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-rw-r--r--editor/debugger/editor_debugger_tree.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
index 705df17baf..d048688cad 100644
--- a/editor/debugger/editor_debugger_tree.h
+++ b/editor/debugger/editor_debugger_tree.h
@@ -49,6 +49,8 @@ private:
ObjectID inspected_object_id;
int debugger_id = 0;
bool updating_scene_tree = false;
+ bool scrolling_to_item = false;
+ bool selection_uncollapse_all = false;
HashSet<ObjectID> unfold_cache;
PopupMenu *item_menu = nullptr;
EditorFileDialog *file_dialog = nullptr;
@@ -78,6 +80,7 @@ public:
ObjectID get_selected_object();
int get_current_debugger(); // Would love to have one tree for every debugger.
void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
+ void select_node(ObjectID p_id);
EditorDebuggerTree();
};