diff options
Diffstat (limited to 'drivers/gles3/storage/config.cpp')
-rw-r--r-- | drivers/gles3/storage/config.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gles3/storage/config.cpp b/drivers/gles3/storage/config.cpp index d6472c44c1..0100719151 100644 --- a/drivers/gles3/storage/config.cpp +++ b/drivers/gles3/storage/config.cpp @@ -88,6 +88,7 @@ Config::Config() { etc2_supported = false; s3tc_supported = true; rgtc_supported = true; //RGTC - core since OpenGL version 3.0 + srgb_framebuffer_supported = true; } else { float_texture_supported = extensions.has("GL_EXT_color_buffer_float"); etc2_supported = true; @@ -100,6 +101,7 @@ Config::Config() { s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); #endif rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); + srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control"); } glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); @@ -138,6 +140,7 @@ Config::Config() { // These are GLES only rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture"); rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture"); + external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3"); if (multiview_supported) { eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR"); @@ -166,6 +169,13 @@ Config::Config() { rt_msaa_multiview_supported = false; } } + + if (external_texture_supported) { + eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES"); + if (eglEGLImageTargetTexture2DOES == nullptr) { + external_texture_supported = false; + } + } #endif force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading"); |