diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 76 |
1 files changed, 56 insertions, 20 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index aad132a92d..0c07abb002 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -188,40 +188,74 @@ void RasterizerCanvasGLES3::canvas_end() { state.using_texture_rect = false; } -RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture) { +RasterizerStorageGLES3::Texture *RasterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { - if (p_texture == state.current_tex) { - return state.current_tex_ptr; - } + RasterizerStorageGLES3::Texture *tex_return = NULL; - if (p_texture.is_valid()) { + if (p_texture == state.current_tex) { + tex_return = state.current_tex_ptr; + } else if (p_texture.is_valid()) { RasterizerStorageGLES3::Texture *texture = storage->texture_owner.getornull(p_texture); if (!texture) { state.current_tex = RID(); state.current_tex_ptr = NULL; + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); - return NULL; - } - if (texture->render_target) - texture->render_target->used_in_frame = true; + } else { - glBindTexture(GL_TEXTURE_2D, texture->tex_id); - state.current_tex = p_texture; - state.current_tex_ptr = texture; + if (texture->render_target) + texture->render_target->used_in_frame = true; - return texture; + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, texture->tex_id); + state.current_tex = p_texture; + state.current_tex_ptr = texture; + + tex_return = texture; + } } else { + glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); state.current_tex = RID(); state.current_tex_ptr = NULL; } - return NULL; + if (p_normal_map == state.current_normal) { + //do none + state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, state.current_normal.is_valid()); + + } else if (p_normal_map.is_valid()) { + + RasterizerStorageGLES3::Texture *normal_map = storage->texture_owner.getornull(p_normal_map); + + if (!normal_map) { + state.current_normal = RID(); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); + state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, false); + + } else { + + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, normal_map->tex_id); + state.current_normal = p_normal_map; + state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, true); + } + + } else { + + state.current_normal = RID(); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex); + state.canvas_shader.set_uniform(CanvasShaderGLES3::USE_DEFAULT_NORMAL, false); + } + + return tex_return; } void RasterizerCanvasGLES3::_set_texture_rect_mode(bool p_enable) { @@ -372,7 +406,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur Item::CommandLine *line = static_cast<Item::CommandLine *>(c); _set_texture_rect_mode(false); - _bind_canvas_texture(RID()); + _bind_canvas_texture(RID(), RID()); glVertexAttrib4f(VS::ARRAY_COLOR, line->color.r, line->color.g, line->color.b, line->color.a); @@ -403,7 +437,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur //set color glVertexAttrib4f(VS::ARRAY_COLOR, rect->modulate.r, rect->modulate.g, rect->modulate.b, rect->modulate.a); - RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(rect->texture); + RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(rect->texture, rect->normal_map); if (texture) { @@ -460,7 +494,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur glVertexAttrib4f(VS::ARRAY_COLOR, np->color.r, np->color.g, np->color.b, np->color.a); - RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(np->texture); + RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(np->texture, np->normal_map); if (!texture) { @@ -538,7 +572,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur ERR_CONTINUE(primitive->points.size() < 1); - RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(primitive->texture); + RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(primitive->texture, primitive->normal_map); if (texture) { Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); @@ -561,7 +595,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(c); _set_texture_rect_mode(false); - RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(polygon->texture); + RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(polygon->texture, polygon->normal_map); if (texture) { Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height); @@ -588,6 +622,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur indices[i * 3 + 2] = numpoints; } + _bind_canvas_texture(RID(), RID()); _draw_polygon(indices, numpoints * 3, numpoints + 1, points, NULL, &circle->color, true); //_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true); @@ -705,6 +740,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons state.current_tex = RID(); state.current_tex_ptr = NULL; + state.current_normal = RID(); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex); @@ -812,7 +848,7 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons for (int i = 0; i < tc; i++) { - glActiveTexture(GL_TEXTURE1 + i); + glActiveTexture(GL_TEXTURE2 + i); RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull(textures[i]); if (!t) { |