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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles2
/
rasterizer_gles2.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-13
1
-494
/
+0
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-16
/
+0
*
Improve shader time roll over
Pedro J. Estébanez
2020-04-30
1
-3
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-10
/
+10
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-2
/
+2
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
1
-2
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add an option to disable boot splash filtering
Hugo Locurcio
2019-06-15
1
-2
/
+2
*
added MSAA to GLES backend
clayjohn
2019-05-02
1
-0
/
+4
*
Merge pull request #27067 from shartte/remove-context-gl
Rémi Verschelde
2019-04-07
1
-1
/
+0
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*
Remove ContextGL since as an abstraction it's unused.
Sebastian Hartte
2019-04-06
1
-1
/
+0
*
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Add option to have viewport render into supplied texture
Bastiaan Olij
2019-04-06
1
-2
/
+6
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/
*
GLES2: Clarify why we exclude debug code on iOS
Rémi Verschelde
2019-01-11
1
-6
/
+11
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Change how rects are drawn (and also will help batching eventually), to worka...
Juan Linietsky
2018-12-18
1
-1
/
+0
*
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
Rémi Verschelde
2018-11-23
1
-1
/
+3
*
Fixing warnings generated by MSVC
Dualtagh Murray
2018-10-19
1
-0
/
+5
*
Fix some OSX and iOS Clang warnings
Rémi Verschelde
2018-10-04
1
-0
/
+2
*
Disable GLES2 debugging on iOS, fixes build
Rémi Verschelde
2018-10-02
1
-5
/
+6
*
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Rémi Verschelde
2018-10-02
1
-0
/
+20
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*
Moving lens distortion shader into drivers and adding GLES2 support
Bastiaan Olij
2018-10-02
1
-0
/
+20
*
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Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL...
Juan Linietsky
2018-10-02
1
-2
/
+28
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/
*
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-10-01
1
-1
/
+1
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Respect splash fullsize option on GLES2
volzhs
2018-09-03
1
-2
/
+18
*
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-26
1
-16
/
+17
*
Add print_verbose to print to stdout only in verbose mode
Rémi Verschelde
2018-08-24
1
-3
/
+1
*
[GLES2] fix canvas_item sampler allocation
Thomas Herzog
2018-08-23
1
-2
/
+2
*
Revert "Batch GLES2 draw calls"
Marcin Zawiejski
2018-08-20
1
-1
/
+4
*
Batch GLES2 draw calls
Marcin Zawiejski
2018-08-14
1
-4
/
+1
*
add 3D textures
Thomas Herzog
2018-07-30
1
-1
/
+1
*
add initial GLES2 3D renderer
karroffel
2018-07-27
1
-3
/
+1
*
Merge pull request #20448 from volzhs/duplicated-code
Rémi Verschelde
2018-07-25
1
-22
/
+1
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*
Remove duplicated codes
volzhs
2018-07-25
1
-22
/
+1
*
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Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
1
-15
/
+5
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*
Rasterizers are now in sync with engine
Gustav Lund
2018-06-05
1
-15
/
+5
*
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Style: Format code with clang-format 6.0.1
Rémi Verschelde
2018-07-18
1
-1
/
+1
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/
*
Fix UWP build after #14622.
bruvzg
2018-05-18
1
-2
/
+2
*
Experimental support for windows with per-pixel transparency (macOS, X11 and ...
bruvzg
2018-04-07
1
-1
/
+48
*
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
1
-2
/
+2
*
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_...
bruvzg
2018-03-05
1
-22
/
+51
*
GLES2 renderer support on macOS.
bruvzg
2018-03-02
1
-1
/
+5
*
add GLES 2 renderer for 2D
karroffel
2018-03-01
1
-0
/
+383
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-10766
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-1
/
+0
*
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-17
1
-9
/
+9
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