diff options
Diffstat (limited to 'editor/import/editor_importer_bake_reset.cpp')
-rw-r--r-- | editor/import/editor_importer_bake_reset.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp index fb5de941ae..451a07351c 100644 --- a/editor/import/editor_importer_bake_reset.cpp +++ b/editor/import/editor_importer_bake_reset.cpp @@ -33,8 +33,8 @@ #include "core/error/error_list.h" #include "core/error/error_macros.h" #include "core/math/transform_3d.h" -#include "editor/import/scene_importer_mesh_node_3d.h" #include "resource_importer_scene.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" @@ -71,7 +71,7 @@ void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) { while (!queue.is_empty()) { List<Node *>::Element *E = queue.front(); Node *node = E->get(); - EditorSceneImporterMeshNode3D *editor_mesh_3d = scene->cast_to<EditorSceneImporterMeshNode3D>(node); + ImporterMeshInstance3D *editor_mesh_3d = scene->cast_to<ImporterMeshInstance3D>(node); MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node); if (scene->cast_to<Skeleton3D>(node)) { Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node); |