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Diffstat (limited to 'drivers/d3d12/rendering_device_driver_d3d12.cpp')
-rw-r--r--drivers/d3d12/rendering_device_driver_d3d12.cpp61
1 files changed, 47 insertions, 14 deletions
diff --git a/drivers/d3d12/rendering_device_driver_d3d12.cpp b/drivers/d3d12/rendering_device_driver_d3d12.cpp
index 7c7a73bbaa..49ab4f179f 100644
--- a/drivers/d3d12/rendering_device_driver_d3d12.cpp
+++ b/drivers/d3d12/rendering_device_driver_d3d12.cpp
@@ -3222,7 +3222,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
root_sig_desc.Init_1_1(root_params.size(), root_params.ptr(), 0, nullptr, root_sig_flags);
ComPtr<ID3DBlob> error_blob;
- HRESULT res = D3DX12SerializeVersionedRootSignature(&root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
+ HRESULT res = D3DX12SerializeVersionedRootSignature(context_driver->lib_d3d12, &root_sig_desc, D3D_ROOT_SIGNATURE_VERSION_1_1, root_sig_blob.GetAddressOf(), error_blob.GetAddressOf());
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), Vector<uint8_t>(),
"Serialization of root signature failed with error " + vformat("0x%08ux", (uint64_t)res) + " and the following message:\n" + String((char *)error_blob->GetBufferPointer(), error_blob->GetBufferSize()));
@@ -3468,7 +3468,10 @@ RDD::ShaderID RenderingDeviceDriverD3D12::shader_create_from_bytecode(const Vect
const uint8_t *root_sig_data_ptr = binptr + read_offset;
- HRESULT res = D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature_deserializer.GetAddressOf()));
+ PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER d3d_D3D12CreateRootSignatureDeserializer = (PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12CreateRootSignatureDeserializer");
+ ERR_FAIL_NULL_V(d3d_D3D12CreateRootSignatureDeserializer, ShaderID());
+
+ HRESULT res = d3d_D3D12CreateRootSignatureDeserializer(root_sig_data_ptr, binary_data.root_signature_len, IID_PPV_ARGS(shader_info_in.root_signature_deserializer.GetAddressOf()));
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ShaderID(), "D3D12CreateRootSignatureDeserializer failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
read_offset += binary_data.root_signature_len;
@@ -6018,17 +6021,23 @@ Error RenderingDeviceDriverD3D12::_initialize_device() {
HRESULT res;
if (is_in_developer_mode()) {
+ typedef HRESULT(WINAPI * PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(_In_ UINT, _In_count_(NumFeatures) const IID *, _In_opt_count_(NumFeatures) void *, _In_opt_count_(NumFeatures) UINT *);
+ PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES d3d_D3D12EnableExperimentalFeatures = (PFN_D3D12_ENABLE_EXPERIMENTAL_FEATURES)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12EnableExperimentalFeatures");
+ ERR_FAIL_NULL_V(d3d_D3D12EnableExperimentalFeatures, ERR_CANT_CREATE);
+
UUID experimental_features[] = { D3D12ExperimentalShaderModels };
- D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
+ d3d_D3D12EnableExperimentalFeatures(1, experimental_features, nullptr, nullptr);
}
ID3D12DeviceFactory *device_factory = context_driver->device_factory_get();
if (device_factory != nullptr) {
res = device_factory->CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
} else {
- res = D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
- }
+ PFN_D3D12_CREATE_DEVICE d3d_D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)(void *)GetProcAddress(context_driver->lib_d3d12, "D3D12CreateDevice");
+ ERR_FAIL_NULL_V(d3d_D3D12CreateDevice, ERR_CANT_CREATE);
+ res = d3d_D3D12CreateDevice(adapter.Get(), D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(device.GetAddressOf()));
+ }
ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "D3D12CreateDevice failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
if (context_driver->use_validation_layers()) {
@@ -6127,20 +6136,44 @@ Error RenderingDeviceDriverD3D12::_check_capabilities() {
multiview_capabilities.is_supported = false;
subgroup_capabilities.size = 0;
subgroup_capabilities.wave_ops_supported = false;
- shader_capabilities.shader_model = D3D_SHADER_MODEL_6_0;
+ shader_capabilities.shader_model = (D3D_SHADER_MODEL)0;
shader_capabilities.native_16bit_ops = false;
storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false;
format_capabilities.relaxed_casting_supported = false;
- // Check shader model.
- D3D12_FEATURE_DATA_SHADER_MODEL shader_model = {};
- shader_model.HighestShaderModel = MIN(D3D_HIGHEST_SHADER_MODEL, D3D_SHADER_MODEL_6_6);
- res = device->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
- ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ {
+ static const D3D_SHADER_MODEL SMS_TO_CHECK[] = {
+ D3D_SHADER_MODEL_6_6,
+ D3D_SHADER_MODEL_6_5,
+ D3D_SHADER_MODEL_6_4,
+ D3D_SHADER_MODEL_6_3,
+ D3D_SHADER_MODEL_6_2,
+ D3D_SHADER_MODEL_6_1,
+ D3D_SHADER_MODEL_6_0, // Determined by NIR (dxil_min_shader_model).
+ };
+
+ D3D12_FEATURE_DATA_SHADER_MODEL shader_model = {};
+ for (uint32_t i = 0; i < ARRAY_SIZE(SMS_TO_CHECK); i++) {
+ shader_model.HighestShaderModel = SMS_TO_CHECK[i];
+ res = device->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
+ if (SUCCEEDED(res)) {
+ shader_capabilities.shader_model = shader_model.HighestShaderModel;
+ break;
+ }
+ if (res == E_INVALIDARG) {
+ continue; // Must assume the device doesn't know about the SM just checked.
+ }
+ ERR_FAIL_COND_V_MSG(!SUCCEEDED(res), ERR_CANT_CREATE, "CheckFeatureSupport failed with error " + vformat("0x%08ux", (uint64_t)res) + ".");
+ }
- shader_capabilities.shader_model = shader_model.HighestShaderModel;
- print_verbose("- Shader:");
- print_verbose(" model: " + itos(shader_capabilities.shader_model >> 4) + "." + itos(shader_capabilities.shader_model & 0xf));
+#define D3D_SHADER_MODEL_TO_STRING(m_sm) vformat("%d.%d", (m_sm >> 4), (m_sm & 0xf))
+
+ ERR_FAIL_COND_V_MSG(!shader_capabilities.shader_model, ERR_UNAVAILABLE,
+ vformat("No support for any of the suitable shader models (%s-%s) has been found.", D3D_SHADER_MODEL_TO_STRING(SMS_TO_CHECK[ARRAY_SIZE(SMS_TO_CHECK) - 1]), D3D_SHADER_MODEL_TO_STRING(SMS_TO_CHECK[0])));
+
+ print_verbose("- Shader:");
+ print_verbose(" model: " + D3D_SHADER_MODEL_TO_STRING(shader_capabilities.shader_model));
+ }
D3D12_FEATURE_DATA_D3D12_OPTIONS options = {};
res = device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));