diff options
Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
| -rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index ac5d0faccf..37976bb9a0 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -771,7 +771,7 @@ void light_compute(vec3 N, vec3 L, vec3 V, float A, vec3 light_color, bool is_di alpha = min(alpha, clamp(1.0 - attenuation, 0.0, 1.0)); #endif -#endif // LIGHT_CODE_USED +#endif // USE_LIGHT_SHADER_CODE } float get_omni_spot_attenuation(float distance, float inv_range, float decay) { |
