diff options
Diffstat (limited to 'drivers/vulkan/rendering_device_vulkan.h')
-rw-r--r-- | drivers/vulkan/rendering_device_vulkan.h | 39 |
1 files changed, 22 insertions, 17 deletions
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h index 7c514c11f8..e8ad0e4f45 100644 --- a/drivers/vulkan/rendering_device_vulkan.h +++ b/drivers/vulkan/rendering_device_vulkan.h @@ -43,7 +43,7 @@ #define _DEBUG #endif #endif -#include "vk_mem_alloc.h" +#include "thirdparty/vulkan/vk_mem_alloc.h" #ifdef USE_VOLK #include <volk.h> @@ -159,7 +159,7 @@ class RenderingDeviceVulkan : public RenderingDevice { RID owner; }; - RID_Owner<Texture, true> texture_owner; + RID_Owner<Texture> texture_owner; uint32_t texture_upload_region_size_px = 0; Vector<uint8_t> _texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d = false); @@ -409,7 +409,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t view_count; }; - RID_Owner<Framebuffer, true> framebuffer_owner; + RID_Owner<Framebuffer> framebuffer_owner; /***********************/ /**** VERTEX BUFFER ****/ @@ -424,7 +424,7 @@ class RenderingDeviceVulkan : public RenderingDevice { // This mapping is done here internally, and it's not // exposed. - RID_Owner<Buffer, true> vertex_buffer_owner; + RID_Owner<Buffer> vertex_buffer_owner; struct VertexDescriptionKey { Vector<VertexAttribute> vertex_formats; @@ -506,7 +506,7 @@ class RenderingDeviceVulkan : public RenderingDevice { Vector<VkDeviceSize> offsets; }; - RID_Owner<VertexArray, true> vertex_array_owner; + RID_Owner<VertexArray> vertex_array_owner; struct IndexBuffer : public Buffer { uint32_t max_index = 0; // Used for validation. @@ -515,7 +515,7 @@ class RenderingDeviceVulkan : public RenderingDevice { bool supports_restart_indices = false; }; - RID_Owner<IndexBuffer, true> index_buffer_owner; + RID_Owner<IndexBuffer> index_buffer_owner; struct IndexArray { uint32_t max_index = 0; // Remember the maximum index here too, for validation. @@ -526,7 +526,7 @@ class RenderingDeviceVulkan : public RenderingDevice { bool supports_restart_indices = false; }; - RID_Owner<IndexArray, true> index_array_owner; + RID_Owner<IndexArray> index_array_owner; /****************/ /**** SHADER ****/ @@ -649,7 +649,7 @@ class RenderingDeviceVulkan : public RenderingDevice { String _shader_uniform_debug(RID p_shader, int p_set = -1); - RID_Owner<Shader, true> shader_owner; + RID_Owner<Shader> shader_owner; /******************/ /**** UNIFORMS ****/ @@ -713,8 +713,8 @@ class RenderingDeviceVulkan : public RenderingDevice { DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key); void _descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool); - RID_Owner<Buffer, true> uniform_buffer_owner; - RID_Owner<Buffer, true> storage_buffer_owner; + RID_Owner<Buffer> uniform_buffer_owner; + RID_Owner<Buffer> storage_buffer_owner; // Texture buffer needs a view. struct TextureBuffer { @@ -722,7 +722,7 @@ class RenderingDeviceVulkan : public RenderingDevice { VkBufferView view = VK_NULL_HANDLE; }; - RID_Owner<TextureBuffer, true> texture_buffer_owner; + RID_Owner<TextureBuffer> texture_buffer_owner; // This structure contains the descriptor set. They _need_ to be allocated // for a shader (and will be erased when this shader is erased), but should @@ -752,7 +752,7 @@ class RenderingDeviceVulkan : public RenderingDevice { void *invalidated_callback_userdata = nullptr; }; - RID_Owner<UniformSet, true> uniform_set_owner; + RID_Owner<UniformSet> uniform_set_owner; /*******************/ /**** PIPELINES ****/ @@ -791,7 +791,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t push_constant_stages_mask = 0; }; - RID_Owner<RenderPipeline, true> render_pipeline_owner; + RID_Owner<RenderPipeline> render_pipeline_owner; struct PipelineCacheHeader { uint32_t magic; @@ -830,7 +830,7 @@ class RenderingDeviceVulkan : public RenderingDevice { uint32_t local_group_size[3] = { 0, 0, 0 }; }; - RID_Owner<ComputePipeline, true> compute_pipeline_owner; + RID_Owner<ComputePipeline> compute_pipeline_owner; /*******************/ /**** DRAW LIST ****/ @@ -931,7 +931,7 @@ class RenderingDeviceVulkan : public RenderingDevice { void _draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil); Error _draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count); - Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures); + Error _draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures, bool p_constrained_to_region); _FORCE_INLINE_ DrawList *_get_draw_list_ptr(DrawListID p_id); Buffer *_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &dst_stage_mask, VkAccessFlags &dst_access, BitField<BarrierMask> p_post_barrier); Error _draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass); @@ -1015,8 +1015,13 @@ class RenderingDeviceVulkan : public RenderingDevice { List<ComputePipeline> compute_pipelines_to_dispose_of; VkCommandPool command_pool = VK_NULL_HANDLE; - VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up. - VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up. + // Used for filling up newly created buffers with data provided on creation. + // Primarily intended to be accessed by worker threads. + // Ideally this cmd buffer should use an async transfer queue. + VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; + // The main cmd buffer for drawing and compute. + // Primarily intended to be used by the main thread to do most stuff. + VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; struct Timestamp { String description; |