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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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drivers
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gles2
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Author
Age
Files
Lines
*
Remove obsolete GLES2 backend code
Rémi Verschelde
2020-08-13
33
-23502
/
+0
*
Added 'fma' function to shader language
Yuri Roubinsky
2020-07-10
2
-0
/
+22
*
Fixed mesh data access errors in GLES2
PouleyKetchoupp
2020-07-09
1
-4
/
+2
*
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-07-01
1
-0
/
+3
*
Fix shader's length() function parsing in expressions
Yuri Roubinsky
2020-06-03
2
-5
/
+9
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
6
-0
/
+23
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
29
-624
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-12
/
+24
*
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-10
1
-1
/
+2
*
Improve shader time roll over
Pedro J. Estébanez
2020-04-30
1
-3
/
+2
*
Merge pull request #37795 from Chaosus/shader_fix_const_order2
Rémi Verschelde
2020-04-29
1
-7
/
+8
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*
Fix shader constant sorting
Yuri Roubinsky
2020-04-11
1
-7
/
+8
*
|
Use proper depth buffer format for rgba shadows
clayjohn
2020-04-20
1
-1
/
+1
*
|
Implement MSAA
Juan Linietsky
2020-04-12
1
-1
/
+1
|
/
*
Avoid material rebinds when using skeletons
clayjohn
2020-04-07
1
-9
/
+9
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
10
-157
/
+157
*
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-30
2
-21
/
+21
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
12
-793
/
+793
*
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-26
3
-8
/
+8
*
Working sky shader implementation
clayjohn
2020-03-21
2
-10
/
+0
*
Add shader based background mode
Bastiaan Olij
2020-03-19
3
-0
/
+12
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
4
-11
/
+11
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
/
+2
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
3
-77
/
+76
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
2
-111
/
+1
*
Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
1
-0
/
+30
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*
Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
1
-0
/
+30
*
|
doc: Sync classref with current source
Rémi Verschelde
2020-02-12
2
-4
/
+4
|
/
*
Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
2
-19
/
+66
*
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
1
-4
/
+4
*
Rewritten StreamTexture for better code reuse, added basis universal support
Juan Linietsky
2020-02-11
1
-1
/
+1
*
Custom material support seems complete.
Juan Linietsky
2020-02-11
3
-3
/
+3
*
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
2
-2
/
+2
*
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
3
-7
/
+7
*
Texture refactor
Juan Linietsky
2020-02-11
4
-5
/
+5
*
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-02-11
6
-98
/
+99
*
Merge pull request #35142 from clayjohn/GLES2-add-3d-textures
Rémi Verschelde
2020-02-07
7
-30
/
+249
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*
Add support for 3D textures to GLES2
clayjohn
2020-01-31
7
-30
/
+249
*
|
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
1
-1
/
+1
*
|
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-05
3
-4
/
+4
|
/
*
Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-01-31
1
-1
/
+1
*
Fix Softbody always spawns from world center [gles2]
Eric Rybicki
2020-01-24
1
-0
/
+1
*
Merge pull request #35406 from lawnjelly/ortho-shadow
Rémi Verschelde
2020-01-22
1
-4
/
+4
|
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*
Change CameraMatrix::get_viewport_size to get_viewport_half_extents
lawnjelly
2020-01-22
1
-4
/
+4
*
|
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-21
2
-47
/
+9
|
/
*
Merge pull request #35215 from clayjohn/multimesh-error
Rémi Verschelde
2020-01-16
1
-4
/
+4
|
\
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*
Add multimesh format max for proper error checking
clayjohn
2020-01-16
1
-4
/
+4
*
|
Gracefully handle 3D textures in GLES2
clayjohn
2020-01-16
1
-4
/
+9
|
/
*
Disabled array initialization, const array and arr.length in shaders
Yuri Roubinsky
2020-01-16
1
-19
/
+0
*
Merge pull request #35176 from clayjohn/csg-crash
Rémi Verschelde
2020-01-16
1
-1
/
+1
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