diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index df58f93bf4..5341d73fe4 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -2003,7 +2003,7 @@ void EditorNode::_dialog_action(String p_file) { saving_resource = Ref<Resource>(); ObjectID current_id = editor_history.get_current(); Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr; - ERR_FAIL_COND(!current_obj); + ERR_FAIL_NULL(current_obj); current_obj->notify_property_list_changed(); } break; case SETTINGS_LAYOUT_SAVE: { @@ -2281,7 +2281,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { if (is_resource) { Resource *current_res = Object::cast_to<Resource>(current_obj); - ERR_FAIL_COND(!current_res); + ERR_FAIL_NULL(current_res); InspectorDock::get_inspector_singleton()->edit(current_res); SceneTreeDock::get_singleton()->set_selected(nullptr); @@ -2315,7 +2315,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) { } } else if (is_node) { Node *current_node = Object::cast_to<Node>(current_obj); - ERR_FAIL_COND(!current_node); + ERR_FAIL_NULL(current_node); InspectorDock::get_inspector_singleton()->edit(current_node); if (current_node->is_inside_tree()) { @@ -2950,9 +2950,9 @@ void EditorNode::_screenshot(bool p_use_utc) { void EditorNode::_save_screenshot(NodePath p_path) { Control *editor_main_screen = EditorInterface::get_singleton()->get_editor_main_screen(); - ERR_FAIL_COND_MSG(!editor_main_screen, "Cannot get the editor main screen control."); + ERR_FAIL_NULL_MSG(editor_main_screen, "Cannot get the editor main screen control."); Viewport *viewport = editor_main_screen->get_viewport(); - ERR_FAIL_COND_MSG(!viewport, "Cannot get a viewport from the editor main screen."); + ERR_FAIL_NULL_MSG(viewport, "Cannot get a viewport from the editor main screen."); Ref<ViewportTexture> texture = viewport->get_texture(); ERR_FAIL_COND_MSG(texture.is_null(), "Cannot get a viewport texture from the editor main screen."); Ref<Image> img = texture->get_image(); @@ -3136,7 +3136,7 @@ void EditorNode::editor_select(int p_which) { selecting = false; EditorPlugin *new_editor = editor_table[p_which]; - ERR_FAIL_COND(!new_editor); + ERR_FAIL_NULL(new_editor); if (editor_plugin_screen == new_editor) { return; @@ -4169,7 +4169,7 @@ void EditorNode::stop_child_process(OS::ProcessID p_pid) { } Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const { - ERR_FAIL_COND_V(!p_object, nullptr); + ERR_FAIL_NULL_V(p_object, nullptr); Ref<Script> scr = p_object->get_script(); @@ -4201,7 +4201,7 @@ Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) cons } StringName EditorNode::get_object_custom_type_name(const Object *p_object) const { - ERR_FAIL_COND_V(!p_object, StringName()); + ERR_FAIL_NULL_V(p_object, StringName()); Ref<Script> scr = p_object->get_script(); if (scr.is_null() && Object::cast_to<Script>(p_object)) { @@ -4341,7 +4341,7 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p } bool EditorNode::is_object_of_custom_type(const Object *p_object, const StringName &p_class) { - ERR_FAIL_COND_V(!p_object, false); + ERR_FAIL_NULL_V(p_object, false); Ref<Script> scr = p_object->get_script(); if (scr.is_null() && Object::cast_to<Script>(p_object)) { @@ -4631,7 +4631,7 @@ void EditorNode::_dock_make_selected_float() { } void EditorNode::_dock_make_float(Control *p_dock, int p_slot_index, bool p_show_window) { - ERR_FAIL_COND(!p_dock); + ERR_FAIL_NULL(p_dock); Size2 borders = Size2(4, 4) * EDSCALE; // Remember size and position before removing it from the main window. @@ -5810,7 +5810,7 @@ void EditorNode::remove_control_from_dock(Control *p_control) { } } - ERR_FAIL_COND_MSG(!dock, "Control was not in dock."); + ERR_FAIL_NULL_MSG(dock, "Control was not in dock."); dock->remove_child(p_control); _update_dock_slots_visibility(); @@ -6207,7 +6207,7 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins instantiated_node = current_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE); } - ERR_FAIL_COND(!instantiated_node); + ERR_FAIL_NULL(instantiated_node); bool original_node_is_displayed_folded = original_node->is_displayed_folded(); bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder(); |