diff options
Diffstat (limited to 'editor/import/editor_import_collada.cpp')
-rw-r--r-- | editor/import/editor_import_collada.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 013dcb5deb..8ee47cb6f4 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -67,34 +67,34 @@ struct ColladaImport { bool use_mesh_builtin_materials = false; float bake_fps = 15; - Map<String, NodeMap> node_map; //map from collada node to engine node - Map<String, String> node_name_map; //map from collada node to engine node - Map<String, Ref<ImporterMesh>> mesh_cache; - Map<String, Ref<Curve3D>> curve_cache; - Map<String, Ref<Material>> material_cache; - Map<Collada::Node *, Skeleton3D *> skeleton_map; + HashMap<String, NodeMap> node_map; //map from collada node to engine node + HashMap<String, String> node_name_map; //map from collada node to engine node + HashMap<String, Ref<ImporterMesh>> mesh_cache; + HashMap<String, Ref<Curve3D>> curve_cache; + HashMap<String, Ref<Material>> material_cache; + HashMap<Collada::Node *, Skeleton3D *> skeleton_map; - Map<Skeleton3D *, Map<String, int>> skeleton_bone_map; + HashMap<Skeleton3D *, HashMap<String, int>> skeleton_bone_map; - Set<String> valid_animated_nodes; + RBSet<String> valid_animated_nodes; Vector<int> valid_animated_properties; - Map<String, bool> bones_with_animation; + HashMap<String, bool> bones_with_animation; - Set<String> mesh_unique_names; - Set<String> material_unique_names; + RBSet<String> mesh_unique_names; + RBSet<String> material_unique_names; Error _populate_skeleton(Skeleton3D *p_skeleton, Collada::Node *p_node, int &r_bone, int p_parent); Error _create_scene_skeletons(Collada::Node *p_node); Error _create_scene(Collada::Node *p_node, Node3D *p_parent); Error _create_resources(Collada::Node *p_node, bool p_use_compression); Error _create_material(const String &p_target); - Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); + Error _create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes = Vector<Ref<ImporterMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false); Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false); void _fix_param_animation_tracks(); void create_animation(int p_clip, bool p_import_value_tracks); void create_animations(bool p_import_value_tracks); - Set<String> tracks_in_clips; + RBSet<String> tracks_in_clips; Vector<String> missing_textures; void _pre_process_lights(Collada::Node *p_node); @@ -467,7 +467,7 @@ Error ColladaImport::_create_material(const String &p_target) { return OK; } -Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p_mesh, const HashMap<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform3D &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ImporterMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) { bool local_xform_mirror = p_local_xform.basis.determinant() < 0; if (p_morph_data) { @@ -637,7 +637,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p /* ADD WEIGHTS IF EXIST */ /************************/ - Map<int, Vector<Collada::Vertex::Weight>> pre_weights; + HashMap<int, Vector<Collada::Vertex::Weight>> pre_weights; bool has_weights = false; @@ -727,7 +727,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p has_weights = true; } - Set<Collada::Vertex> vertex_set; //vertex set will be the vertices + RBSet<Collada::Vertex> vertex_set; //vertex set will be the vertices List<int> indices_list; //indices will be the indices /**************************/ @@ -875,7 +875,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ImporterMesh> &p Vector<Collada::Vertex> vertex_array; //there we go, vertex array vertex_array.resize(vertex_set.size()); - for (Set<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) { + for (RBSet<Collada::Vertex>::Element *F = vertex_set.front(); F; F = F->next()) { vertex_array.write[F->get().idx] = F->get(); } @@ -1127,7 +1127,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres Skeleton3D *sk = Object::cast_to<Skeleton3D>(nmsk.node); ERR_FAIL_COND_V(!sk, ERR_INVALID_DATA); ERR_FAIL_COND_V(!skeleton_bone_map.has(sk), ERR_INVALID_DATA); - Map<String, int> &bone_remap_map = skeleton_bone_map[sk]; + HashMap<String, int> &bone_remap_map = skeleton_bone_map[sk]; meshid = skin->base; @@ -1452,7 +1452,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { //main anim } - Set<int> track_filter; + RBSet<int> track_filter; if (p_clip == -1) { for (int i = 0; i < collada.state.animation_clips.size(); i++) { @@ -1507,7 +1507,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) { bool tracks_found = false; - for (Set<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) { + for (RBSet<String>::Element *E = valid_animated_nodes.front(); E; E = E->next()) { // take snapshots if (!collada.state.scene_map.has(E->get())) { @@ -1754,7 +1754,7 @@ void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions r_extensions->push_back("dae"); } -Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { +Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { if (r_err) { *r_err = OK; } |