diff options
Diffstat (limited to 'editor/editor_node.cpp')
-rw-r--r-- | editor/editor_node.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index bc517933ba..d8cb12543f 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5286,10 +5286,13 @@ EditorNode::EditorNode() { p->add_check_item(TTR("Visible Navigation"), RUN_DEBUG_NAVIGATION); p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on.")); p->add_separator(); + //those are now on by default, since they are harmless p->add_check_item(TTR("Sync Scene Changes"), RUN_LIVE_DEBUG); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); + p->set_item_checked(p->get_item_count() - 1, true); p->add_check_item(TTR("Sync Script Changes"), RUN_RELOAD_SCRIPTS); p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem.")); + p->set_item_checked(p->get_item_count() - 1, true); p->connect("id_pressed", this, "_menu_option"); menu_hb->add_spacer(); |