diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 54 |
1 files changed, 33 insertions, 21 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index 2fd3f7d7e2..5fd90744a4 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -720,11 +720,14 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou } } - bool success = GLES3::MaterialStorage::get_singleton()->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization); + bool success = material_storage->shaders.canvas_shader.version_bind_shader(shader_version, variant, specialization); if (!success) { continue; } + // Bind per-batch uniforms. + material_storage->shaders.canvas_shader.version_set_uniform(CanvasShaderGLES3::BATCH_FLAGS, state.canvas_instance_batches[i].flags, shader_version, variant, specialization); + GLES3::CanvasShaderData::BlendMode blend_mode = state.canvas_instance_batches[i].blend_mode; Color blend_color = state.canvas_instance_batches[i].blend_color; @@ -847,6 +850,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend uint32_t lights[4] = { 0, 0, 0, 0 }; uint16_t light_count = 0; + uint16_t shadow_mask = 0; { Light *light = p_lights; @@ -856,6 +860,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend uint32_t light_index = light->render_index_cache; lights[light_count >> 2] |= light_index << ((light_count & 3) * 8); + if (p_item->light_mask & light->item_shadow_mask) { + shadow_mask |= 1 << light_count; + } + light_count++; if (light_count == data.max_lights_per_item - 1) { @@ -865,7 +873,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend light = light->next_ptr; } - base_flags |= light_count << FLAGS_LIGHT_COUNT_SHIFT; + base_flags |= light_count << INSTANCE_FLAGS_LIGHT_COUNT_SHIFT; + base_flags |= shadow_mask << INSTANCE_FLAGS_SHADOW_MASKED_SHIFT; } bool lights_disabled = light_count == 0 && !state.using_directional_lights; @@ -906,7 +915,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.instance_data_array[r_index].lights[2] = lights[2]; state.instance_data_array[r_index].lights[3] = lights[3]; - state.instance_data_array[r_index].flags = base_flags | (state.instance_data_array[r_index == 0 ? 0 : r_index - 1].flags & (FLAGS_DEFAULT_NORMAL_MAP_USED | FLAGS_DEFAULT_SPECULAR_MAP_USED)); // Reset on each command for safety, keep canvastexture binding config. + state.instance_data_array[r_index].flags = base_flags; Color blend_color = base_color; GLES3::CanvasShaderData::BlendMode blend_mode = p_blend_mode; @@ -939,6 +948,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_RECT; state.canvas_instance_batches[state.current_batch_index].command = c; state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; + state.canvas_instance_batches[state.current_batch_index].flags = 0; } _prepare_canvas_texture(rect->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -961,20 +971,18 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend if (rect->flags & CANVAS_RECT_FLIP_H) { src_rect.size.x *= -1; - state.instance_data_array[r_index].flags |= FLAGS_FLIP_H; } if (rect->flags & CANVAS_RECT_FLIP_V) { src_rect.size.y *= -1; - state.instance_data_array[r_index].flags |= FLAGS_FLIP_V; } if (rect->flags & CANVAS_RECT_TRANSPOSE) { - state.instance_data_array[r_index].flags |= FLAGS_TRANSPOSE_RECT; + state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_TRANSPOSE_RECT; } if (rect->flags & CANVAS_RECT_CLIP_UV) { - state.instance_data_array[r_index].flags |= FLAGS_CLIP_RECT_UV; + state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_CLIP_RECT_UV; } } else { @@ -993,13 +1001,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend } if (rect->flags & CANVAS_RECT_MSDF) { - state.instance_data_array[r_index].flags |= FLAGS_USE_MSDF; + state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_USE_MSDF; state.instance_data_array[r_index].msdf[0] = rect->px_range; // Pixel range. state.instance_data_array[r_index].msdf[1] = rect->outline; // Outline size. state.instance_data_array[r_index].msdf[2] = 0.f; // Reserved. state.instance_data_array[r_index].msdf[3] = 0.f; // Reserved. } else if (rect->flags & CANVAS_RECT_LCD) { - state.instance_data_array[r_index].flags |= FLAGS_USE_LCD; + state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_USE_LCD; } state.instance_data_array[r_index].modulation[0] = rect->modulate.r * base_color.r; @@ -1030,6 +1038,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].command = c; state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_NINEPATCH; + state.canvas_instance_batches[state.current_batch_index].flags = 0; } _prepare_canvas_texture(np->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -1067,11 +1076,11 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.instance_data_array[r_index].dst_rect[2] = dst_rect.size.width; state.instance_data_array[r_index].dst_rect[3] = dst_rect.size.height; - state.instance_data_array[r_index].flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT; - state.instance_data_array[r_index].flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT; + state.instance_data_array[r_index].flags |= int(np->axis_x) << INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT; + state.instance_data_array[r_index].flags |= int(np->axis_y) << INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT; if (np->draw_center) { - state.instance_data_array[r_index].flags |= FLAGS_NINEPACH_DRAW_CENTER; + state.instance_data_array[r_index].flags |= INSTANCE_FLAGS_NINEPACH_DRAW_CENTER; } state.instance_data_array[r_index].ninepatch_margins[0] = np->margin[SIDE_LEFT]; @@ -1097,6 +1106,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].command = c; state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES; + state.canvas_instance_batches[state.current_batch_index].flags = 0; _prepare_canvas_texture(polygon->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -1125,6 +1135,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].command = c; state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_PRIMITIVE; + state.canvas_instance_batches[state.current_batch_index].flags = 0; } _prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -1165,12 +1176,13 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend case Item::Command::TYPE_MESH: case Item::Command::TYPE_MULTIMESH: case Item::Command::TYPE_PARTICLES: { - // Mesh's can't be batched, so always create a new batch + // Meshes can't be batched, so always create a new batch. _new_batch(r_batch_broken); Color modulate(1, 1, 1, 1); state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES; + state.canvas_instance_batches[state.current_batch_index].flags = 0; if (c->type == Item::Command::TYPE_MESH) { const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c); state.canvas_instance_batches[state.current_batch_index].tex = m->texture; @@ -1183,10 +1195,10 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING; if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) { - state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS; + state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS; } if (GLES3::MeshStorage::get_singleton()->multimesh_uses_custom_data(mm->multimesh)) { - state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA; + state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA; } } else if (c->type == Item::Command::TYPE_PARTICLES) { GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton(); @@ -1196,8 +1208,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend RID particles = pt->particles; state.canvas_instance_batches[state.current_batch_index].tex = pt->texture; state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING; - state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS; - state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA; + state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_COLORS; + state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA; if (particles_storage->particles_has_collision(particles) && texture_storage->render_target_is_sdf_enabled(p_render_target)) { // Pass collision information. @@ -2364,15 +2376,15 @@ void RasterizerCanvasGLES3::_prepare_canvas_texture(RID p_texture, RS::CanvasIte GLES3::Texture *normal_map = texture_storage->get_texture(ct->normal_map); if (ct->specular_color.a < 0.999) { - state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_SPECULAR_MAP_USED; + state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED; } else { - state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_SPECULAR_MAP_USED; + state.canvas_instance_batches[state.current_batch_index].flags &= ~BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED; } if (normal_map) { - state.instance_data_array[r_index].flags |= FLAGS_DEFAULT_NORMAL_MAP_USED; + state.canvas_instance_batches[state.current_batch_index].flags |= BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED; } else { - state.instance_data_array[r_index].flags &= ~FLAGS_DEFAULT_NORMAL_MAP_USED; + state.canvas_instance_batches[state.current_batch_index].flags &= ~BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED; } state.instance_data_array[r_index].specular_shininess = uint32_t(CLAMP(ct->specular_color.a * 255.0, 0, 255)) << 24; |