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* | Direct3D 12: Implement proper fallback for format castingPedro J. Estébanez2024-02-272-264/+341
* | Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_lifeRémi Verschelde2024-02-272-82/+144
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| * | Direct3D 12: Enhance management of texture data life cyclePedro J. Estébanez2024-02-272-82/+144
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* | Remove word duplicates in comments and strings, and fix casing and punctuationRobert Yevdokimov2024-02-231-1/+1
* | SCons: Add proper MinGW support to D3D12 deps install scriptRémi Verschelde2024-02-232-5/+3
* | Merge execute and present commands for RenderingDeviceDriver.Dario2024-02-192-27/+22
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* Merge pull request #88252 from RandomShaper/d3d12_slice_of_cubeRémi Verschelde2024-02-151-5/+7
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| * Direct3D 12: Fix cubemap slicingPedro J. Estébanez2024-02-121-5/+7
* | [D3D12] Improve shader validation handling.bruvzg2024-02-132-6/+50
* | Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...Dario2024-02-127-1637/+1528
* | Merge pull request #87570 from RandomShaper/d3d12_defensiveRémi Verschelde2024-02-121-4/+8
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| * | Direct3D 12: Make format feature check more defensivePedro J. Estébanez2024-01-251-4/+8
* | | Replace error checks against `size` with `is_empty`A Thousand Ships2024-02-091-1/+1
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* | Merge pull request #87795 from RandomShaper/d3d12_dont_leak_pleaseRémi Verschelde2024-02-021-2/+6
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| * | Direct3D 12: Avoid terrible leak related to command allocatorsPedro J. Estébanez2024-01-311-2/+6
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* | Merge pull request #87670 from RandomShaper/d3d12_16bitRémi Verschelde2024-01-291-0/+7
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| * | Direct3D 12: Query support for 16-bit operationsPedro J. Estébanez2024-01-281-0/+7
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* | Merge pull request #87624 from bruvzg/dx12_old_mingwRémi Verschelde2024-01-292-3/+5
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| * | [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX run...bruvzg2024-01-262-3/+5
* | | Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_printRémi Verschelde2024-01-292-6/+3
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| * | Direct3D 12: Fix and enable custom debug printingPedro J. Estébanez2024-01-252-6/+3
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* | Merge pull request #87482 from RandomShaper/d3d12_spaceyRémi Verschelde2024-01-261-10/+6
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| * | Direct3D 12: Let NIR runtime data and push constants use the same register sc...Pedro J. Estébanez2024-01-221-10/+6
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* | Add a python script to install Direct3D 12 SDK components.MrBBBaiXue2024-01-241-2/+2
* | Merge pull request #87298 from RandomShaper/d3d12_qpYuri Sizov2024-01-171-1/+1
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| * D3D12 RDD: Fix wrong argument when resolving timestamp queriesPedro J. Estébanez2024-01-171-1/+1
* | Fix DX12 build on older MSVC versions, fix missing PIX include.bruvzg2024-01-152-6/+16
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* Acyclic Command Graph for RenderingDevice.Dario2024-01-084-24/+37
* Skip swapchain logic if there is nothing to present (Android OpenXR)Bastiaan Olij2024-01-082-2/+4
* [D3D12] Dynamically load Agility SDK.bruvzg2024-01-022-19/+43
* Add RD_ENABLED when VULKAN_ENABLED or D3D12_ENABLED is addedjsjtxietian2023-12-251-2/+0
* Split RenderingDevice into API-agnostic and RenderingDeviceDriver partsPedro J. Estébanez2023-12-208-10925/+6611
* Add Direct3D 12 RenderingDevice implementationPedro J. Estébanez2023-12-127-0/+12317