diff options
Diffstat (limited to 'drivers/gles3/storage/material_storage.cpp')
-rw-r--r-- | drivers/gles3/storage/material_storage.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp index 13ab05c0a0..04d1460c32 100644 --- a/drivers/gles3/storage/material_storage.cpp +++ b/drivers/gles3/storage/material_storage.cpp @@ -1160,6 +1160,9 @@ MaterialStorage::MaterialStorage() { actions.renames["INSTANCE_ID"] = "gl_InstanceID"; actions.renames["VERTEX_ID"] = "gl_VertexID"; + actions.renames["CUSTOM0"] = "custom0"; + actions.renames["CUSTOM1"] = "custom1"; + actions.renames["LIGHT_POSITION"] = "light_position"; actions.renames["LIGHT_DIRECTION"] = "light_direction"; actions.renames["LIGHT_IS_DIRECTIONAL"] = "is_directional"; @@ -1180,6 +1183,8 @@ MaterialStorage::MaterialStorage() { actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n"; actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n"; actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n"; + actions.usage_defines["CUSTOM0"] = "#define CUSTOM0_USED\n"; + actions.usage_defines["CUSTOM1"] = "#define CUSTOM1_USED\n"; actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n"; actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n"; @@ -2541,6 +2546,8 @@ void CanvasShaderData::set_code(const String &p_code) { uses_screen_texture_mipmaps = false; uses_sdf = false; uses_time = false; + uses_custom0 = false; + uses_custom1 = false; if (code.is_empty()) { return; // Just invalid, but no error. @@ -2565,6 +2572,8 @@ void CanvasShaderData::set_code(const String &p_code) { actions.usage_flag_pointers["texture_sdf"] = &uses_sdf; actions.usage_flag_pointers["TIME"] = &uses_time; + actions.usage_flag_pointers["CUSTOM0"] = &uses_custom0; + actions.usage_flag_pointers["CUSTOM1"] = &uses_custom1; actions.uniforms = &uniforms; Error err = MaterialStorage::get_singleton()->shaders.compiler_canvas.compile(RS::SHADER_CANVAS_ITEM, code, &actions, path, gen_code); @@ -2601,6 +2610,10 @@ void CanvasShaderData::set_code(const String &p_code) { MaterialStorage::get_singleton()->shaders.canvas_shader.version_set_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_VERTEX], gen_code.stage_globals[ShaderCompiler::STAGE_FRAGMENT], gen_code.defines, texture_uniform_data); ERR_FAIL_COND(!MaterialStorage::get_singleton()->shaders.canvas_shader.version_is_valid(version)); + vertex_input_mask = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_COLOR | RS::ARRAY_TEX_UV; + vertex_input_mask |= uses_custom0 << RS::ARRAY_CUSTOM0; + vertex_input_mask |= uses_custom1 << RS::ARRAY_CUSTOM1; + ubo_size = gen_code.uniform_total_size; ubo_offsets = gen_code.uniform_offsets; texture_uniforms = gen_code.texture_uniforms; |