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path: root/drivers/gles3/shaders/scene.glsl
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* Allow `SCREEN_UV` to be used in light function of spatial shaderChaosus2024-11-191-11/+11
* Merge pull request #96819 from clayjohn/GLES3-instance-uniformsClay John2024-10-071-0/+2
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| * Implement instance uniforms in Compatibility rendererclayjohn2024-09-101-0/+2
* | Implement vertex shadingywmaa2024-09-291-10/+279
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* LightmapGI: Pack L1 SH coefficients for directional lightmapsBlueCube33102024-09-051-9/+9
* Add `CLIP_SPACE_FAR` built-in to spatial shaderChaosus2024-08-271-0/+2
* Merge pull request #95888 from clayjohn/Lightmap-SH-coefficientsRémi Verschelde2024-08-251-10/+4
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| * Use correct lightmap coefficients to ensure that the directional lightmap mod...clayjohn2024-08-211-10/+4
* | Merge pull request #89919 from BlueCube3310/bicubic-lightmapRémi Verschelde2024-08-201-0/+78
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| * | Implement support for bicubic lightmap filteringBlueCube33102024-08-191-0/+78
* | | Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrixRémi Verschelde2024-08-201-0/+10
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| * | Add model_normal_matrix for fragment shaderjsjtxietian2024-08-201-0/+10
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* | Merge pull request #92213 from clayjohn/ambient-disabledRémi Verschelde2024-08-191-9/+8
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| * | Disable all sources of ambient light when `ambient_light_disabled` render mod...clayjohn2024-05-211-9/+8
* | | Fix undefined `alpha_scissor` in standard shaderjsjtxietian2024-08-151-1/+1
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* | Merge pull request #94564 from rothej/fix-94183Rémi Verschelde2024-07-231-10/+2
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| * | Fix FOG shader issue in Compatibility modeJoshua Rothe2024-07-231-10/+2
* | | GLES3: Fix directional shadow on Metal ANGLEcosformula2024-07-231-17/+19
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* / Fix albedo value wraparound in Compatibility render modesunfl0w2024-06-131-0/+3
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* fix typo in e41064388e67cc9bec320ee467757089b150bf20 breaking gles3semensanyok2024-05-021-2/+2
* reverted naming to premul alpha (no T)QbieShay2024-05-011-6/+6
* Added premult alpha blending to 3D (spatial) shaders.QbieShay2024-05-011-1/+7
* Fix issue in shadow to opacityBastiaan Olij2024-04-261-9/+2
* Merge pull request #91176 from clayjohn/GL-adjustmentsRémi Verschelde2024-04-261-15/+1
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| * Add adjustments and color correction to Compatibility rendererclayjohn2024-04-251-15/+1
* | Add LIGHT_VERTEX to fragment shaderRob Blanckaert2024-04-251-0/+14
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* Add reflection probe support to compatibility renderer using 2 probe approach.Bastiaan Olij2024-04-091-3/+155
* Merge pull request #88816 from joined72/gles3_gpuparticles2d_fixesRémi Verschelde2024-04-041-4/+10
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| * Fix CPU/GPUParticles2D bugs on Compatibility Rendering (GLES3) on Adreno 3XX ...joined722024-04-021-4/+10
* | Use Reverse Z for the depth bufferKhasehemwy2024-04-041-2/+2
* | Fix rendering issue with depth in WebXRDavid Snopek2024-03-041-3/+1
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* Fix Compatibility Rendering (GLES3) on old and low budget devices.Alexander Hartmann2024-02-221-1/+4
* Fix OpenGL on Android after adding optional depth fogDavid Snopek2024-02-211-1/+1
* Implement glow/bloom on compatibility rendererBastiaan Olij2024-02-191-9/+15
* Add optional depth fogEidolon2024-02-171-3/+23
* Fix shadows for billboarded Sprite3D'sErik Johnson2024-02-131-0/+6
* Merge pull request #87386 from clayjohn/GLES3-lightmap-bakeRémi Verschelde2024-01-261-6/+46
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| * Add GLES3 infrastructure for lightmap baking in the compatibility backendclayjohn2024-01-241-6/+46
* | Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODEYuri Sizov2024-01-251-2/+2
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| * | Clean up outdated `USE_LIGHT_SHADER_CODE` usagejsjtxietian2024-01-241-2/+2
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* / Add ivec variants to multiview_uv for stereo renderingBastiaan Olij2024-01-231-0/+6
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* Merge pull request #85837 from akien-mga/clang-format-16Rémi Verschelde2024-01-051-2/+1
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| * Style: Mark clang-format 16 as supported for pre-commit hookRémi Verschelde2023-12-061-2/+1
* | OpenGL: Implement rendering of lightmapsDavid Snopek2023-12-041-3/+100
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* Merge pull request #84416 from jsjtxietian/shadow_disabledRémi Verschelde2023-12-041-5/+13
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| * Add shadows_disabled macro in Compatibility rendererjsjtxietian2023-11-071-5/+13
* | Automatically ensure correct normals in Compatibility rendererBlueCube33102023-10-221-1/+12
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* Remove PSSM Fademrjustaguy2023-10-131-7/+0
* Only perform modelview transform on tangent and binormal when vertex shader i...clayjohn2023-10-051-2/+1
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-27/+52