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-rw-r--r--editor/editor_feature_profile.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 2913d51794..8ceaa8e85c 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -45,6 +45,7 @@
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
TTRC("3D Editor"),
TTRC("Script Editor"),
+ TTRC("Game View"),
TTRC("Asset Library"),
TTRC("Scene Tree Editing"),
TTRC("Node Dock"),
@@ -56,6 +57,7 @@ const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
TTRC("Allows to view and edit 3D scenes."),
TTRC("Allows to edit scripts using the integrated script editor."),
+ TTRC("Provides tools for selecting and debugging nodes at runtime."),
TTRC("Provides built-in access to the Asset Library."),
TTRC("Allows editing the node hierarchy in the Scene dock."),
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
@@ -67,6 +69,7 @@ const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
"3d",
"script",
+ "game",
"asset_lib",
"scene_tree",
"node_dock",
@@ -309,6 +312,7 @@ void EditorFeatureProfile::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_FILESYSTEM_DOCK);
BIND_ENUM_CONSTANT(FEATURE_IMPORT_DOCK);
BIND_ENUM_CONSTANT(FEATURE_HISTORY_DOCK);
+ BIND_ENUM_CONSTANT(FEATURE_GAME);
BIND_ENUM_CONSTANT(FEATURE_MAX);
}