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-rw-r--r--editor/editor_script.cpp75
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+/**************************************************************************/
+/* editor_script.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "editor_script.h"
+
+#include "editor/editor_interface.h"
+#include "editor/editor_node.h"
+
+void EditorScript::add_root_node(Node *p_node) {
+ if (!EditorNode::get_singleton()) {
+ EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
+ return;
+ }
+
+ if (EditorNode::get_singleton()->get_edited_scene()) {
+ EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("There is an edited scene already."));
+ return;
+ }
+
+ //editor->set_edited_scene(p_node);
+}
+
+Node *EditorScript::get_scene() const {
+ if (!EditorNode::get_singleton()) {
+ EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
+ return nullptr;
+ }
+
+ return EditorNode::get_singleton()->get_edited_scene();
+}
+
+EditorInterface *EditorScript::get_editor_interface() const {
+ return EditorInterface::get_singleton();
+}
+
+void EditorScript::run() {
+ if (!GDVIRTUAL_CALL(_run)) {
+ EditorNode::add_io_error(TTR("Couldn't run editor script, did you forget to override the '_run' method?"));
+ }
+}
+
+void EditorScript::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
+ ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
+ ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
+
+ GDVIRTUAL_BIND(_run);
+}