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-rw-r--r--drivers/gles2/rasterizer_gles2.cpp176
1 files changed, 149 insertions, 27 deletions
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index a984589093..d55557bdbc 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -82,6 +82,8 @@
#endif
+static RasterizerGLES2* _singleton = NULL;
+
static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN};
_FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) {
@@ -381,39 +383,96 @@ Image RasterizerGLES2::_get_gl_image_and_format(const Image& p_image, Image::For
} break;
case Image::FORMAT_BC1: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
- r_compressed=true;
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+
+ r_gl_components=1; //doesn't matter much
+ r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC2: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
+
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+ r_gl_components=1; //doesn't matter much
+ r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ r_has_alpha_cache=true;
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC3: {
- r_gl_components=1; //doesn't matter much
- r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
- r_has_alpha_cache=true;
- r_compressed=true;
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+ r_gl_components=1; //doesn't matter much
+ r_gl_format=_EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ r_has_alpha_cache=true;
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC4: {
- r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
+ if (!s3tc_supported) {
+
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+
+ r_gl_format=_EXT_COMPRESSED_RED_RGTC1;
+ r_gl_components=1; //doesn't matter much
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_BC5: {
+ if (!s3tc_supported) {
- r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
- r_gl_components=1; //doesn't matter much
- r_compressed=true;
+ if (!image.empty()) {
+ image.decompress();
+ }
+ r_gl_components=4;
+ r_gl_format=GL_RGBA;
+ r_has_alpha_cache=true;
+
+ } else {
+ r_gl_format=_EXT_COMPRESSED_RG_RGTC2;
+ r_gl_components=1; //doesn't matter much
+ r_compressed=true;
+ };
} break;
case Image::FORMAT_PVRTC2: {
@@ -1078,6 +1137,15 @@ void RasterizerGLES2::texture_set_reload_hook(RID p_texture,ObjectID p_owner,con
}
+GLuint RasterizerGLES2::_texture_get_name(RID p_tex) {
+
+ Texture * texture = texture_owner.get(p_tex);
+ ERR_FAIL_COND_V(!texture, 0);
+
+ return texture->tex_id;
+};
+
+
/* SHADER API */
RID RasterizerGLES2::shader_create(VS::ShaderMode p_mode) {
@@ -3995,17 +4063,17 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const {
if (p_shader->mode==VS::SHADER_MATERIAL) {
//print_line("setting code to id.. "+itos(p_shader->custom_code_id));
Vector<const char*> enablers;
- if (fragment_flags.use_color_interp)
+ if (fragment_flags.use_color_interp || vertex_flags.use_color_interp)
enablers.push_back("#define ENABLE_COLOR_INTERP\n");
- if (fragment_flags.use_uv_interp)
+ if (fragment_flags.use_uv_interp || vertex_flags.use_uv_interp)
enablers.push_back("#define ENABLE_UV_INTERP\n");
- if (fragment_flags.use_uv2_interp)
+ if (fragment_flags.use_uv2_interp || vertex_flags.use_uv2_interp)
enablers.push_back("#define ENABLE_UV2_INTERP\n");
- if (fragment_flags.use_tangent_interp)
+ if (fragment_flags.use_tangent_interp || vertex_flags.use_tangent_interp)
enablers.push_back("#define ENABLE_TANGENT_INTERP\n");
- if (fragment_flags.use_var1_interp)
+ if (fragment_flags.use_var1_interp || vertex_flags.use_var1_interp)
enablers.push_back("#define ENABLE_VAR1_INTERP\n");
- if (fragment_flags.use_var2_interp)
+ if (fragment_flags.use_var2_interp || vertex_flags.use_var2_interp)
enablers.push_back("#define ENABLE_VAR2_INTERP\n");
if (fragment_flags.uses_texscreen) {
enablers.push_back("#define ENABLE_TEXSCREEN\n");
@@ -4444,6 +4512,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF,shadow_filter==SHADOW_FILTER_PCF5 || shadow_filter==SHADOW_FILTER_PCF13);
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_PCF_HQ,shadow_filter==SHADOW_FILTER_PCF13);
material_shader.set_conditional(MaterialShaderGLES2::USE_SHADOW_ESM,shadow_filter==SHADOW_FILTER_ESM);
+ material_shader.set_conditional(MaterialShaderGLES2::USE_LIGHTMAP_ON_UV2,p_material->flags[VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2]);
if (p_opaque_pass && p_material->depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA && p_material->shader_cache && p_material->shader_cache->has_alpha) {
@@ -4716,7 +4785,8 @@ void RasterizerGLES2::_setup_light(uint16_t p_light) {
}
//print_line("shadow split: "+rtos(li->shadow_split));
- } else
+ }
+
material_shader.set_uniform(MaterialShaderGLES2::SHADOW_DARKENING,li->base->vars[VS::LIGHT_PARAM_SHADOW_DARKENING]);
//matrix
@@ -5545,6 +5615,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
const Skeleton *prev_skeleton =NULL;
uint8_t prev_sort_flags=0xFF;
const BakedLightData *prev_baked_light=NULL;
+ RID prev_baked_light_texture;
Geometry::Type prev_geometry_type=Geometry::GEOMETRY_INVALID;
@@ -5561,6 +5632,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
material_shader.set_conditional(MaterialShaderGLES2::LIGHT_USE_PSSM4,false);
material_shader.set_conditional(MaterialShaderGLES2::SHADELESS,false);
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
// material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,false);
}
@@ -5585,6 +5657,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
bool rebind=false;
bool bind_baked_light_octree=false;
+ bool bind_baked_lightmap=false;
bool additive=false;
@@ -5704,7 +5777,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_OCTREE,false);
-// material_shader.set_conditional(MaterialShaderGLES2::USE_AMBIENT_TEXTURE,false);
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
if (!additive && baked_light) {
@@ -5722,7 +5795,37 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
} else if (baked_light->mode==VS::BAKED_LIGHT_LIGHTMAPS) {
- //material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_TEXTURE,true);
+
+ int lightmap_idx = e->instance->baked_lightmap_id;
+
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,false);
+ bind_baked_lightmap=false;
+
+
+ if (baked_light->lightmaps.has(lightmap_idx)) {
+
+
+ RID texid = baked_light->lightmaps[lightmap_idx];
+
+ if (prev_baked_light!=baked_light || texid!=prev_baked_light_texture) {
+
+
+ Texture *tex = texture_owner.get(texid);
+ if (tex) {
+
+ glActiveTexture(GL_TEXTURE5);
+ glBindTexture(tex->target,tex->tex_id); //bind the texture
+ }
+
+ prev_baked_light_texture=texid;
+ }
+
+ if (texid.is_valid()) {
+ material_shader.set_conditional(MaterialShaderGLES2::ENABLE_AMBIENT_LIGHTMAP,true);
+ bind_baked_lightmap=true;
+ }
+
+ }
}
}
@@ -5793,6 +5896,14 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
}
+ if (bind_baked_lightmap && (baked_light!=prev_baked_light || rebind)) {
+
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP, 5);
+ material_shader.set_uniform(MaterialShaderGLES2::AMBIENT_LIGHTMAP_MULTIPLIER, baked_light->lightmap_multiplier);
+
+ }
+
+
_set_cull(e->mirror,p_reverse_cull);
@@ -8212,9 +8323,13 @@ void RasterizerGLES2::_update_framebuffer() {
}
-void RasterizerGLES2::set_base_framebuffer(GLuint p_id) {
+void RasterizerGLES2::set_base_framebuffer(GLuint p_id, Vector2 p_size) {
base_framebuffer=p_id;
+
+ if (p_size.x != 0) {
+ window_size = p_size;
+ };
}
#if 0
@@ -8753,8 +8868,15 @@ void RasterizerGLES2::set_use_framebuffers(bool p_use) {
use_framebuffers=p_use;
}
+RasterizerGLES2* RasterizerGLES2::get_singleton() {
+
+ return _singleton;
+};
+
RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) {
+ _singleton = this;
+
keep_copies=p_keep_ram_copy;
use_reload_hooks=p_use_reload_hooks;
pack_arrays=p_compress_arrays;