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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-6/+5
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| * Fix gl_compatibility lightmap uniforms not being setJamie Pate2024-11-231-6/+5
* | Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ceSpartan3222024-11-265-90/+105
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| * Merge pull request #99548 from Repiteo/style/clang-format-19-optionsThaddeus Crews2024-11-221-1/+0
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| | * Style: Add 19.1.0 LLVM options to `.clang-format`Thaddeus Crews2024-11-221-1/+0
| * | Mask out shadows on CanvasItems that don't have a matching item_shadow_maskclayjohn2024-11-214-78/+94
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| * Allow `SCREEN_UV` to be used in light function of spatial shaderChaosus2024-11-191-11/+11
* | Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-197-28/+34
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| * Merge pull request #98683 from clayjohn/wireframeThaddeus Crews2024-11-181-2/+2
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| | * Ensure shadow material and mesh are not used with wireframe modeclayjohn2024-11-161-2/+2
| * | Merge pull request #98788 from Bonkahe/masterThaddeus Crews2024-11-182-0/+5
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| | * | Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-142-0/+5
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| * / Reduce shader permutations in the compatibility backendclayjohn2024-11-154-26/+27
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* | Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-17/+28
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| * Merge pull request #98307 from clayjohn/Light2D-shadow-projectionThaddeus Crews2024-11-101-17/+28
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| | * Precompute projection matrices when rendering 2D shadowsclayjohn2024-10-181-17/+28
* | | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-069-3/+283
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| * | Merge pull request #86138 from EnlightenedOne/masterThaddeus Crews2024-11-042-1/+7
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| | * | Fix Frustum Sky projection translation logic, all pipelines, fixes 63863EnlightenedOne2024-11-022-1/+7
| * | | Merge pull request #93401 from Repiteo/style/clang-tidy-fixesThaddeus Crews2024-11-041-1/+1
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| | * | | Style: Apply `clang-tidy` fixes (superficial)Thaddeus Crews2024-11-041-1/+1
| * | | | Merge pull request #96705 from elmajime/camera_from_external_feedThaddeus Crews2024-11-047-1/+271
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| | * | | Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-307-1/+271
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* | | | Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-024-19/+41
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| * | | Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"clayjohn2024-10-294-19/+41
* | | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-307-33/+33
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| * | | Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-257-33/+33
* | | | Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-2736-72/+72
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| * | | | Fix copyright headers referring to GodotSpartan3222024-10-2736-72/+72
* | | | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-2/+2
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| * | | Merge pull request #98448 from Chaosus/shader_global_builtinsYuri Rubinsky2024-10-251-2/+2
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| | * | | Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins globalChaosus2024-10-241-2/+2
* | | | | Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-242-0/+20
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| * | | | Merge pull request #85338 from EMBYRDEV/shadow-caster-maskThaddeus Crews2024-10-242-0/+20
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| | * | | Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-122-0/+20
* | | | | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-223-32/+38
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| * | | | Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copyThaddeus Crews2024-10-212-32/+36
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| | * | | | Use a shared copy of placeholder textures, tweak placeholder appearanceHugo Locurcio2024-10-182-32/+36
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| * / | | Don't include `core/io/image.h` in `core/os/os.h`Yevhen Babiichuk (DustDFG)2024-10-182-0/+2
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* | | | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-147-7/+36
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| * | | Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeletonThaddeus Crews2024-10-102-4/+4
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| | * | | Use local vector for skeletonNazarii2024-10-022-4/+4
| * | | | Merge pull request #94952 from alvinhochun/angle-d3d11-flip-yThaddeus Crews2024-10-102-3/+28
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| | * | | | Optimize ANGLE on D3D11 to remove an extra blitAlvin Wong2024-07-312-3/+28
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| * | | | Merge pull request #96819 from clayjohn/GLES3-instance-uniformsClay John2024-10-073-0/+4
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| | * | | Implement instance uniforms in Compatibility rendererclayjohn2024-09-103-0/+4
* | | | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-1136-0/+72
* | | | | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-2/+2
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* | | / Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-025-7/+8
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* | | Merge pull request #97676 from clayjohn/GLES3-sky-qualityRémi Verschelde2024-10-021-7/+11
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