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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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gles2
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Author
Age
Files
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fix light related crashes
clayjohn
2020-01-15
1
-1
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+1
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Merge pull request #35178 from clayjohn/GLES2-fix-lightmap
Rémi Verschelde
2020-01-16
1
-13
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+13
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Fix array constructor for lightmaps
clayjohn
2020-01-15
1
-13
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+13
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Add background mode keep to GLES2
clayjohn
2020-01-15
1
-2
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+2
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Fix light and multimesh crashes
clayjohn
2020-01-12
1
-6
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+10
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RasterizerCanvas: Use getornull to fetch light occluder polygon
Rémi Verschelde
2020-01-08
1
-1
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+1
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Add VisualServer methods to get the video adapter name and vendor
Hugo Locurcio
2020-01-06
3
-2
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+13
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Merge pull request #34794 from clayjohn/GLES2-trimesh-crash
Rémi Verschelde
2020-01-03
1
-14
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+2
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Fix crash on trimesh_create by making surface->data available in non-tool builds
clayjohn
2020-01-03
1
-14
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+2
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Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
1
-1
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+5
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Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
1
-1
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+5
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
12
-24
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+24
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Always use 16 bit renderbuffer depth on WebGL
clayjohn
2019-12-19
1
-2
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+3
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fix shadow color in GLES2 by making sRGB
clayjohn
2019-12-15
1
-2
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+1
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Merge pull request #34251 from bojidar-bg/32993-lightoccluder-flip
Rémi Verschelde
2019-12-12
1
-2
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+13
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Flip cull mode when rendering flipped Light2D and LightOccluder2D
Bojidar Marinov
2019-12-11
1
-2
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+13
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Merge pull request #34262 from clayjohn/default_point_size
Rémi Verschelde
2019-12-12
3
-2
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+9
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Add a default POINT_SIZE
clayjohn
2019-12-10
3
-2
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+9
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Merge pull request #34238 from clayjohn/GLES2-use-renderbuffer-post-process
Rémi Verschelde
2019-12-10
1
-1
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+5
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Use renderbuffer depth for post-process buffers when appropriate
clayjohn
2019-12-09
1
-1
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+5
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Force 32 bit depth buffer for WebGL
clayjohn
2019-12-09
1
-0
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+8
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GLES2: Fix uninitialized members in ShaderGLES2::Version
Rémi Verschelde
2019-12-05
1
-2
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+4
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Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-03
2
-1
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+62
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Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-28
2
-1
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+62
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Merge pull request #33836 from clayjohn/blinn-fix
Rémi Verschelde
2019-12-03
1
-106
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+93
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Fix Specular Blinn function
clayjohn
2019-11-22
1
-106
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+93
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Removed duplicated conditional in GLES2
PouleyKetchoupp
2019-11-29
1
-1
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+0
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Use ANGLE multisample extensions for UWP
George Marques
2019-11-26
1
-1
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+8
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Restructure depth_internalformat code to work on mobile
clayjohn
2019-11-23
2
-11
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+18
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glTexImage2D: Fix confusion between format and internal format
Rémi Verschelde
2019-11-23
1
-2
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+2
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Fix bugs introduced by IBL fixes
clayjohn
2019-11-20
1
-90
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+89
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Merge pull request #33583 from qarmin/fix_overflows_unitialized
Rémi Verschelde
2019-11-20
2
-0
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+5
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Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-20
2
-0
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+5
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Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
Rémi Verschelde
2019-11-20
1
-7
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+10
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Fix issues with environment mapping
clayjohn
2019-11-19
1
-7
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+10
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Merge pull request #33720 from BastiaanOlij/fix_gles2_rgb8
Rémi Verschelde
2019-11-19
1
-3
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+14
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Need to use GL_RGB8 and GL_RGBA8 as the internal format for GLES2
Bastiaan Olij
2019-11-19
1
-3
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+14
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Merge pull request #33527 from clayjohn/GLES2-bufferdata_optimization
Rémi Verschelde
2019-11-19
3
-2
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+22
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Improve glBufferSubData usage where safe
clayjohn
2019-11-11
3
-2
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+22
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Fix negative light flickering
clayjohn
2019-11-17
1
-3
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+1
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Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
2
-10
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+46
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Make MSAA work with external texture
Bastiaan Olij
2019-11-08
1
-7
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+13
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Revert "fix #33188 MSAA depth buffer not used for external texture"
Bastiaan Olij
2019-11-08
1
-19
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+7
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Merge pull request #33291 from NeoSpark314/fix_#33188
Rémi Verschelde
2019-11-08
1
-7
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+19
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fix #33188 MSAA depth buffer not used for external texture
Holger Dammertz
2019-11-04
1
-7
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+19
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Partial revert of #32657, undoing line shifting by 0.5
Rémi Verschelde
2019-11-07
1
-4
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+2
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Merge pull request #33278 from clayjohn/GLES2-depth-format
Rémi Verschelde
2019-11-03
1
-16
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+10
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Fix depth format on Android in GLES2
clayjohn
2019-11-02
1
-16
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+10
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Removed switch operator from GLES2 shader back-end
Yuri Roubinsky
2019-11-02
1
-9
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+0
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When framebuffer allocation fails for MSAA in GLES2 revert to normal without ...
clayjohn
2019-10-30
1
-6
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+23
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