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author | QbieShay <cislaghi.ilaria@gmail.com> | 2023-12-01 15:57:29 +0100 |
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committer | QbieShay <cislaghi.ilaria@gmail.com> | 2024-05-01 00:53:29 +0200 |
commit | 41a2b0e83e4b3cb7468791175217b549456b89a8 (patch) | |
tree | d31b5183108c659bdb269f1b572292a3f995f874 /drivers/gles3/shaders/scene.glsl | |
parent | d282e4f0e6b6ebcf3bd6e05cd62f2a8fe1f9a238 (diff) | |
download | redot-engine-41a2b0e83e4b3cb7468791175217b549456b89a8.tar.gz |
Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
Diffstat (limited to 'drivers/gles3/shaders/scene.glsl')
-rw-r--r-- | drivers/gles3/shaders/scene.glsl | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 797b9066a9..22d72337b9 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1442,6 +1442,9 @@ void main() { float clearcoat_roughness = 0.0; float anisotropy = 0.0; vec2 anisotropy_flow = vec2(1.0, 0.0); +#ifdef PREMULT_ALPHA_USED + float premult_alpha = 1.0; +#endif #ifndef FOG_DISABLED vec4 fog = vec4(0.0); #endif // !FOG_DISABLED @@ -2141,9 +2144,12 @@ void main() { frag_color.rgb += additive_light_color; #endif // USE_ADDITIVE_LIGHTING - frag_color.rgb *= scene_data.luminance_multiplier; #endif // !RENDER_MATERIAL #endif // !MODE_RENDER_DEPTH + +#ifdef PREMULT_ALPHA_USED + frag_color.rgb *= premult_alpha; +#endif } |