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path: root/drivers/gles2/rasterizer_gles2.cpp
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* Remove obsolete GLES2 backend codeRémi Verschelde2020-08-131-494/+0
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-16/+0
* Improve shader time roll overPedro J. Estébanez2020-04-301-3/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-10/+10
* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky2020-03-261-1/+1
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-1/+1
* Remove duplicate ERR_PRINT macro.Marcel Admiraal2020-02-051-1/+1
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-2/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add an option to disable boot splash filteringHugo Locurcio2019-06-151-2/+2
* added MSAA to GLES backendclayjohn2019-05-021-0/+4
* Merge pull request #27067 from shartte/remove-context-glRémi Verschelde2019-04-071-1/+0
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| * Remove ContextGL since as an abstraction it's unused.Sebastian Hartte2019-04-061-1/+0
* | Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-2/+6
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* GLES2: Clarify why we exclude debug code on iOSRémi Verschelde2019-01-111-6/+11
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Change how rects are drawn (and also will help batching eventually), to worka...Juan Linietsky2018-12-181-1/+0
* Prevent GLAPIENTRY redefine in rasterizer, now included in glad.hRémi Verschelde2018-11-231-1/+3
* Fixing warnings generated by MSVCDualtagh Murray2018-10-191-0/+5
* Fix some OSX and iOS Clang warningsRémi Verschelde2018-10-041-0/+2
* Disable GLES2 debugging on iOS, fixes buildRémi Verschelde2018-10-021-5/+6
* Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2Rémi Verschelde2018-10-021-0/+20
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| * Moving lens distortion shader into drivers and adding GLES2 supportBastiaan Olij2018-10-021-0/+20
* | Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...Juan Linietsky2018-10-021-2/+28
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* SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde2018-10-011-1/+1
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Respect splash fullsize option on GLES2volzhs2018-09-031-2/+18
* Fall back to GLES2 if GLES3 is not workingHein-Pieter van Braam2018-08-261-16/+17
* Add print_verbose to print to stdout only in verbose modeRémi Verschelde2018-08-241-3/+1
* [GLES2] fix canvas_item sampler allocationThomas Herzog2018-08-231-2/+2
* Revert "Batch GLES2 draw calls"Marcin Zawiejski2018-08-201-1/+4
* Batch GLES2 draw callsMarcin Zawiejski2018-08-141-4/+1
* add 3D texturesThomas Herzog2018-07-301-1/+1
* add initial GLES2 3D rendererkarroffel2018-07-271-3/+1
* Merge pull request #20448 from volzhs/duplicated-codeRémi Verschelde2018-07-251-22/+1
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| * Remove duplicated codesvolzhs2018-07-251-22/+1
* | Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde2018-07-251-15/+5
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| * Rasterizers are now in sync with engineGustav Lund2018-06-051-15/+5
* | Style: Format code with clang-format 6.0.1Rémi Verschelde2018-07-181-1/+1
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* Fix UWP build after #14622.bruvzg2018-05-181-2/+2
* Experimental support for windows with per-pixel transparency (macOS, X11 and ...bruvzg2018-04-071-1/+48
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
* Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...bruvzg2018-03-051-22/+51
* GLES2 renderer support on macOS.bruvzg2018-03-021-1/+5
* add GLES 2 renderer for 2Dkarroffel2018-03-011-0/+383
* Dead code tells no talesRémi Verschelde2017-08-271-10766/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-1/+0
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-9/+9