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path: root/editor/debugger/script_editor_debugger.cpp
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Diffstat (limited to 'editor/debugger/script_editor_debugger.cpp')
-rw-r--r--editor/debugger/script_editor_debugger.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index d5cf887a4e..156e740509 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -849,8 +849,8 @@ void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType
void ScriptEditorDebugger::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- le_set->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
- le_clear->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
+ le_set->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
+ le_clear->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
error_tree->connect("item_selected", callable_mp(this, &ScriptEditorDebugger::_error_selected));
error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
breakpoints_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_breakpoint_tree_clicked));
@@ -1826,7 +1826,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
skip_breakpoints->set_theme_type_variation("FlatButton");
hbc->add_child(skip_breakpoints);
skip_breakpoints->set_tooltip_text(TTR("Skip Breakpoints"));
- skip_breakpoints->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints));
+ skip_breakpoints->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints));
hbc->add_child(memnew(VSeparator));
@@ -1834,7 +1834,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
copy->set_theme_type_variation("FlatButton");
hbc->add_child(copy);
copy->set_tooltip_text(TTR("Copy Error"));
- copy->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_copy));
+ copy->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_copy));
hbc->add_child(memnew(VSeparator));
@@ -1843,14 +1843,14 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
hbc->add_child(step);
step->set_tooltip_text(TTR("Step Into"));
step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
- step->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_step));
+ step->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_step));
next = memnew(Button);
next->set_theme_type_variation("FlatButton");
hbc->add_child(next);
next->set_tooltip_text(TTR("Step Over"));
next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
- next->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_next));
+ next->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_next));
hbc->add_child(memnew(VSeparator));
@@ -1859,14 +1859,14 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
hbc->add_child(dobreak);
dobreak->set_tooltip_text(TTR("Break"));
dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break"));
- dobreak->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_break));
+ dobreak->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_break));
docontinue = memnew(Button);
docontinue->set_theme_type_variation("FlatButton");
hbc->add_child(docontinue);
docontinue->set_tooltip_text(TTR("Continue"));
docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue"));
- docontinue->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_continue));
+ docontinue->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::debug_continue));
HSplitContainer *parent_sc = memnew(HSplitContainer);
vbc->add_child(parent_sc);
@@ -1952,13 +1952,13 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
expand_all_button = memnew(Button);
expand_all_button->set_text(TTR("Expand All"));
expand_all_button->set_disabled(true);
- expand_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
+ expand_all_button->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
error_hbox->add_child(expand_all_button);
collapse_all_button = memnew(Button);
collapse_all_button->set_text(TTR("Collapse All"));
collapse_all_button->set_disabled(true);
- collapse_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
+ collapse_all_button->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
error_hbox->add_child(collapse_all_button);
Control *space = memnew(Control);
@@ -1969,7 +1969,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
clear_button->set_text(TTR("Clear"));
clear_button->set_h_size_flags(0);
clear_button->set_disabled(true);
- clear_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_clear_errors_list));
+ clear_button->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_clear_errors_list));
error_hbox->add_child(clear_button);
error_tree = memnew(Tree);
@@ -2044,8 +2044,8 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
vmem_export->set_tooltip_text(TTR("Export list to a CSV file"));
vmem_hb->add_child(vmem_export);
vmem_vb->add_child(vmem_hb);
- vmem_refresh->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_video_mem_request));
- vmem_export->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_video_mem_export));
+ vmem_refresh->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_video_mem_request));
+ vmem_export->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_video_mem_export));
VBoxContainer *vmmc = memnew(VBoxContainer);
vmem_tree = memnew(Tree);
@@ -2114,7 +2114,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
HBoxContainer *buttons = memnew(HBoxContainer);
export_csv = memnew(Button(TTR("Export measures as CSV")));
- export_csv->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_export_csv));
+ export_csv->connect(SceneStringName(pressed), callable_mp(this, &ScriptEditorDebugger::_export_csv));
buttons->add_child(export_csv);
misc->add_child(buttons);