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+/**************************************************************************/
+/* rendering_device_driver_metal.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RENDERING_DEVICE_DRIVER_METAL_H
+#define RENDERING_DEVICE_DRIVER_METAL_H
+
+#import "metal_objects.h"
+
+#import "servers/rendering/rendering_device_driver.h"
+
+#import <Metal/Metal.h>
+#import <spirv.hpp>
+#import <variant>
+
+#ifdef DEBUG_ENABLED
+#ifndef _DEBUG
+#define _DEBUG
+#endif
+#endif
+
+class RenderingContextDriverMetal;
+
+class API_AVAILABLE(macos(11.0), ios(14.0)) RenderingDeviceDriverMetal : public RenderingDeviceDriver {
+ template <typename T>
+ using Result = std::variant<T, Error>;
+
+#pragma mark - Generic
+
+ RenderingContextDriverMetal *context_driver = nullptr;
+ RenderingContextDriver::Device context_device;
+ id<MTLDevice> device = nil;
+
+ uint32_t version_major = 2;
+ uint32_t version_minor = 0;
+ MetalDeviceProperties *metal_device_properties = nullptr;
+ PixelFormats *pixel_formats = nullptr;
+ std::unique_ptr<MDResourceCache> resource_cache;
+
+ RDD::Capabilities capabilities;
+ RDD::MultiviewCapabilities multiview_capabilities;
+
+ id<MTLBinaryArchive> archive = nil;
+ uint32_t archive_count = 0;
+
+ id<MTLCommandQueue> device_queue = nil;
+ id<MTLCaptureScope> device_scope = nil;
+
+ String pipeline_cache_id;
+
+ Error _create_device();
+ Error _check_capabilities();
+
+public:
+ Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override final;
+
+#pragma mark - Memory
+
+#pragma mark - Buffers
+
+public:
+ virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
+ virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
+ virtual void buffer_free(BufferID p_buffer) override final;
+ virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
+ virtual uint8_t *buffer_map(BufferID p_buffer) override final;
+ virtual void buffer_unmap(BufferID p_buffer) override final;
+
+#pragma mark - Texture
+
+private:
+ // Returns true if the texture is a valid linear format.
+ Result<bool> is_valid_linear(TextureFormat const &p_format) const;
+ void _get_sub_resource(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) const;
+
+public:
+ virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
+ virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
+ virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
+ virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
+ virtual void texture_free(TextureID p_texture) override final;
+ virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
+ virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
+ virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
+ virtual void texture_unmap(TextureID p_texture) override final;
+ virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
+ virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final;
+
+#pragma mark - Sampler
+
+public:
+ virtual SamplerID sampler_create(const SamplerState &p_state) final override;
+ virtual void sampler_free(SamplerID p_sampler) final override;
+ virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
+
+#pragma mark - Vertex Array
+
+private:
+public:
+ virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
+ virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
+
+#pragma mark - Barriers
+
+ virtual void command_pipeline_barrier(
+ CommandBufferID p_cmd_buffer,
+ BitField<PipelineStageBits> p_src_stages,
+ BitField<PipelineStageBits> p_dst_stages,
+ VectorView<MemoryBarrier> p_memory_barriers,
+ VectorView<BufferBarrier> p_buffer_barriers,
+ VectorView<TextureBarrier> p_texture_barriers) override final;
+
+#pragma mark - Fences
+
+private:
+ struct Fence {
+ dispatch_semaphore_t semaphore;
+ Fence() :
+ semaphore(dispatch_semaphore_create(0)) {}
+ };
+
+public:
+ virtual FenceID fence_create() override final;
+ virtual Error fence_wait(FenceID p_fence) override final;
+ virtual void fence_free(FenceID p_fence) override final;
+
+#pragma mark - Semaphores
+
+public:
+ virtual SemaphoreID semaphore_create() override final;
+ virtual void semaphore_free(SemaphoreID p_semaphore) override final;
+
+#pragma mark - Commands
+ // ----- QUEUE FAMILY -----
+
+ virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override final;
+
+ // ----- QUEUE -----
+public:
+ virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override final;
+ virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override final;
+ virtual void command_queue_free(CommandQueueID p_cmd_queue) override final;
+
+ // ----- POOL -----
+
+ virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override final;
+ virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
+
+ // ----- BUFFER -----
+
+private:
+ // Used to maintain references.
+ Vector<MDCommandBuffer *> command_buffers;
+
+public:
+ virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override final;
+ virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
+ virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
+ virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
+ virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
+
+#pragma mark - Swapchain
+
+private:
+ struct SwapChain {
+ RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID();
+ RenderPassID render_pass;
+ RDD::DataFormat data_format = DATA_FORMAT_MAX;
+ SwapChain() :
+ render_pass(nullptr) {}
+ };
+
+ void _swap_chain_release(SwapChain *p_swap_chain);
+ void _swap_chain_release_buffers(SwapChain *p_swap_chain);
+
+public:
+ virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override final;
+ virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final;
+ virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final;
+ virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final;
+ virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final;
+ virtual void swap_chain_free(SwapChainID p_swap_chain) override final;
+
+#pragma mark - Frame Buffer
+
+ virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
+ virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
+
+#pragma mark - Shader
+
+private:
+ // Serialization types need access to private state.
+
+ friend struct ShaderStageData;
+ friend struct SpecializationConstantData;
+ friend struct UniformData;
+ friend struct ShaderBinaryData;
+ friend struct PushConstantData;
+
+private:
+ Error _reflect_spirv16(VectorView<ShaderStageSPIRVData> p_spirv, ShaderReflection &r_reflection);
+
+public:
+ virtual String shader_get_binary_cache_key() override final;
+ virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
+ virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final;
+ virtual void shader_free(ShaderID p_shader) override final;
+
+#pragma mark - Uniform Set
+
+public:
+ virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final;
+ virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
+
+#pragma mark - Commands
+
+ virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+#pragma mark Transfer
+
+private:
+ enum class CopySource {
+ Buffer,
+ Texture,
+ };
+ void _copy_texture_buffer(CommandBufferID p_cmd_buffer,
+ CopySource p_source,
+ TextureID p_texture,
+ BufferID p_buffer,
+ VectorView<BufferTextureCopyRegion> p_regions);
+
+public:
+ virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
+ virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
+
+ virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
+ virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
+ virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
+
+ virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
+ virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
+
+#pragma mark Pipeline
+
+private:
+ Result<id<MTLFunction>> _create_function(id<MTLLibrary> p_library, NSString *p_name, VectorView<PipelineSpecializationConstant> &p_specialization_constants);
+
+public:
+ virtual void pipeline_free(PipelineID p_pipeline_id) override final;
+
+ // ----- BINDING -----
+
+ virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final;
+
+ // ----- CACHE -----
+private:
+ String _pipeline_get_cache_path() const;
+
+public:
+ virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
+ virtual void pipeline_cache_free() override final;
+ virtual size_t pipeline_cache_query_size() override final;
+ virtual Vector<uint8_t> pipeline_cache_serialize() override final;
+
+#pragma mark Rendering
+
+ // ----- SUBPASS -----
+
+ virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
+ virtual void render_pass_free(RenderPassID p_render_pass) override final;
+
+ // ----- COMMANDS -----
+
+public:
+ virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
+ virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
+ virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
+ virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
+ virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
+ virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
+
+ // Binding.
+ virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
+ virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+ // Drawing.
+ virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
+ virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
+ virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
+ virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
+
+ // Buffer binding.
+ virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
+ virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
+
+ // Dynamic state.
+ virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
+ virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
+
+ // ----- PIPELINE -----
+
+ virtual PipelineID render_pipeline_create(
+ ShaderID p_shader,
+ VertexFormatID p_vertex_format,
+ RenderPrimitive p_render_primitive,
+ PipelineRasterizationState p_rasterization_state,
+ PipelineMultisampleState p_multisample_state,
+ PipelineDepthStencilState p_depth_stencil_state,
+ PipelineColorBlendState p_blend_state,
+ VectorView<int32_t> p_color_attachments,
+ BitField<PipelineDynamicStateFlags> p_dynamic_state,
+ RenderPassID p_render_pass,
+ uint32_t p_render_subpass,
+ VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
+
+#pragma mark - Compute
+
+ // ----- COMMANDS -----
+
+ // Binding.
+ virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
+ virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
+
+ // Dispatching.
+ virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
+ virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
+
+ // ----- PIPELINE -----
+
+ virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
+
+#pragma mark - Queries
+
+ // ----- TIMESTAMP -----
+
+ // Basic.
+ virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
+ virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
+ virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
+ virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
+
+ // Commands.
+ virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
+ virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
+
+#pragma mark - Labels
+
+ virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
+ virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
+
+#pragma mark - Submission
+
+ virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
+ virtual void end_segment() override final;
+
+#pragma mark - Miscellaneous
+
+ virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
+ virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
+ virtual uint64_t get_total_memory_used() override final;
+ virtual uint64_t limit_get(Limit p_limit) override final;
+ virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
+ virtual bool has_feature(Features p_feature) override final;
+ virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
+ virtual String get_api_name() const override final { return "Metal"; };
+ virtual String get_api_version() const override final;
+ virtual String get_pipeline_cache_uuid() const override final;
+ virtual const Capabilities &get_capabilities() const override final;
+ virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const override final;
+
+ // Metal-specific.
+ id<MTLDevice> get_device() const { return device; }
+ PixelFormats &get_pixel_formats() const { return *pixel_formats; }
+ MDResourceCache &get_resource_cache() const { return *resource_cache; }
+ MetalDeviceProperties const &get_device_properties() const { return *metal_device_properties; }
+
+ _FORCE_INLINE_ uint32_t get_metal_buffer_index_for_vertex_attribute_binding(uint32_t p_binding) {
+ return (metal_device_properties->limits.maxPerStageBufferCount - 1) - p_binding;
+ }
+
+ size_t get_texel_buffer_alignment_for_format(RDD::DataFormat p_format) const;
+ size_t get_texel_buffer_alignment_for_format(MTLPixelFormat p_format) const;
+
+ /******************/
+ RenderingDeviceDriverMetal(RenderingContextDriverMetal *p_context_driver);
+ ~RenderingDeviceDriverMetal();
+};
+
+#endif // RENDERING_DEVICE_DRIVER_METAL_H