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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
drivers
/
vulkan
/
rendering_device_vulkan.h
Commit message (
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Author
Age
Files
Lines
*
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-1293
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+0
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Merge pull request #85532 from RandomShaper/kill_redund_clear
Yuri Sizov
2023-12-08
1
-14
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+14
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Remove superfluous locking in RID owners in Vulkan RD
Pedro J. Estébanez
2023-12-01
1
-13
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+13
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Remove redundant explicit clears in the Vulkan RD
Pedro J. Estébanez
2023-12-01
1
-1
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+1
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Merge pull request #84852 from Alex2782/fix_vulkan_buffer_android
Rémi Verschelde
2023-12-04
1
-1
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+1
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Vulkan: Fix incorrect access to the buffers on Android
Alexander Hartmann
2023-11-15
1
-1
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+1
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Fix buffer updates going to the wrong cmd buffer if barriers were 0
Matias N. Goldberg
2023-10-21
1
-2
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+7
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-2
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+2
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Expose texture_create_from_extension to GDExtension
Shawn Wallace
2023-09-23
1
-1
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+1
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Enhance Vulkan PSO caching
Pedro J. Estébanez
2023-08-30
1
-2
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+4
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Add buffer_copy method to RenderingDevice interface and an implementation for...
Dario
2023-08-12
1
-0
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+1
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Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
Yuri Sizov
2023-08-01
1
-1
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+2
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Add Shader compile groups to RD Shader system
clayjohn
2023-07-21
1
-1
/
+2
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
/
+1
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Expose RD::texture_native_handle
Bastiaan Olij
2023-06-14
1
-1
/
+1
*
Merge pull request #76348 from warriormaster12/pipeline-cache
Rémi Verschelde
2023-06-01
1
-0
/
+26
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Implement Vulkan pipeline caching
warriormaster12
2023-05-31
1
-0
/
+26
*
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
/
+1
*
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Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
1
-0
/
+1
*
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Fix issues with Vulkan layout transitions
Pedro J. Estébanez
2023-04-24
1
-0
/
+2
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Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-10
1
-1
/
+1
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Added optional offset and size parameter to RenderDevice buffer_get_data method
EpEpDragon
2023-01-06
1
-1
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+1
*
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Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-03
1
-1
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+1
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*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
*
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
1
-1
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+1
*
Merge pull request #69709 from RandomShaper/refactor_spirv_reflection
Rémi Verschelde
2022-12-15
1
-8
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+4
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Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
1
-4
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+0
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Tidy up some aspects of Vulkan RD
Pedro J. Estébanez
2022-12-12
1
-4
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+4
*
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Merge pull request #69635 from BastiaanOlij/fix_get_buffer
Rémi Verschelde
2022-12-12
1
-2
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+2
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Fix barrier on buffer_get_data
Bastiaan Olij
2022-12-06
1
-2
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+2
*
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Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
1
-1
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+1
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Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
1
-1
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+1
*
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
1
-11
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+11
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Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
1
-11
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+11
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Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
1
-1
/
+1
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*
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-1
/
+1
*
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-0
/
+4
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*
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-0
/
+4
*
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+1
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*
Apply correct formatting to comments in the Vulkan driver
Pedro J. Estébanez
2022-08-09
1
-42
/
+42
*
For dev builds, keep track of resource names in the Vulkan driver
Bastiaan Olij
2022-08-09
1
-0
/
+4
*
Add a Framebuffer cache
Juan Linietsky
2022-08-05
1
-4
/
+8
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-1
/
+4
*
Avoid manual memory management of certain arrays in Vulkan RD
Pedro J. Estébanez
2022-06-28
1
-6
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+6
*
Apply some small fixes/enhancements to the Vulkan RD
Pedro J. Estébanez
2022-06-28
1
-5
/
+1
*
Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-27
1
-1
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+5
*
Clean up Hash Functions
reduz
2022-06-20
1
-7
/
+7
*
Add a new HashSet template
reduz
2022-05-20
1
-4
/
+4
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-11
/
+11
*
Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
/
+1
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