diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_driver_vulkan.cpp')
-rw-r--r-- | drivers/vulkan/rendering_device_driver_vulkan.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/drivers/vulkan/rendering_device_driver_vulkan.cpp b/drivers/vulkan/rendering_device_driver_vulkan.cpp index 97fd156584..5831914377 100644 --- a/drivers/vulkan/rendering_device_driver_vulkan.cpp +++ b/drivers/vulkan/rendering_device_driver_vulkan.cpp @@ -545,7 +545,7 @@ Error RenderingDeviceDriverVulkan::_check_device_features() { // Check for required features. if (!physical_device_features.imageCubeArray || !physical_device_features.independentBlend) { - String error_string = vformat("Your GPU (%s) does not support the following features which are required to use Vulkan-based renderers in Godot:\n\n", context_device.name); + String error_string = vformat("Your GPU (%s) does not support the following features which are required to use Vulkan-based renderers in Redot:\n\n", context_device.name); if (!physical_device_features.imageCubeArray) { error_string += "- No support for image cube arrays.\n"; } @@ -710,7 +710,7 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() { if (use_1_2_features) { #ifdef MACOS_ENABLED - ERR_FAIL_COND_V_MSG(!device_features_vk_1_2.shaderSampledImageArrayNonUniformIndexing, ERR_CANT_CREATE, "Your GPU doesn't support shaderSampledImageArrayNonUniformIndexing which is required to use the Vulkan-based renderers in Godot."); + ERR_FAIL_COND_V_MSG(!device_features_vk_1_2.shaderSampledImageArrayNonUniformIndexing, ERR_CANT_CREATE, "Your GPU doesn't support shaderSampledImageArrayNonUniformIndexing which is required to use the Vulkan-based renderers in Redot."); #endif if (enabled_device_extension_names.has(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) { shader_capabilities.shader_float16_is_supported = device_features_vk_1_2.shaderFloat16; @@ -2331,7 +2331,7 @@ Error RenderingDeviceDriverVulkan::command_queue_execute_and_present(CommandQueu // Handling VK_SUBOPTIMAL_KHR the same as VK_SUCCESS is completely intentional. // - // Godot does not currently support native rotation in Android when creating the swap chain. It intentionally uses + // Redot does not currently support native rotation in Android when creating the swap chain. It intentionally uses // VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR instead of the current transform bits available in the surface capabilities. // Choosing the transform that leads to optimal presentation leads to distortion that makes the application unusable, // as the rotation of all the content is not handled at the moment. @@ -2672,7 +2672,7 @@ Error RenderingDeviceDriverVulkan::swap_chain_resize(CommandQueueID p_cmd_queue, } // Prefer identity transform if it's supported, use the current transform otherwise. - // This behavior is intended as Godot does not supported native rotation in platforms that use these bits. + // This behavior is intended as Redot does not supported native rotation in platforms that use these bits. // Refer to the comment in command_queue_present() for more details. VkSurfaceTransformFlagBitsKHR surface_transform_bits; if (surface_capabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) { @@ -3044,7 +3044,7 @@ Vector<uint8_t> RenderingDeviceDriverVulkan::shader_compile_binary_from_spirv(Ve binptr[0] = 'G'; binptr[1] = 'S'; binptr[2] = 'B'; - binptr[3] = 'D'; // Godot Shader Binary Data. + binptr[3] = 'D'; // Redot Shader Binary Data. offset += 4; encode_uint32(ShaderBinary::VERSION, binptr + offset); offset += sizeof(uint32_t); |