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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
gles3
/
shaders
/
scene.glsl
Commit message (
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Author
Age
Files
Lines
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Allow `SCREEN_UV` to be used in light function of spatial shader
Chaosus
2024-11-19
1
-11
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+11
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Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Clay John
2024-10-07
1
-0
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+2
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Implement instance uniforms in Compatibility renderer
clayjohn
2024-09-10
1
-0
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+2
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Implement vertex shading
ywmaa
2024-09-29
1
-10
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+279
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
BlueCube3310
2024-09-05
1
-9
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+9
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
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+2
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Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients
Rémi Verschelde
2024-08-25
1
-10
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+4
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Use correct lightmap coefficients to ensure that the directional lightmap mod...
clayjohn
2024-08-21
1
-10
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+4
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Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Rémi Verschelde
2024-08-20
1
-0
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+78
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
-0
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+78
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Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
Rémi Verschelde
2024-08-20
1
-0
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+10
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Add model_normal_matrix for fragment shader
jsjtxietian
2024-08-20
1
-0
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+10
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Merge pull request #92213 from clayjohn/ambient-disabled
Rémi Verschelde
2024-08-19
1
-9
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+8
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Disable all sources of ambient light when `ambient_light_disabled` render mod...
clayjohn
2024-05-21
1
-9
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+8
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Fix undefined `alpha_scissor` in standard shader
jsjtxietian
2024-08-15
1
-1
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+1
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Merge pull request #94564 from rothej/fix-94183
Rémi Verschelde
2024-07-23
1
-10
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+2
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Fix FOG shader issue in Compatibility mode
Joshua Rothe
2024-07-23
1
-10
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+2
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GLES3: Fix directional shadow on Metal ANGLE
cosformula
2024-07-23
1
-17
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+19
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Fix albedo value wraparound in Compatibility render mode
sunfl0w
2024-06-13
1
-0
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+3
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fix typo in e41064388e67cc9bec320ee467757089b150bf20 breaking gles3
semensanyok
2024-05-02
1
-2
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+2
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-6
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+6
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-1
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+7
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Fix issue in shadow to opacity
Bastiaan Olij
2024-04-26
1
-9
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+2
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Merge pull request #91176 from clayjohn/GL-adjustments
Rémi Verschelde
2024-04-26
1
-15
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+1
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Add adjustments and color correction to Compatibility renderer
clayjohn
2024-04-25
1
-15
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+1
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
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+14
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Add reflection probe support to compatibility renderer using 2 probe approach.
Bastiaan Olij
2024-04-09
1
-3
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+155
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Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixes
Rémi Verschelde
2024-04-04
1
-4
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+10
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Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX ...
joined72
2024-04-02
1
-4
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+10
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Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
1
-2
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+2
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Fix rendering issue with depth in WebXR
David Snopek
2024-03-04
1
-3
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+1
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
1
-1
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+4
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Fix OpenGL on Android after adding optional depth fog
David Snopek
2024-02-21
1
-1
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+1
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Implement glow/bloom on compatibility renderer
Bastiaan Olij
2024-02-19
1
-9
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+15
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Add optional depth fog
Eidolon
2024-02-17
1
-3
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+23
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-0
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+6
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Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Rémi Verschelde
2024-01-26
1
-6
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+46
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
clayjohn
2024-01-24
1
-6
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+46
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Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
Yuri Sizov
2024-01-25
1
-2
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+2
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Clean up outdated `USE_LIGHT_SHADER_CODE` usage
jsjtxietian
2024-01-24
1
-2
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+2
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Add ivec variants to multiview_uv for stereo rendering
Bastiaan Olij
2024-01-23
1
-0
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+6
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Merge pull request #85837 from akien-mga/clang-format-16
Rémi Verschelde
2024-01-05
1
-2
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+1
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Style: Mark clang-format 16 as supported for pre-commit hook
Rémi Verschelde
2023-12-06
1
-2
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+1
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OpenGL: Implement rendering of lightmaps
David Snopek
2023-12-04
1
-3
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+100
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Merge pull request #84416 from jsjtxietian/shadow_disabled
Rémi Verschelde
2023-12-04
1
-5
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+13
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Add shadows_disabled macro in Compatibility renderer
jsjtxietian
2023-11-07
1
-5
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+13
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Automatically ensure correct normals in Compatibility renderer
BlueCube3310
2023-10-22
1
-1
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+12
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Remove PSSM Fade
mrjustaguy
2023-10-13
1
-7
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+0
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Only perform modelview transform on tangent and binormal when vertex shader i...
clayjohn
2023-10-05
1
-2
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+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-27
/
+52
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