diff options
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index e93c503396..7b18376a2a 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -2091,8 +2091,8 @@ void MaterialStorage::global_variable_set(const StringName &p_name, const Varian } else { //texture MaterialStorage *material_storage = MaterialStorage::get_singleton(); - for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) { - Material *material = material_storage->get_material(E->get()); + for (const RID &E : gv.texture_materials) { + Material *material = material_storage->get_material(E); ERR_CONTINUE(!material); material_storage->_material_queue_update(material, false, true); } @@ -2123,8 +2123,8 @@ void MaterialStorage::global_variable_set_override(const StringName &p_name, con } else { //texture MaterialStorage *material_storage = MaterialStorage::get_singleton(); - for (RBSet<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) { - Material *material = material_storage->get_material(E->get()); + for (const RID &E : gv.texture_materials) { + Material *material = material_storage->get_material(E); ERR_CONTINUE(!material); material_storage->_material_queue_update(material, false, true); } @@ -2421,8 +2421,8 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { shader->data = nullptr; } - for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - Material *material = E->get(); + for (Material *E : shader->owners) { + Material *material = E; material->shader_mode = new_mode; if (material->data) { memdelete(material->data); @@ -2438,8 +2438,8 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { shader->mode = RS::SHADER_MAX; //invalid } - for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - Material *material = E->get(); + for (Material *E : shader->owners) { + Material *material = E; if (shader->data) { material->data = material_data_request_func[new_mode](shader->data); material->data->self = material->self; @@ -2462,8 +2462,8 @@ void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) { shader->data->set_code(p_code); } - for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - Material *material = E->get(); + for (Material *E : shader->owners) { + Material *material = E; material->dependency.changed_notify(RendererStorage::DEPENDENCY_CHANGED_MATERIAL); _material_queue_update(material, true, true); } @@ -2504,8 +2504,8 @@ void MaterialStorage::shader_set_default_texture_param(RID p_shader, const Strin if (shader->data) { shader->data->set_default_texture_param(p_name, p_texture, p_index); } - for (RBSet<Material *>::Element *E = shader->owners.front(); E; E = E->next()) { - Material *material = E->get(); + for (Material *E : shader->owners) { + Material *material = E; _material_queue_update(material, false, true); } } |