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Diffstat (limited to 'drivers/vulkan/rendering_context_driver_vulkan.cpp')
-rw-r--r--drivers/vulkan/rendering_context_driver_vulkan.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/drivers/vulkan/rendering_context_driver_vulkan.cpp b/drivers/vulkan/rendering_context_driver_vulkan.cpp
index 6eb25743f9..7cba820978 100644
--- a/drivers/vulkan/rendering_context_driver_vulkan.cpp
+++ b/drivers/vulkan/rendering_context_driver_vulkan.cpp
@@ -502,6 +502,9 @@ Error RenderingContextDriverVulkan::_initialize_devices() {
driver_device.name = String::utf8(props.deviceName);
driver_device.vendor = Vendor(props.vendorID);
driver_device.type = DeviceType(props.deviceType);
+ driver_device.workarounds = Workarounds();
+
+ _check_driver_workarounds(props, driver_device);
uint32_t queue_family_properties_count = 0;
vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &queue_family_properties_count, nullptr);
@@ -515,6 +518,31 @@ Error RenderingContextDriverVulkan::_initialize_devices() {
return OK;
}
+void RenderingContextDriverVulkan::_check_driver_workarounds(const VkPhysicalDeviceProperties &p_device_properties, Device &r_device) {
+ // Workaround for the Adreno 6XX family of devices.
+ //
+ // There's a known issue with the Vulkan driver in this family of devices where it'll crash if a dynamic state for drawing is
+ // used in a command buffer before a dispatch call is issued. As both dynamic scissor and viewport are basic requirements for
+ // the engine to not bake this state into the PSO, the only known way to fix this issue is to reset the command buffer entirely.
+ //
+ // As the render graph has no built in limitations of whether it'll issue compute work before anything needs to draw on the
+ // frame, and there's no guarantee that compute work will never be dependent on rasterization in the future, this workaround
+ // will end recording on the current command buffer any time a compute list is encountered after a draw list was executed.
+ // A new command buffer will be created afterwards and the appropriate synchronization primitives will be inserted.
+ //
+ // Executing this workaround has the added cost of synchronization between all the command buffers that are created as well as
+ // all the individual submissions. This performance hit is accepted for the sake of being able to support these devices without
+ // limiting the design of the renderer.
+ //
+ // This bug was fixed in driver version 512.503.0, so we only enabled it on devices older than this.
+ //
+ r_device.workarounds.avoid_compute_after_draw =
+ r_device.vendor == VENDOR_QUALCOMM &&
+ p_device_properties.deviceID >= 0x6000000 && // Adreno 6xx
+ p_device_properties.driverVersion < VK_MAKE_VERSION(512, 503, 0) &&
+ r_device.name.find("Turnip") < 0;
+}
+
bool RenderingContextDriverVulkan::_use_validation_layers() const {
return Engine::get_singleton()->is_validation_layers_enabled();
}