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Diffstat (limited to 'drivers/gles3/shader_gles3.cpp')
-rw-r--r--drivers/gles3/shader_gles3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index b963224c21..dfc500ea83 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -452,7 +452,7 @@ void ShaderGLES3::_compile_specialization(Version::Specialization &spec, uint32_
RS::ShaderNativeSourceCode ShaderGLES3::version_get_native_source_code(RID p_version) {
Version *version = version_owner.get_or_null(p_version);
RS::ShaderNativeSourceCode source_code;
- ERR_FAIL_COND_V(!version, source_code);
+ ERR_FAIL_NULL_V(version, source_code);
source_code.versions.resize(variant_count);
@@ -685,7 +685,7 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const LocalVector<ShaderGLES3::TextureUniformData> &p_texture_uniforms, bool p_initialize) {
Version *version = version_owner.get_or_null(p_version);
- ERR_FAIL_COND(!version);
+ ERR_FAIL_NULL(version);
_clear_version(version); //clear if existing