diff options
Diffstat (limited to 'drivers/gles3')
| -rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 2 | ||||
| -rw-r--r-- | drivers/gles3/shaders/subsurf_scattering.glsl | 25 |
2 files changed, 14 insertions, 13 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index eaf0b06664..4c9d0f181e 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -379,6 +379,7 @@ bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_in sh->owner = p_light_intance; sh->alloc_tick = tick; sh->version = p_light_version; + li->shadow_atlases.insert(p_atlas); //make new key key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; @@ -414,6 +415,7 @@ bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_in sh->owner = p_light_intance; sh->alloc_tick = tick; sh->version = p_light_version; + li->shadow_atlases.insert(p_atlas); //make new key uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; diff --git a/drivers/gles3/shaders/subsurf_scattering.glsl b/drivers/gles3/shaders/subsurf_scattering.glsl index 20c3b7473f..fc66d66198 100644 --- a/drivers/gles3/shaders/subsurf_scattering.glsl +++ b/drivers/gles3/shaders/subsurf_scattering.glsl @@ -82,18 +82,18 @@ QUALIFIER vec2 kernel[17] = vec2[]( const int kernel_size=11; -QUALIFIER vec4 kernel[11] = vec4[]( - vec4(0.560479, 0.0), - vec4(0.00471691, -2.0), - vec4(0.0192831, -1.28), - vec4(0.03639, -0.72), - vec4(0.0821904, -0.32), - vec4(0.0771802, -0.08), - vec4(0.0771802, 0.08), - vec4(0.0821904, 0.32), - vec4(0.03639, 0.72), - vec4(0.0192831, 1.28), - vec4(0.00471691,2.0) +QUALIFIER vec2 kernel[11] = vec2[]( + vec2(0.560479, 0.0), + vec2(0.00471691, -2.0), + vec2(0.0192831, -1.28), + vec2(0.03639, -0.72), + vec2(0.0821904, -0.32), + vec2(0.0771802, -0.08), + vec2(0.0771802, 0.08), + vec2(0.0821904, 0.32), + vec2(0.03639, 0.72), + vec2(0.0192831, 1.28), + vec2(0.00471691,2.0) ); #endif //USE_11_SAMPLES @@ -190,4 +190,3 @@ void main() { frag_color = base_color; } } - |
