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Redot Engine – Multi-platform 2D and 3D game engine
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-6
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+5
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Fix gl_compatibility lightmap uniforms not being set
Jamie Pate
2024-11-23
1
-6
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+5
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
5
-90
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+105
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Merge pull request #99548 from Repiteo/style/clang-format-19-options
Thaddeus Crews
2024-11-22
1
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Style: Add 19.1.0 LLVM options to `.clang-format`
Thaddeus Crews
2024-11-22
1
-1
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+0
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Mask out shadows on CanvasItems that don't have a matching item_shadow_mask
clayjohn
2024-11-21
4
-78
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+94
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Allow `SCREEN_UV` to be used in light function of spatial shader
Chaosus
2024-11-19
1
-11
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+11
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
7
-28
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+34
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Merge pull request #98683 from clayjohn/wireframe
Thaddeus Crews
2024-11-18
1
-2
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+2
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Ensure shadow material and mesh are not used with wireframe mode
clayjohn
2024-11-16
1
-2
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+2
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Merge pull request #98788 from Bonkahe/master
Thaddeus Crews
2024-11-18
2
-0
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+5
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
2
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+5
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Reduce shader permutations in the compatibility backend
clayjohn
2024-11-15
4
-26
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+27
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Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97
Spartan322
2024-11-11
1
-17
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+28
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Merge pull request #98307 from clayjohn/Light2D-shadow-projection
Thaddeus Crews
2024-11-10
1
-17
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+28
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Precompute projection matrices when rendering 2D shadows
clayjohn
2024-10-18
1
-17
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+28
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
9
-3
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+283
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Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
2
-1
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+7
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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
2
-1
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+7
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Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Thaddeus Crews
2024-11-04
1
-1
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+1
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
1
-1
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+1
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Merge pull request #96705 from elmajime/camera_from_external_feed
Thaddeus Crews
2024-11-04
7
-1
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+271
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Added external camera feed from external plugin on Android
maxime.chambefort
2024-10-30
7
-1
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+271
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
4
-19
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+41
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Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
clayjohn
2024-10-29
4
-19
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+41
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
7
-33
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+33
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
7
-33
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+33
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
36
-72
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+72
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
36
-72
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+72
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-2
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+2
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Merge pull request #98448 from Chaosus/shader_global_builtins
Yuri Rubinsky
2024-10-25
1
-2
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+2
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Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
1
-2
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+2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
2
-0
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+20
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
2
-0
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+20
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
2
-0
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+20
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
3
-32
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+38
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Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
Thaddeus Crews
2024-10-21
2
-32
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+36
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Use a shared copy of placeholder textures, tweak placeholder appearance
Hugo Locurcio
2024-10-18
2
-32
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+36
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Don't include `core/io/image.h` in `core/os/os.h`
Yevhen Babiichuk (DustDFG)
2024-10-18
2
-0
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+2
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
7
-7
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+36
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Thaddeus Crews
2024-10-10
2
-4
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+4
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Use local vector for skeleton
Nazarii
2024-10-02
2
-4
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+4
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Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y
Thaddeus Crews
2024-10-10
2
-3
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+28
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Optimize ANGLE on D3D11 to remove an extra blit
Alvin Wong
2024-07-31
2
-3
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+28
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Merge pull request #96819 from clayjohn/GLES3-instance-uniforms
Clay John
2024-10-07
3
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+4
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Implement instance uniforms in Compatibility renderer
clayjohn
2024-09-10
3
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+4
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
36
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+72
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-2
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+2
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
5
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+8
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Merge pull request #97676 from clayjohn/GLES3-sky-quality
Rémi Verschelde
2024-10-02
1
-7
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+11
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