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* Merge commit godotengine/godot@c6c464cf9ae56e8b68620af65125dd980d0e8122Spartan3222024-11-021-0/+3
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| * Add "Game" editor for better runtime debuggingMichael Alexsander2024-10-301-0/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add collapse/expand right click option to remote scene viewKasper Frandsen2024-07-121-0/+1
* Limit icon size in EditorDebuggerTree.Daylily-Zeleen2024-05-251-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add buttons in Remote Scene TreeMicky2022-10-201-0/+5
* Style: Cleanup header guards for consistencyRémi Verschelde2022-09-261-2/+2
* Add node path drag from remote treekobewi2022-07-311-0/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-0/+1
* Add the button pressed to some signals in Treetrollodel2022-05-211-1/+1
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Keep selected node visible after filter changePedro J. Estébanez2021-02-081-0/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-2/+2
* Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-0/+74