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-rw-r--r--editor/editor_themes.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 98f0f70101..12524ee141 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -68,7 +68,10 @@ void EditorColorMap::create() {
add_conversion_color_pair("#414042", "#414042"); // Godot Gray
add_conversion_color_pair("#ffffff", "#414141"); // Pure white
+ add_conversion_color_pair("#fefefe", "#fefefe"); // Forced light color
add_conversion_color_pair("#000000", "#bfbfbf"); // Pure black
+ add_conversion_color_pair("#010101", "#010101"); // Forced dark color
+
// Keep pure RGB colors as is, but list them for explicitness.
add_conversion_color_pair("#ff0000", "#ff0000"); // Pure red
add_conversion_color_pair("#00ff00", "#00ff00"); // Pure green
@@ -76,7 +79,6 @@ void EditorColorMap::create() {
// GUI Colors
add_conversion_color_pair("#e0e0e0", "#5a5a5a"); // Common icon color
- add_conversion_color_pair("#fefefe", "#fefefe"); // Forced light color
add_conversion_color_pair("#808080", "#808080"); // GUI disabled color
add_conversion_color_pair("#b3b3b3", "#363636"); // GUI disabled light color
add_conversion_color_pair("#699ce8", "#699ce8"); // GUI highlight color
@@ -84,7 +86,6 @@ void EditorColorMap::create() {
add_conversion_color_pair("#c38ef1", "#a85de9"); // Animation
add_conversion_color_pair("#8da5f3", "#3d64dd"); // 2D
- add_conversion_color_pair("#4b70ea", "#1a3eac"); // 2D Dark
add_conversion_color_pair("#7582a8", "#6d83c8"); // 2D Abstract
add_conversion_color_pair("#fc7f7f", "#cd3838"); // 3D
add_conversion_color_pair("#b56d6d", "#be6a6a"); // 3D Abstract