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Diffstat (limited to 'drivers/metal/rendering_device_driver_metal.h')
-rw-r--r-- | drivers/metal/rendering_device_driver_metal.h | 417 |
1 files changed, 417 insertions, 0 deletions
diff --git a/drivers/metal/rendering_device_driver_metal.h b/drivers/metal/rendering_device_driver_metal.h new file mode 100644 index 0000000000..e7efaff817 --- /dev/null +++ b/drivers/metal/rendering_device_driver_metal.h @@ -0,0 +1,417 @@ +/**************************************************************************/ +/* rendering_device_driver_metal.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RENDERING_DEVICE_DRIVER_METAL_H +#define RENDERING_DEVICE_DRIVER_METAL_H + +#import "metal_objects.h" + +#import "servers/rendering/rendering_device_driver.h" + +#import <Metal/Metal.h> +#import <spirv.hpp> +#import <variant> + +#ifdef DEBUG_ENABLED +#ifndef _DEBUG +#define _DEBUG +#endif +#endif + +class RenderingContextDriverMetal; + +class API_AVAILABLE(macos(11.0), ios(14.0)) RenderingDeviceDriverMetal : public RenderingDeviceDriver { + template <typename T> + using Result = std::variant<T, Error>; + +#pragma mark - Generic + + RenderingContextDriverMetal *context_driver = nullptr; + RenderingContextDriver::Device context_device; + id<MTLDevice> device = nil; + + uint32_t version_major = 2; + uint32_t version_minor = 0; + MetalDeviceProperties *metal_device_properties = nullptr; + PixelFormats *pixel_formats = nullptr; + std::unique_ptr<MDResourceCache> resource_cache; + + RDD::Capabilities capabilities; + RDD::MultiviewCapabilities multiview_capabilities; + + id<MTLBinaryArchive> archive = nil; + uint32_t archive_count = 0; + + id<MTLCommandQueue> device_queue = nil; + id<MTLCaptureScope> device_scope = nil; + + String pipeline_cache_id; + + Error _create_device(); + Error _check_capabilities(); + +public: + Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override final; + +#pragma mark - Memory + +#pragma mark - Buffers + +public: + virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final; + virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final; + virtual void buffer_free(BufferID p_buffer) override final; + virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final; + virtual uint8_t *buffer_map(BufferID p_buffer) override final; + virtual void buffer_unmap(BufferID p_buffer) override final; + +#pragma mark - Texture + +private: + // Returns true if the texture is a valid linear format. + Result<bool> is_valid_linear(TextureFormat const &p_format) const; + void _get_sub_resource(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) const; + +public: + virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final; + virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final; + virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final; + virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final; + virtual void texture_free(TextureID p_texture) override final; + virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final; + virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final; + virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final; + virtual void texture_unmap(TextureID p_texture) override final; + virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final; + virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final; + +#pragma mark - Sampler + +public: + virtual SamplerID sampler_create(const SamplerState &p_state) final override; + virtual void sampler_free(SamplerID p_sampler) final override; + virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final; + +#pragma mark - Vertex Array + +private: +public: + virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final; + virtual void vertex_format_free(VertexFormatID p_vertex_format) override final; + +#pragma mark - Barriers + + virtual void command_pipeline_barrier( + CommandBufferID p_cmd_buffer, + BitField<PipelineStageBits> p_src_stages, + BitField<PipelineStageBits> p_dst_stages, + VectorView<MemoryBarrier> p_memory_barriers, + VectorView<BufferBarrier> p_buffer_barriers, + VectorView<TextureBarrier> p_texture_barriers) override final; + +#pragma mark - Fences + +private: + struct Fence { + dispatch_semaphore_t semaphore; + Fence() : + semaphore(dispatch_semaphore_create(0)) {} + }; + +public: + virtual FenceID fence_create() override final; + virtual Error fence_wait(FenceID p_fence) override final; + virtual void fence_free(FenceID p_fence) override final; + +#pragma mark - Semaphores + +public: + virtual SemaphoreID semaphore_create() override final; + virtual void semaphore_free(SemaphoreID p_semaphore) override final; + +#pragma mark - Commands + // ----- QUEUE FAMILY ----- + + virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override final; + + // ----- QUEUE ----- +public: + virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override final; + virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override final; + virtual void command_queue_free(CommandQueueID p_cmd_queue) override final; + + // ----- POOL ----- + + virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override final; + virtual void command_pool_free(CommandPoolID p_cmd_pool) override final; + + // ----- BUFFER ----- + +private: + // Used to maintain references. + Vector<MDCommandBuffer *> command_buffers; + +public: + virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override final; + virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final; + virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final; + virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final; + virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final; + +#pragma mark - Swapchain + +private: + struct SwapChain { + RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID(); + RenderPassID render_pass; + RDD::DataFormat data_format = DATA_FORMAT_MAX; + SwapChain() : + render_pass(nullptr) {} + }; + + void _swap_chain_release(SwapChain *p_swap_chain); + void _swap_chain_release_buffers(SwapChain *p_swap_chain); + +public: + virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override final; + virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override final; + virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override final; + virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override final; + virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override final; + virtual void swap_chain_free(SwapChainID p_swap_chain) override final; + +#pragma mark - Frame Buffer + + virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final; + virtual void framebuffer_free(FramebufferID p_framebuffer) override final; + +#pragma mark - Shader + +private: + // Serialization types need access to private state. + + friend struct ShaderStageData; + friend struct SpecializationConstantData; + friend struct UniformData; + friend struct ShaderBinaryData; + friend struct PushConstantData; + +private: + Error _reflect_spirv16(VectorView<ShaderStageSPIRVData> p_spirv, ShaderReflection &r_reflection); + +public: + virtual String shader_get_binary_cache_key() override final; + virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final; + virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final; + virtual void shader_free(ShaderID p_shader) override final; + +#pragma mark - Uniform Set + +public: + virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final; + virtual void uniform_set_free(UniformSetID p_uniform_set) override final; + +#pragma mark - Commands + + virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final; + +#pragma mark Transfer + +private: + enum class CopySource { + Buffer, + Texture, + }; + void _copy_texture_buffer(CommandBufferID p_cmd_buffer, + CopySource p_source, + TextureID p_texture, + BufferID p_buffer, + VectorView<BufferTextureCopyRegion> p_regions); + +public: + virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final; + virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final; + + virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final; + virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final; + virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final; + + virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final; + virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final; + +#pragma mark Pipeline + +private: + Result<id<MTLFunction>> _create_function(id<MTLLibrary> p_library, NSString *p_name, VectorView<PipelineSpecializationConstant> &p_specialization_constants); + +public: + virtual void pipeline_free(PipelineID p_pipeline_id) override final; + + // ----- BINDING ----- + + virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final; + + // ----- CACHE ----- +private: + String _pipeline_get_cache_path() const; + +public: + virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final; + virtual void pipeline_cache_free() override final; + virtual size_t pipeline_cache_query_size() override final; + virtual Vector<uint8_t> pipeline_cache_serialize() override final; + +#pragma mark Rendering + + // ----- SUBPASS ----- + + virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final; + virtual void render_pass_free(RenderPassID p_render_pass) override final; + + // ----- COMMANDS ----- + +public: + virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final; + virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final; + virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final; + virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final; + virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final; + virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final; + + // Binding. + virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final; + virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final; + + // Drawing. + virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final; + virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final; + virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final; + virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final; + virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final; + virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final; + + // Buffer binding. + virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final; + virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final; + + // Dynamic state. + virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final; + virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final; + + // ----- PIPELINE ----- + + virtual PipelineID render_pipeline_create( + ShaderID p_shader, + VertexFormatID p_vertex_format, + RenderPrimitive p_render_primitive, + PipelineRasterizationState p_rasterization_state, + PipelineMultisampleState p_multisample_state, + PipelineDepthStencilState p_depth_stencil_state, + PipelineColorBlendState p_blend_state, + VectorView<int32_t> p_color_attachments, + BitField<PipelineDynamicStateFlags> p_dynamic_state, + RenderPassID p_render_pass, + uint32_t p_render_subpass, + VectorView<PipelineSpecializationConstant> p_specialization_constants) override final; + +#pragma mark - Compute + + // ----- COMMANDS ----- + + // Binding. + virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final; + virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final; + + // Dispatching. + virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final; + virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final; + + // ----- PIPELINE ----- + + virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final; + +#pragma mark - Queries + + // ----- TIMESTAMP ----- + + // Basic. + virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final; + virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final; + virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final; + virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final; + + // Commands. + virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final; + virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final; + +#pragma mark - Labels + + virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final; + virtual void command_end_label(CommandBufferID p_cmd_buffer) override final; + +#pragma mark - Submission + + virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final; + virtual void end_segment() override final; + +#pragma mark - Miscellaneous + + virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final; + virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final; + virtual uint64_t get_total_memory_used() override final; + virtual uint64_t limit_get(Limit p_limit) override final; + virtual uint64_t api_trait_get(ApiTrait p_trait) override final; + virtual bool has_feature(Features p_feature) override final; + virtual const MultiviewCapabilities &get_multiview_capabilities() override final; + virtual String get_api_name() const override final { return "Metal"; }; + virtual String get_api_version() const override final; + virtual String get_pipeline_cache_uuid() const override final; + virtual const Capabilities &get_capabilities() const override final; + virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const override final; + + // Metal-specific. + id<MTLDevice> get_device() const { return device; } + PixelFormats &get_pixel_formats() const { return *pixel_formats; } + MDResourceCache &get_resource_cache() const { return *resource_cache; } + MetalDeviceProperties const &get_device_properties() const { return *metal_device_properties; } + + _FORCE_INLINE_ uint32_t get_metal_buffer_index_for_vertex_attribute_binding(uint32_t p_binding) { + return (metal_device_properties->limits.maxPerStageBufferCount - 1) - p_binding; + } + + size_t get_texel_buffer_alignment_for_format(RDD::DataFormat p_format) const; + size_t get_texel_buffer_alignment_for_format(MTLPixelFormat p_format) const; + + /******************/ + RenderingDeviceDriverMetal(RenderingContextDriverMetal *p_context_driver); + ~RenderingDeviceDriverMetal(); +}; + +#endif // RENDERING_DEVICE_DRIVER_METAL_H |