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-rw-r--r--editor/import/editor_importer_bake_reset.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/import/editor_importer_bake_reset.cpp b/editor/import/editor_importer_bake_reset.cpp
index fb5de941ae..451a07351c 100644
--- a/editor/import/editor_importer_bake_reset.cpp
+++ b/editor/import/editor_importer_bake_reset.cpp
@@ -33,8 +33,8 @@
#include "core/error/error_list.h"
#include "core/error/error_macros.h"
#include "core/math/transform_3d.h"
-#include "editor/import/scene_importer_mesh_node_3d.h"
#include "resource_importer_scene.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/skeleton_3d.h"
@@ -71,7 +71,7 @@ void BakeReset::_bake_animation_pose(Node *scene, const String &p_bake_anim) {
while (!queue.is_empty()) {
List<Node *>::Element *E = queue.front();
Node *node = E->get();
- EditorSceneImporterMeshNode3D *editor_mesh_3d = scene->cast_to<EditorSceneImporterMeshNode3D>(node);
+ ImporterMeshInstance3D *editor_mesh_3d = scene->cast_to<ImporterMeshInstance3D>(node);
MeshInstance3D *mesh_3d = scene->cast_to<MeshInstance3D>(node);
if (scene->cast_to<Skeleton3D>(node)) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);