diff options
Diffstat (limited to 'drivers/gles3/rasterizer_canvas_gles3.cpp')
-rw-r--r-- | drivers/gles3/rasterizer_canvas_gles3.cpp | 32 |
1 files changed, 19 insertions, 13 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp index b4160178c1..8e1b744113 100644 --- a/drivers/gles3/rasterizer_canvas_gles3.cpp +++ b/drivers/gles3/rasterizer_canvas_gles3.cpp @@ -689,6 +689,8 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou state.current_tex = RID(); + const uint64_t base_specialization = GLES3::Config::get_singleton()->float_texture_supported ? 0 : CanvasShaderGLES3::USE_RGBA_SHADOWS; + for (uint32_t i = 0; i <= state.current_batch_index; i++) { // Skipping when there is no instances. if (state.canvas_instance_batches[i].instance_count == 0) { @@ -707,10 +709,9 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou } GLES3::CanvasMaterialData *material_data = state.canvas_instance_batches[i].material_data; - CanvasShaderGLES3::ShaderVariant variant = state.canvas_instance_batches[i].shader_variant; - uint64_t specialization = 0; - specialization |= uint64_t(state.canvas_instance_batches[i].lights_disabled); - specialization |= uint64_t(!GLES3::Config::get_singleton()->float_texture_supported) << 1; + CanvasShaderGLES3::ShaderVariant variant = CanvasShaderGLES3::MODE_DEFAULT; + uint64_t specialization = state.canvas_instance_batches[i].specialization; + specialization |= base_specialization; RID shader_version = data.canvas_shader_default_version; if (material_data) { @@ -812,6 +813,7 @@ void RasterizerCanvasGLES3::_render_items(RID p_to_render_target, int p_item_cou void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_render_target, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, GLES3::CanvasShaderData::BlendMode p_blend_mode, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, const Point2 &p_repeat_offset) { RenderingServer::CanvasItemTextureFilter texture_filter = p_item->texture_filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? state.default_filter : p_item->texture_filter; + const uint64_t specialization_command_mask = ~(CanvasShaderGLES3::USE_NINEPATCH | CanvasShaderGLES3::USE_PRIMITIVE | CanvasShaderGLES3::USE_ATTRIBUTES | CanvasShaderGLES3::USE_INSTANCING); if (texture_filter != state.canvas_instance_batches[state.current_batch_index].filter) { _new_batch(r_batch_broken); @@ -870,9 +872,9 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend bool lights_disabled = light_count == 0 && !state.using_directional_lights; - if (lights_disabled != state.canvas_instance_batches[state.current_batch_index].lights_disabled) { + if (lights_disabled != bool(state.canvas_instance_batches[state.current_batch_index].specialization & CanvasShaderGLES3::DISABLE_LIGHTING)) { _new_batch(r_batch_broken); - state.canvas_instance_batches[state.current_batch_index].lights_disabled = lights_disabled; + state.canvas_instance_batches[state.current_batch_index].specialization ^= CanvasShaderGLES3::DISABLE_LIGHTING; } const Item::Command *c = p_item->commands; @@ -938,7 +940,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].tex = rect->texture; state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_RECT; state.canvas_instance_batches[state.current_batch_index].command = c; - state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_QUAD; + state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; } _prepare_canvas_texture(rect->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -1028,7 +1030,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].tex = np->texture; state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_NINEPATCH; state.canvas_instance_batches[state.current_batch_index].command = c; - state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_NINEPATCH; + state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; + state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_NINEPATCH; } _prepare_canvas_texture(np->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -1094,7 +1097,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].tex = polygon->texture; state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_POLYGON; state.canvas_instance_batches[state.current_batch_index].command = c; - state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_ATTRIBUTES; + state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; + state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES; _prepare_canvas_texture(polygon->texture, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -1121,7 +1125,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend state.canvas_instance_batches[state.current_batch_index].primitive_points = primitive->point_count; state.canvas_instance_batches[state.current_batch_index].command_type = Item::Command::TYPE_PRIMITIVE; state.canvas_instance_batches[state.current_batch_index].command = c; - state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_PRIMITIVE; + state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; + state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_PRIMITIVE; } _prepare_canvas_texture(state.canvas_instance_batches[state.current_batch_index].tex, state.canvas_instance_batches[state.current_batch_index].filter, state.canvas_instance_batches[state.current_batch_index].repeat, r_index, texpixel_size); @@ -1166,7 +1171,8 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend _new_batch(r_batch_broken); Color modulate(1, 1, 1, 1); - state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_ATTRIBUTES; + state.canvas_instance_batches[state.current_batch_index].specialization &= specialization_command_mask; + state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_ATTRIBUTES; if (c->type == Item::Command::TYPE_MESH) { const Item::CommandMesh *m = static_cast<const Item::CommandMesh *>(c); state.canvas_instance_batches[state.current_batch_index].tex = m->texture; @@ -1176,7 +1182,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend } else if (c->type == Item::Command::TYPE_MULTIMESH) { const Item::CommandMultiMesh *mm = static_cast<const Item::CommandMultiMesh *>(c); state.canvas_instance_batches[state.current_batch_index].tex = mm->texture; - state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED; + state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING; if (GLES3::MeshStorage::get_singleton()->multimesh_uses_colors(mm->multimesh)) { state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS; @@ -1191,7 +1197,7 @@ void RasterizerCanvasGLES3::_record_item_commands(const Item *p_item, RID p_rend const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(c); RID particles = pt->particles; state.canvas_instance_batches[state.current_batch_index].tex = pt->texture; - state.canvas_instance_batches[state.current_batch_index].shader_variant = CanvasShaderGLES3::MODE_INSTANCED; + state.canvas_instance_batches[state.current_batch_index].specialization |= CanvasShaderGLES3::USE_INSTANCING; state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_COLORS; state.instance_data_array[r_index].flags |= FLAGS_INSTANCING_HAS_CUSTOM_DATA; |