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| * fix light related crashesclayjohn2020-01-151-1/+1
* | Merge pull request #35178 from clayjohn/GLES2-fix-lightmapRémi Verschelde2020-01-161-13/+13
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| * | Fix array constructor for lightmapsclayjohn2020-01-151-13/+13
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* / Add background mode keep to GLES2clayjohn2020-01-151-2/+2
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* Fix light and multimesh crashesclayjohn2020-01-121-6/+10
* RasterizerCanvas: Use getornull to fetch light occluder polygonRémi Verschelde2020-01-081-1/+1
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-063-2/+13
* Merge pull request #34794 from clayjohn/GLES2-trimesh-crashRémi Verschelde2020-01-031-14/+2
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| * Fix crash on trimesh_create by making surface->data available in non-tool buildsclayjohn2020-01-031-14/+2
* | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-1/+5
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-1/+5
* | Update copyright statements to 2020Rémi Verschelde2020-01-0112-24/+24
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* Always use 16 bit renderbuffer depth on WebGLclayjohn2019-12-191-2/+3
* fix shadow color in GLES2 by making sRGBclayjohn2019-12-151-2/+1
* Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flipRémi Verschelde2019-12-121-2/+13
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| * Flip cull mode when rendering flipped Light2D and LightOccluder2DBojidar Marinov2019-12-111-2/+13
* | Merge pull request #34262 from clayjohn/default_point_sizeRémi Verschelde2019-12-123-2/+9
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| * Add a default POINT_SIZEclayjohn2019-12-103-2/+9
* | Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-processRémi Verschelde2019-12-101-1/+5
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| * | Use renderbuffer depth for post-process buffers when appropriateclayjohn2019-12-091-1/+5
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* / Force 32 bit depth buffer for WebGLclayjohn2019-12-091-0/+8
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* GLES2: Fix uninitialized members in ShaderGLES2::VersionRémi Verschelde2019-12-051-2/+4
* Merge pull request #33857 from nekomatata/polygon-2d-antialiasingRémi Verschelde2019-12-032-1/+62
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| * Fixed antialiased option for Polygon2D / Line2DPouleyKetchoupp2019-11-282-1/+62
* | Merge pull request #33836 from clayjohn/blinn-fixRémi Verschelde2019-12-031-106/+93
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| * | Fix Specular Blinn functionclayjohn2019-11-221-106/+93
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* | Removed duplicated conditional in GLES2PouleyKetchoupp2019-11-291-1/+0
* | Use ANGLE multisample extensions for UWPGeorge Marques2019-11-261-1/+8
* | Restructure depth_internalformat code to work on mobileclayjohn2019-11-232-11/+18
* | glTexImage2D: Fix confusion between format and internal formatRémi Verschelde2019-11-231-2/+2
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* Fix bugs introduced by IBL fixesclayjohn2019-11-201-90/+89
* Merge pull request #33583 from qarmin/fix_overflows_unitializedRémi Verschelde2019-11-202-0/+5
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| * Fix some overflows and unitialized variablesRafał Mikrut2019-11-202-0/+5
* | Merge pull request #33668 from clayjohn/Fix_environment_mapping_issuesRémi Verschelde2019-11-201-7/+10
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| * | Fix issues with environment mappingclayjohn2019-11-191-7/+10
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* | Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8Rémi Verschelde2019-11-191-3/+14
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| * | Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2Bastiaan Olij2019-11-191-3/+14
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* | Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimizationRémi Verschelde2019-11-193-2/+22
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| * | Improve glBufferSubData usage where safeclayjohn2019-11-113-2/+22
* | | Fix negative light flickeringclayjohn2019-11-171-3/+1
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* | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij2019-11-112-10/+46
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* Make MSAA work with external textureBastiaan Olij2019-11-081-7/+13
* Revert "fix #33188 MSAA depth buffer not used for external texture"Bastiaan Olij2019-11-081-19/+7
* Merge pull request #33291 from NeoSpark314/fix_#33188Rémi Verschelde2019-11-081-7/+19
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| * fix #33188 MSAA depth buffer not used for external textureHolger Dammertz2019-11-041-7/+19
* | Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde2019-11-071-4/+2
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* Merge pull request #33278 from clayjohn/GLES2-depth-formatRémi Verschelde2019-11-031-16/+10
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| * Fix depth format on Android in GLES2clayjohn2019-11-021-16/+10
* | Removed switch operator from GLES2 shader back-endYuri Roubinsky2019-11-021-9/+0
* | When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...clayjohn2019-10-301-6/+23
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