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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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drivers
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gles3
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storage
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config.cpp
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Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122
Spartan322
2024-11-02
1
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+7
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Revert "Fix GPUParticles are not rendered for older AMD GPUs with OpenGL+Angle"
clayjohn
2024-10-29
1
-0
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+7
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement vertex shading
ywmaa
2024-09-29
1
-1
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+1
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Merge pull request #97379 from clayjohn/webgl-errors
Rémi Verschelde
2024-09-24
1
-0
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+2
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Clean up two recently introduced WebGL errors
clayjohn
2024-09-23
1
-0
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+2
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Add external texture support (GLES3)
David Snopek
2024-09-20
1
-0
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+8
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Enable MSAA support for all non-web platforms
Praytic
2024-09-01
1
-1
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+1
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Fixed crash on PowerVR GE8320 GPUs
Miley Hollenberg
2024-07-30
1
-0
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+2
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[Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later
David Snopek
2024-06-24
1
-0
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+22
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Merge pull request #92851 from patwork/fix-tooltips-viewport-dims
Rémi Verschelde
2024-06-17
1
-7
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+10
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Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports
patwork
2024-06-14
1
-7
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+10
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Fix Adreno 3xx compatibility for devices with newer driver versions
Alexander Hartmann
2024-06-11
1
-2
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+25
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[Core] Add case-insensitive `String::containsn`
A Thousand Ships
2024-05-08
1
-1
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+1
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
Alexander Hartmann
2024-02-22
1
-0
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+5
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Add MSAA support for WebXR
David Snopek
2023-12-11
1
-1
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+7
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Add 3D MSAA and scaling support to GLES3
Bastiaan Olij
2023-12-05
1
-0
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+35
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Parse OpenGL and Vulkan strings as UTF-8.
bruvzg
2023-10-30
1
-1
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+1
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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN...
bruvzg
2023-09-21
1
-25
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+17
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Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing
Adam Scott
2023-08-25
1
-8
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+8
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Refactor high quality texture import
Juan Linietsky
2023-01-30
1
-0
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+4
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Use instanced array buffer instead of UBO for canvas item batching
clayjohn
2022-12-15
1
-2
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+0
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Merge pull request #67639 from clayjohn/GLES3-2d-shadows
Rémi Verschelde
2022-11-02
1
-12
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+2
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Add 2D shadows and canvas SDF to OpenGL3 renderer
clayjohn
2022-10-28
1
-12
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+2
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Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-31
1
-1
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+1
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Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-18
1
-1
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+1
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+1
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+1
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Add multiview to the opengl3 driver
David Snopek
2022-10-21
1
-0
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+19
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Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-0
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+2
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Fix macOS and iOS defines in the rendering code.
bruvzg
2022-08-08
1
-1
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+1
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Force disable S3TC support on Android/iOS since we don't handle it
Rémi Verschelde
2022-08-04
1
-0
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+7
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-58
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+10
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Merge pull request #60894 from derammo/derammo_opengl3_windows
Rémi Verschelde
2022-05-13
1
-1
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+1
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opengl3 driver now works on windows including multi window
derammo
2022-05-11
1
-1
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+1
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Basic 3D rendering
clayjohn
2022-05-12
1
-10
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+21
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Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
clayjohn
2022-04-26
1
-27
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+32
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Initialize OpenGL before rasterizers in GLES3
clayjohn
2022-04-19
1
-11
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+4
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-0
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+4
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
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+156