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path: root/drivers/gles3/storage/config.cpp
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* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-0/+7
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| * Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"clayjohn2024-10-291-0/+7
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Implement vertex shadingywmaa2024-09-291-1/+1
* Merge pull request #97379 from clayjohn/webgl-errorsRémi Verschelde2024-09-241-0/+2
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| * Clean up two recently introduced WebGL errorsclayjohn2024-09-231-0/+2
* | Add external texture support (GLES3)David Snopek2024-09-201-0/+8
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* Enable MSAA support for all non-web platformsPraytic2024-09-011-1/+1
* Fixed crash on PowerVR GE8320 GPUsMiley Hollenberg2024-07-301-0/+2
* [Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and laterDavid Snopek2024-06-241-0/+22
* Merge pull request #92851 from patwork/fix-tooltips-viewport-dimsRémi Verschelde2024-06-171-7/+10
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| * Make query for GL_MAX_VIEWPORT_DIMS compatible with web exportspatwork2024-06-141-7/+10
* | Fix Adreno 3xx compatibility for devices with newer driver versionsAlexander Hartmann2024-06-111-2/+25
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* [Core] Add case-insensitive `String::containsn`A Thousand Ships2024-05-081-1/+1
* Fix Compatibility Rendering (GLES3) on old and low budget devices.Alexander Hartmann2024-02-221-0/+5
* Add MSAA support for WebXRDavid Snopek2023-12-111-1/+7
* Add 3D MSAA and scaling support to GLES3Bastiaan Olij2023-12-051-0/+35
* Parse OpenGL and Vulkan strings as UTF-8.bruvzg2023-10-301-1/+1
* [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...bruvzg2023-09-211-25/+17
* Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowingAdam Scott2023-08-251-8/+8
* Refactor high quality texture importJuan Linietsky2023-01-301-0/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use instanced array buffer instead of UBO for canvas item batchingclayjohn2022-12-151-2/+0
* Merge pull request #67639 from clayjohn/GLES3-2d-shadowsRémi Verschelde2022-11-021-12/+2
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| * Add 2D shadows and canvas SDF to OpenGL3 rendererclayjohn2022-10-281-12/+2
* | Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde2022-10-311-1/+1
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| * Unify usage of GLOBAL/EDITOR_GETkobewi2022-10-181-1/+1
* | Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+1
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| * | Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+1
* | | Add multiview to the opengl3 driverDavid Snopek2022-10-211-0/+19
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* | Use a giant UBO to optimize performance in 2Dclayjohn2022-10-061-0/+2
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* Fix macOS and iOS defines in the rendering code.bruvzg2022-08-081-1/+1
* Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde2022-08-041-0/+7
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-58/+10
* Merge pull request #60894 from derammo/derammo_opengl3_windowsRémi Verschelde2022-05-131-1/+1
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| * opengl3 driver now works on windows including multi windowderammo2022-05-111-1/+1
* | Basic 3D renderingclayjohn2022-05-121-10/+21
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* Overhaul GLES3: Add basis for 3D renderer, overhaul materials and texturesclayjohn2022-04-261-27/+32
* Initialize OpenGL before rasterizers in GLES3clayjohn2022-04-191-11/+4
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-0/+4
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+156