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-rw-r--r--editor/editor_node.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 535fb5f397..404b8f408a 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -627,7 +627,7 @@ void EditorNode::_notification(int p_what) {
if (requested_first_scan) {
requested_first_scan = false;
- OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
+ OS::get_singleton()->benchmark_begin_measure("Editor", "First Scan");
if (run_surface_upgrade_tool) {
run_surface_upgrade_tool = false;
@@ -1041,7 +1041,7 @@ void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
waiting_for_first_scan = false;
- OS::get_singleton()->benchmark_end_measure("editor_scan_and_import");
+ OS::get_singleton()->benchmark_end_measure("Editor", "First Scan");
// Reload the global shader variables, but this time
// loading textures, as they are now properly imported.
@@ -1050,11 +1050,12 @@ void EditorNode::_sources_changed(bool p_exist) {
_load_editor_layout();
if (!defer_load_scene.is_empty()) {
- OS::get_singleton()->benchmark_begin_measure("editor_load_scene");
+ OS::get_singleton()->benchmark_begin_measure("Editor", "Load Scene");
+
load_scene(defer_load_scene);
defer_load_scene = "";
- OS::get_singleton()->benchmark_end_measure("editor_load_scene");
+ OS::get_singleton()->benchmark_end_measure("Editor", "Load Scene");
OS::get_singleton()->benchmark_dump();
}
@@ -4665,7 +4666,7 @@ void EditorNode::_begin_first_scan() {
// In headless mode, scan right away.
// This allows users to continue using `godot --headless --editor --quit` to prepare a project.
if (!DisplayServer::get_singleton()->window_can_draw()) {
- OS::get_singleton()->benchmark_begin_measure("editor_scan_and_import");
+ OS::get_singleton()->benchmark_begin_measure("Editor", "First Scan");
EditorFileSystem::get_singleton()->scan();
return;
}