diff options
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index ebafdc88d8..53ab3d2367 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -3237,7 +3237,7 @@ void SceneShaderData::set_code(const String &p_code) { uses_alpha = false; uses_alpha_clip = false; uses_blend_alpha = false; - uses_depth_pre_pass = false; + uses_depth_prepass_alpha = false; uses_discard = false; uses_roughness = false; uses_normal = false; @@ -3288,7 +3288,7 @@ void SceneShaderData::set_code(const String &p_code) { // Use alpha clip pipeline for alpha hash/dither. // This prevents sorting issues inherent to alpha blending and allows such materials to cast shadows. actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip; - actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_pre_pass; + actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha; actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss; actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance; @@ -3398,7 +3398,7 @@ bool SceneShaderData::casts_shadows() const { bool has_base_alpha = (uses_alpha && !uses_alpha_clip) || has_read_screen_alpha; bool has_alpha = has_base_alpha || uses_blend_alpha; - return !has_alpha || (uses_depth_pre_pass && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED)); + return !has_alpha || (uses_depth_prepass_alpha && !(depth_draw == DEPTH_DRAW_DISABLED || depth_test == DEPTH_TEST_DISABLED)); } RS::ShaderNativeSourceCode SceneShaderData::get_native_source_code() const { |