summaryrefslogtreecommitdiffstats
path: root/editor/gui/scene_tree_editor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'editor/gui/scene_tree_editor.cpp')
-rw-r--r--editor/gui/scene_tree_editor.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/editor/gui/scene_tree_editor.cpp b/editor/gui/scene_tree_editor.cpp
index 7d2a3c1e24..a06dd310ea 100644
--- a/editor/gui/scene_tree_editor.cpp
+++ b/editor/gui/scene_tree_editor.cpp
@@ -373,8 +373,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
- if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
- p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
+ if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
+ p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
}
Ref<Script> scr = p_node->get_script();
@@ -394,7 +394,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->set_button_color(0, item->get_button_count(0) - 1, button_color);
}
- if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal("visibility_changed")) {
+ if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
bool is_visible = p_node->call("is_visible");
if (is_visible) {
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
@@ -402,8 +402,8 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
}
const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
- if (!p_node->is_connected("visibility_changed", vis_changed)) {
- p_node->connect("visibility_changed", vis_changed.bind(p_node));
+ if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
+ p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
}
_update_visibility_color(p_node, item);
}
@@ -573,13 +573,13 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
return; //speed up exit
}
- if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
- p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
+ if (p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
+ p_node->disconnect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed));
}
- if (p_node->has_signal("visibility_changed")) {
- if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
+ if (p_node->has_signal(SceneStringName(visibility_changed))) {
+ if (p_node->is_connected(SceneStringName(visibility_changed), callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
+ p_node->disconnect(SceneStringName(visibility_changed), callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}
}
@@ -912,7 +912,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+ get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@@ -925,7 +925,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
- get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
+ get_tree()->disconnect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
} break;
case NOTIFICATION_THEME_CHANGED: {