diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_driver_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_driver_vulkan.h | 482 |
1 files changed, 482 insertions, 0 deletions
diff --git a/drivers/vulkan/rendering_device_driver_vulkan.h b/drivers/vulkan/rendering_device_driver_vulkan.h new file mode 100644 index 0000000000..6d8f6fd0e0 --- /dev/null +++ b/drivers/vulkan/rendering_device_driver_vulkan.h @@ -0,0 +1,482 @@ +/**************************************************************************/ +/* rendering_device_driver_vulkan.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RENDERING_DEVICE_DRIVER_VULKAN_H +#define RENDERING_DEVICE_DRIVER_VULKAN_H + +#include "core/templates/hash_map.h" +#include "core/templates/paged_allocator.h" +#include "servers/rendering/rendering_device_driver.h" + +#ifdef DEBUG_ENABLED +#ifndef _MSC_VER +#define _DEBUG +#endif +#endif +#include "thirdparty/vulkan/vk_mem_alloc.h" + +#ifdef USE_VOLK +#include <volk.h> +#else +#include <vulkan/vulkan.h> +#endif + +class VulkanContext; + +// Design principles: +// - Vulkan structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply). +class RenderingDeviceDriverVulkan : public RenderingDeviceDriver { + /*****************/ + /**** GENERIC ****/ + /*****************/ + + VulkanContext *context = nullptr; + VkDevice vk_device = VK_NULL_HANDLE; // Owned by the context. + + /****************/ + /**** MEMORY ****/ + /****************/ + + VmaAllocator allocator = nullptr; + HashMap<uint32_t, VmaPool> small_allocs_pools; + + VmaPool _find_or_create_small_allocs_pool(uint32_t p_mem_type_index); + + /*****************/ + /**** BUFFERS ****/ + /*****************/ +private: + struct BufferInfo { + VkBuffer vk_buffer = VK_NULL_HANDLE; + struct { + VmaAllocation handle = nullptr; + uint64_t size = UINT64_MAX; + } allocation; + uint64_t size = 0; + VkBufferView vk_view = VK_NULL_HANDLE; // For texel buffers. + }; + +public: + virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final; + virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final; + virtual void buffer_free(BufferID p_buffer) override final; + virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final; + virtual uint8_t *buffer_map(BufferID p_buffer) override final; + virtual void buffer_unmap(BufferID p_buffer) override final; + + /*****************/ + /**** TEXTURE ****/ + /*****************/ + + struct TextureInfo { + VkImageView vk_view = VK_NULL_HANDLE; + DataFormat rd_format = DATA_FORMAT_MAX; + VkImageCreateInfo vk_create_info = {}; + VkImageViewCreateInfo vk_view_create_info = {}; + struct { + VmaAllocation handle = nullptr; + VmaAllocationInfo info = {}; + } allocation; // All 0/null if just a view. + }; + + VkSampleCountFlagBits _ensure_supported_sample_count(TextureSamples p_requested_sample_count); + +public: + virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final; + virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final; + virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final; + virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final; + virtual void texture_free(TextureID p_texture) override final; + virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final; + virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final; + virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final; + virtual void texture_unmap(TextureID p_texture) override final; + virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final; + + /*****************/ + /**** SAMPLER ****/ + /*****************/ +public: + virtual SamplerID sampler_create(const SamplerState &p_state) final override; + virtual void sampler_free(SamplerID p_sampler) final override; + virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final; + + /**********************/ + /**** VERTEX ARRAY ****/ + /**********************/ +private: + struct VertexFormatInfo { + TightLocalVector<VkVertexInputBindingDescription> vk_bindings; + TightLocalVector<VkVertexInputAttributeDescription> vk_attributes; + VkPipelineVertexInputStateCreateInfo vk_create_info = {}; + }; + +public: + virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final; + virtual void vertex_format_free(VertexFormatID p_vertex_format) override final; + + /******************/ + /**** BARRIERS ****/ + /******************/ + + virtual void command_pipeline_barrier( + CommandBufferID p_cmd_buffer, + BitField<PipelineStageBits> p_src_stages, + BitField<PipelineStageBits> p_dst_stages, + VectorView<MemoryBarrier> p_memory_barriers, + VectorView<BufferBarrier> p_buffer_barriers, + VectorView<TextureBarrier> p_texture_barriers) override final; + + /*************************/ + /**** COMMAND BUFFERS ****/ + /*************************/ +private: +#ifdef DEBUG_ENABLED + // Vulkan doesn't need to know if the command buffers created in a pool + // will be primary or secondary, but RDD works like that, so we will enforce. + + HashSet<CommandPoolID> secondary_cmd_pools; + HashSet<CommandBufferID> secondary_cmd_buffers; +#endif + +public: + // ----- POOL ----- + + virtual CommandPoolID command_pool_create(CommandBufferType p_cmd_buffer_type) override final; + virtual void command_pool_free(CommandPoolID p_cmd_pool) override final; + + // ----- BUFFER ----- + + virtual CommandBufferID command_buffer_create(CommandBufferType p_cmd_buffer_type, CommandPoolID p_cmd_pool) override final; + virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final; + virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final; + virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final; + virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final; + + /*********************/ + /**** FRAMEBUFFER ****/ + /*********************/ + + virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final; + virtual void framebuffer_free(FramebufferID p_framebuffer) override final; + + /****************/ + /**** SHADER ****/ + /****************/ +private: + struct ShaderBinary { + // Version 1: initial. + // Version 2: Added shader name. + // Version 3: Added writable. + // Version 4: 64-bit vertex input mask. + static const uint32_t VERSION = 4; + + struct DataBinding { + uint32_t type = 0; + uint32_t binding = 0; + uint32_t stages = 0; + uint32_t length = 0; // Size of arrays (in total elements), or UBOs (in bytes * total elements). + uint32_t writable = 0; + }; + + struct SpecializationConstant { + uint32_t type = 0; + uint32_t constant_id = 0; + uint32_t int_value = 0; + uint32_t stage_flags = 0; + }; + + struct Data { + uint64_t vertex_input_mask = 0; + uint32_t fragment_output_mask = 0; + uint32_t specialization_constants_count = 0; + uint32_t is_compute = 0; + uint32_t compute_local_size[3] = {}; + uint32_t set_count = 0; + uint32_t push_constant_size = 0; + uint32_t vk_push_constant_stages_mask = 0; + uint32_t stage_count = 0; + uint32_t shader_name_len = 0; + }; + }; + + struct ShaderInfo { + VkShaderStageFlags vk_push_constant_stages = 0; + TightLocalVector<VkPipelineShaderStageCreateInfo> vk_stages_create_info; + TightLocalVector<VkDescriptorSetLayout> vk_descriptor_set_layouts; + VkPipelineLayout vk_pipeline_layout = VK_NULL_HANDLE; + }; + +public: + virtual String shader_get_binary_cache_key() override final; + virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final; + virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name) override final; + virtual void shader_free(ShaderID p_shader) override final; + + /*********************/ + /**** UNIFORM SET ****/ + /*********************/ + + // Descriptor sets require allocation from a pool. + // The documentation on how to use pools properly + // is scarce, and the documentation is strange. + // + // Basically, you can mix and match pools as you + // like, but you'll run into fragmentation issues. + // Because of this, the recommended approach is to + // create a pool for every descriptor set type, as + // this prevents fragmentation. + // + // This is implemented here as a having a list of + // pools (each can contain up to 64 sets) for each + // set layout. The amount of sets for each type + // is used as the key. + +private: + static const uint32_t MAX_UNIFORM_POOL_ELEMENT = 65535; + + struct DescriptorSetPoolKey { + uint16_t uniform_type[UNIFORM_TYPE_MAX] = {}; + + bool operator<(const DescriptorSetPoolKey &p_other) const { + return memcmp(uniform_type, p_other.uniform_type, sizeof(uniform_type)) < 0; + } + }; + + using DescriptorSetPools = RBMap<DescriptorSetPoolKey, HashMap<VkDescriptorPool, uint32_t>>; + DescriptorSetPools descriptor_set_pools; + uint32_t max_descriptor_sets_per_pool = 0; + + VkDescriptorPool _descriptor_set_pool_find_or_create(const DescriptorSetPoolKey &p_key, DescriptorSetPools::Iterator *r_pool_sets_it); + void _descriptor_set_pool_unreference(DescriptorSetPools::Iterator p_pool_sets_it, VkDescriptorPool p_vk_descriptor_pool); + + struct UniformSetInfo { + VkDescriptorSet vk_descriptor_set = VK_NULL_HANDLE; + VkDescriptorPool vk_descriptor_pool = VK_NULL_HANDLE; + DescriptorSetPools::Iterator pool_sets_it = {}; + }; + +public: + virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index) override final; + virtual void uniform_set_free(UniformSetID p_uniform_set) override final; + + // ----- COMMANDS ----- + + virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final; + + /******************/ + /**** TRANSFER ****/ + /******************/ + + virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final; + virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final; + + virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final; + virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final; + virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final; + + virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final; + virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final; + + /******************/ + /**** PIPELINE ****/ + /******************/ +private: + struct PipelineCacheHeader { + uint32_t magic = 0; + uint32_t data_size = 0; + uint64_t data_hash = 0; + uint32_t vendor_id = 0; + uint32_t device_id = 0; + uint32_t driver_version = 0; + uint8_t uuid[VK_UUID_SIZE] = {}; + uint8_t driver_abi = 0; + }; + + struct PipelineCache { + String file_path; + size_t current_size = 0; + Vector<uint8_t> buffer; // Header then data. + VkPipelineCache vk_cache = VK_NULL_HANDLE; + }; + + static int caching_instance_count; + PipelineCache pipelines_cache; + +public: + virtual void pipeline_free(PipelineID p_pipeline) override final; + + // ----- BINDING ----- + + virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_first_index, VectorView<uint32_t> p_data) override final; + + // ----- CACHE ----- + + virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final; + virtual void pipeline_cache_free() override final; + virtual size_t pipeline_cache_query_size() override final; + virtual Vector<uint8_t> pipeline_cache_serialize() override final; + + /*******************/ + /**** RENDERING ****/ + /*******************/ + + // ----- SUBPASS ----- + + virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final; + virtual void render_pass_free(RenderPassID p_render_pass) override final; + + // ----- COMMANDS ----- + + virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final; + virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final; + virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final; + virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final; + virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final; + virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final; + + // Binding. + virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final; + virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final; + + // Drawing. + virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final; + virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final; + virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final; + virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final; + virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final; + virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final; + + // Buffer binding. + virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final; + virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final; + + // Dynamic state. + virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final; + virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final; + + // ----- PIPELINE ----- + + virtual PipelineID render_pipeline_create( + ShaderID p_shader, + VertexFormatID p_vertex_format, + RenderPrimitive p_render_primitive, + PipelineRasterizationState p_rasterization_state, + PipelineMultisampleState p_multisample_state, + PipelineDepthStencilState p_depth_stencil_state, + PipelineColorBlendState p_blend_state, + VectorView<int32_t> p_color_attachments, + BitField<PipelineDynamicStateFlags> p_dynamic_state, + RenderPassID p_render_pass, + uint32_t p_render_subpass, + VectorView<PipelineSpecializationConstant> p_specialization_constants) override final; + + /*****************/ + /**** COMPUTE ****/ + /*****************/ + + // ----- COMMANDS ----- + + // Binding. + virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final; + virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final; + + // Dispatching. + virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final; + virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final; + + // ----- PIPELINE ----- + + virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final; + + /*****************/ + /**** QUERIES ****/ + /*****************/ + + // ----- TIMESTAMP ----- + + // Basic. + virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final; + virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final; + virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final; + virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final; + + // Commands. + virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final; + virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final; + + /****************/ + /**** SCREEN ****/ + /****************/ + + virtual DataFormat screen_get_format() override final; + + /********************/ + /**** SUBMISSION ****/ + /********************/ + + virtual void begin_segment(CommandBufferID p_cmd_buffer, uint32_t p_frame_index, uint32_t p_frames_drawn) override final; + virtual void end_segment() override final; + + /**************/ + /**** MISC ****/ + /**************/ + + VkPhysicalDeviceLimits limits = {}; + + virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final; + virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final; + virtual uint64_t get_total_memory_used() override final; + virtual uint64_t limit_get(Limit p_limit) override final; + virtual uint64_t api_trait_get(ApiTrait p_trait) override final; + virtual bool has_feature(Features p_feature) override final; + virtual const MultiviewCapabilities &get_multiview_capabilities() override final; + +private: + /*********************/ + /**** BOOKKEEPING ****/ + /*********************/ + + using VersatileResource = VersatileResourceTemplate< + BufferInfo, + TextureInfo, + VertexFormatInfo, + ShaderInfo, + UniformSetInfo>; + PagedAllocator<VersatileResource> resources_allocator; + + /******************/ + +public: + RenderingDeviceDriverVulkan(VulkanContext *p_context, VkDevice p_vk_device); + virtual ~RenderingDeviceDriverVulkan(); +}; + +#endif // RENDERING_DEVICE_DRIVER_VULKAN_H |