
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+5
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Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print
Rémi Verschelde
2024-01-29
2
-6
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+3
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Direct3D 12: Fix and enable custom debug printing
Pedro J. Estébanez
2024-01-25
2
-6
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+3
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Merge pull request #87482 from RandomShaper/d3d12_spacey
Rémi Verschelde
2024-01-26
1
-10
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+6
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Direct3D 12: Let NIR runtime data and push constants use the same register sc...
Pedro J. Estébanez
2024-01-22
1
-10
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+6
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Add a python script to install Direct3D 12 SDK components.
MrBBBaiXue
2024-01-24
1
-2
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+2
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Merge pull request #87298 from RandomShaper/d3d12_qp
Yuri Sizov
2024-01-17
1
-1
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+1
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D3D12 RDD: Fix wrong argument when resolving timestamp queries
Pedro J. Estébanez
2024-01-17
1
-1
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+1
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Fix DX12 build on older MSVC versions, fix missing PIX include.
bruvzg
2024-01-15
2
-6
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+16
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
4
-24
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+37
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Skip swapchain logic if there is nothing to present (Android OpenXR)
Bastiaan Olij
2024-01-08
2
-2
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+4
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[D3D12] Dynamically load Agility SDK.
bruvzg
2024-01-02
2
-19
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+43
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Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is added
jsjtxietian
2023-12-25
1
-2
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+0
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
8
-10925
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+6611
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Add Direct3D 12 RenderingDevice implementation
Pedro J. Estébanez
2023-12-12
7
-0
/
+12317
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