diff options
Diffstat (limited to 'drivers/d3d12/rendering_device_driver_d3d12.cpp')
-rw-r--r-- | drivers/d3d12/rendering_device_driver_d3d12.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp index 8271d4b7e3..479afbba93 100644 --- a/drivers/d3d12/rendering_device_driver_d3d12.cpp +++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp @@ -1348,7 +1348,14 @@ RDD::TextureID RenderingDeviceDriverD3D12::texture_create(const TextureFormat &p } tex_info->states_ptr = &tex_info->owner_info.states; tex_info->format = p_format.format; +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wstrict-aliasing" +#endif tex_info->desc = *(CD3DX12_RESOURCE_DESC *)&resource_desc; +#if defined(__GNUC__) && !defined(__clang__) +#pragma GCC diagnostic pop +#endif tex_info->base_layer = 0; tex_info->layers = resource_desc.ArraySize(); tex_info->base_mip = 0; @@ -1996,6 +2003,8 @@ static D3D12_BARRIER_LAYOUT _rd_texture_layout_to_d3d12_barrier_layout(RDD::Text switch (p_texture_layout) { case RDD::TEXTURE_LAYOUT_UNDEFINED: return D3D12_BARRIER_LAYOUT_UNDEFINED; + case RDD::TEXTURE_LAYOUT_GENERAL: + return D3D12_BARRIER_LAYOUT_COMMON; case RDD::TEXTURE_LAYOUT_STORAGE_OPTIMAL: return D3D12_BARRIER_LAYOUT_UNORDERED_ACCESS; case RDD::TEXTURE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: @@ -6168,6 +6177,8 @@ uint64_t RenderingDeviceDriverD3D12::api_trait_get(ApiTrait p_trait) { return false; case API_TRAIT_CLEARS_WITH_COPY_ENGINE: return false; + case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES: + return true; default: return RenderingDeviceDriver::api_trait_get(p_trait); } @@ -6578,8 +6589,6 @@ static Error create_command_signature(ID3D12Device *device, D3D12_INDIRECT_ARGUM Error RenderingDeviceDriverD3D12::_initialize_frames(uint32_t p_frame_count) { Error err; - D3D12MA::ALLOCATION_DESC allocation_desc = {}; - allocation_desc.HeapType = D3D12_HEAP_TYPE_DEFAULT; //CD3DX12_RESOURCE_DESC resource_desc = CD3DX12_RESOURCE_DESC::Buffer(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT); uint32_t resource_descriptors_per_frame = GLOBAL_GET("rendering/rendering_device/d3d12/max_resource_descriptors_per_frame"); |