summaryrefslogtreecommitdiffstats
path: root/editor/filesystem_dock.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/filesystem_dock.cpp')
-rw-r--r--editor/filesystem_dock.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 944da47242..a47bbd321d 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1595,6 +1595,9 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin
// The following code assumes that the following holds:
// 1) EditorFileSystem contains the old paths/folder structure from before the rename/move.
// 2) ResourceLoader can use the new paths without needing to call rescan.
+
+ // The currently edited scene should be reloaded first, so get it's path (GH-82652).
+ const String &edited_scene_path = EditorNode::get_editor_data().get_scene_path(EditorNode::get_editor_data().get_edited_scene());
List<String> scenes_to_reload;
for (const String &E : p_file_owners) {
// Because we haven't called a rescan yet the found remap might still be an old path itself.
@@ -1604,7 +1607,11 @@ void FileSystemDock::_update_dependencies_after_move(const HashMap<String, Strin
const Error err = ResourceLoader::rename_dependencies(file, p_renames);
if (err == OK) {
if (ResourceLoader::get_resource_type(file) == "PackedScene") {
- scenes_to_reload.push_back(file);
+ if (file == edited_scene_path) {
+ scenes_to_reload.push_front(file);
+ } else {
+ scenes_to_reload.push_back(file);
+ }
}
} else {
EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies for:") + "\n" + E + "\n");